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CS:S Blood & Gore v5.3.2


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DiscoBBQ
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Old 03-28-2008 , 23:09   Re: GoreMod v1.4 by Pinkfairie
Reply With Quote #31

Updated to 1.4
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Rothgar
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Join Date: Nov 2007
Old 03-30-2008 , 07:25   Re: GoreMod v1.4 by Pinkfairie
Reply With Quote #32

Seems to work excellent, thanks.

If you've got some time you might be able to port a script for me: http://forums.alliedmods.net/showthread.php?t=69184

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DiscoBBQ
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Old 03-30-2008 , 10:50   Re: GoreMod v1.4 by Pinkfairie
Reply With Quote #33

ill just add a blood trail into the goremod when i get some time away from my current project

will let you know!
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1695
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Old 03-31-2008 , 15:09   Re: GoreMod v1.4 by Pinkfairie
Reply With Quote #34

Erf, was waiting for a trail plugin, I thought i got one... Will wait . Good plugin though !
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Rothgar
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Old 04-01-2008 , 00:01   Re: GoreMod v1.4 by Pinkfairie
Reply With Quote #35

Hi Pink Fairie, was having some crashes on a server running this plugin and submitted a bug report to the SourceMod guys.

BAILOPAN said the following:

Quote:
By the way, use GetEntPropEnt instead of GetEntDataEnt, or use GetEntDataEnt2. The original GetEntDataEnt function can return entities that are "stale." For example, m_hRagdoll's index could be pointing to a different entity than what you expect, and the old function doesn't detect that. You could very well be removing something that's not a ragdoll.
Look forward to a new release
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Zalaxy
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Join Date: Feb 2008
Old 04-07-2008 , 22:30   Re: GoreMod v1.4 by Pinkfairie
Reply With Quote #36

Is there anyway to reduce the blood amount? For tf2 this mod causes pyro's to lag players to the point of defenselessness.
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Davethegreat
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Join Date: Nov 2007
Old 04-08-2008 , 06:29   Re: GoreMod v1.4 by Pinkfairie
Reply With Quote #37

Anyway just to remove the head and have blood coming out off a headshot? (hl2dm)
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DiscoBBQ
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Old 04-08-2008 , 13:11   Re: GoreMod v1.4 by Pinkfairie
Reply With Quote #38

in about 1-2 days ill release v2.0 ive been working on it, its got about a zillion new features all bugs will be fixed and i will address all the problems listed
stay tuned
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Rothgar
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Old 04-08-2008 , 18:13   Re: GoreMod v1.4 by Pinkfairie
Reply With Quote #39

Quote:
Originally Posted by Davethegreat View Post
Anyway just to remove the head and have blood coming out off a headshot? (hl2dm)
I don't think HL2DM has headshot information, so it will be hard to remove the head AFAIK for a headshot because it can't be determined?
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Davethegreat
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Old 04-08-2008 , 19:43   Re: GoreMod v1.4 by Pinkfairie
Reply With Quote #40

You are correct but! there is a plugin that does this information called keepers headshot. Works and logs the event too.
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