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[Fixed] Demolition Man 1.2 with Superheromod 1.18


  
 
 
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jtp10181
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Join Date: May 2004
Location: Madison, WI
Old 02-28-2005 , 18:16  
#11

on any map I made it so when the round ends all the mines are cleared off. So after that point there is a small ammount of time where you can still run around, so he planted some mines at enemy spawn. Which then blew up as soon at the enemies moved from thier spawn. In the past the mines were cleared at newspawn which prevented this.
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Alphabet Soup
Member
Join Date: Apr 2004
Old 02-28-2005 , 18:23  
#12

Let me know what you save it to the CVS so I can test it out.
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jtp10181
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Join Date: May 2004
Location: Madison, WI
Old 02-28-2005 , 22:10  
#13

Fixed, tested.
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Alphabet Soup
Member
Join Date: Apr 2004
Old 03-01-2005 , 00:39  
#14

Thanks! Compiled and re-added to my server. Will let you know if I see any problems again, but I'm sure this should take care of everything now.
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