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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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SilentBr
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Join Date: Jan 2009
Old 07-31-2018 , 09:54   Re: [L4D & L4D2] Super Tanks++ (v8.29, 07-31-2018)
Reply With Quote #231

Thank you guys for answering so quickly!

Let me see if I understood:
Quote:
// Multiply the Super Tank's health.
// Note: Health changes only occur when there are at least 2 alive non-idle human survivors.
// 0: No changes to health.
// 1: Multiply original health only.
// 2: Multiply extra health only.
// 3: Multiply both.
"Multiply Health" "0"
Here I should put the number 3, is that right?

Quote:
// Extra health given to the Super Tank.
// Note: Tank's health limit on any difficulty is 65,535.
// Note: Depending on the setting for "Multiply Health," the Super Tank's health will be multiplied based on player count.
// Positive numbers: Current health + Extra health
// Negative numbers: Current health - Extra health
// Minimum: -65535
// Maximum: 65535
"Extra Health" "0"
And here I should put the number 2000, so each player will increase 4000 the thank health?

Doubt:
-Each tank config I see "Extra Health 1000". Do I need to change it too?
-All tanks have the same default health?

Ok, it is not possible to add more tanks in non-finale maps.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 07-31-2018 , 10:16   Re: [L4D & L4D2] Super Tanks++ (v8.29, 07-31-2018)
Reply With Quote #232

The "Extra Health" setting determines how much health to add to the Tank when it spawns. If you want all Tanks to spawn with +2000 hp then you need to give each Tank this setting: "Extra Health" "2000"

If you want the base health AND the extra health to be multiplied by the number of survivors, then yes, set "Multiply Health" to 3.

Example:

Base health: 4000
Extra health: 2000
Survivor count: 3

Total health: 18000 (6000 x 3)
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Last edited by Psyk0tik; 07-31-2018 at 10:18.
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Jerry_21
Member
Join Date: Jun 2017
Old 07-31-2018 , 15:42   Re: [L4D & L4D2] Super Tanks++ (v8.29, 07-31-2018)
Reply With Quote #233

Crasher_3637,
First of all forgive my ugly English: P. Now my doubt is that when I'm playing the rescue, when the rescue vehicle arrives I've found that there is no tank in that event. example: first panic event and exit tank, second panic event and another tank comes out again, but when the rescue vehicle arrives, no more tanks appear. I noticed that in version 8.28, I have not tried version 8.29 because I just looked at it: P .. I hope you can help me with that doubt.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 07-31-2018 , 15:59   Re: [L4D & L4D2] Super Tanks++ (v8.29, 07-31-2018)
Reply With Quote #234

Tanks should be spawning just fine. On the 3rd wave it depends on the finale. Some finales don't call the 3rd wave.
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Sev
Veteran Member
Join Date: May 2010
Old 07-31-2018 , 16:25   Re: [L4D & L4D2] Super Tanks++ (v8.29, 07-31-2018)
Reply With Quote #235

Good work on this.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 07-31-2018 , 17:38   Re: [L4D & L4D2] Super Tanks++ (v8.29, 07-31-2018)
Reply With Quote #236

Quote:
Originally Posted by Sev View Post
Good work on this.
It took a lot of motivation and learning but it was worth it. I can confidently say that this surpasses the original Super Tanks.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 08-02-2018 , 02:38   Re: [L4D & L4D2] Super Tanks++ (v8.30, 08-2-2018)
Reply With Quote #237

Version 8.30 is out!

Changes

1. Added the "Regen Limit" KeyValue setting for the Regen Ability. More information in the "information" folder and README file on GitHub.
2. Added the "Restart Mode" KeyValue setting for the Restart ability. More information in the "information" folder and README file on GitHub.
3. Added the "st_enableplugin" cvar so users can disable the plugin via console. (The ConVar-based config file is located in cfg/sourcemod/ while the KeyValues-based config file is still located in cfg/sourcemod/super_tanks++.)

Files

1. Updated include file with the new settings.
2. Updated config file with the new settings.
3. Added the "information" folder in the same location as the config file which contains information about each ability and setting.
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ricksfishin
Senior Member
Join Date: Oct 2017
Old 08-02-2018 , 14:44   Re: [L4D & L4D2] Super Tanks++ (v8.30, 08-2-2018)
Reply With Quote #238

This is great awesome job.
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FatalOE71
Member
Join Date: Jun 2018
Old 08-03-2018 , 01:48   Re: [L4D & L4D2] Super Tanks++ (v8.30, 08-2-2018)
Reply With Quote #239

Crasher_3637, I tried your new plugin was really excited to be able to enable an disable the plugin via console. But I have a problem with the tanks not spawning. Now to check and make sure it was not may server again, I reinstalled v8.29 an not one issue with them not spawning. So just a heads up to check that out.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 08-03-2018 , 02:05   Re: [L4D & L4D2] Super Tanks++ (v8.30, 08-2-2018)
Reply With Quote #240

I doubt that it's an issue with the latest version. All my testers and I have not had a problem with the plugin so far. We've been testing it days before and after the release. I haven't modified the code for the Tank spawner in any way since v8.29, and it can't be the new convar either nor the new settings, so I don't know what to tell you man.
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