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[TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)


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Jindo
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Join Date: May 2009
Location: England, UK
Old 01-12-2010 , 14:19   Re: [TF2][BETA] Wearable Items [12/24/09]
Reply With Quote #21

Quote:
Originally Posted by Finest View Post
Hi, I have installed all of the files to the correct locations but when I go to start up my server I get this error message
Code:
[SM] Unable to load plugin "TF2_ItemsManager.smx": Native "FindItemByName" was not found
and when I join my server and type all of the commands to bring up the admin menu nothing comes up. I do not know why this is happening. Also when I try to compile the script files I get this error
Code:
//// TF2_ItemsCore.sp
// TF2_ItemsCore.sp(198) : error 017: undefined symbol "APLRes_Success"
// TF2_ItemsCore.sp(198) : warning 213: tag mismatch
//
// 1 Error.
//
-Thanks.
Your 2nd error is because you are not compiling with a compiler from a recent snapshot of Sourcemod 1.3.
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Finest
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Location: New York
Old 01-12-2010 , 15:09   Re: [TF2][BETA] Wearable Items [12/24/09]
Reply With Quote #22

Quote:
Originally Posted by Jindo View Post
Your 2nd error is because you are not compiling with a compiler from a recent snapshot of Sourcemod 1.3.

So, I can't use Sourcemod 1.2.4? Isn't that the most stable version though? and the snapshots are like not very stable? I am confused on what a "snapshot" is, but I'll try SM 1.3.

EDIT: Ok, so I Upgraded to SM 1.3 and when I compile it works fine, no errors, but when I go to start my server I now get this error message.
Code:
L 01/12/2010 - 15:31:22: [SM] Plugin encountered error 25: Call was aborted
L 01/12/2010 - 15:31:22: [SM] Native "SetFailState" reported: Couldn't PARSE the config file.
L 01/12/2010 - 15:31:22: [SM] Displaying call stack trace for plugin "TF2_ItemsManager.smx":
L 01/12/2010 - 15:31:22: [SM]   [0]  Line 653, TF2_ItemsManager.sp::ParseConfiguration()
L 01/12/2010 - 15:31:22: [SM]   [1]  Line 92, TF2_ItemsManager.sp::OnPluginStart()

EDIT: Nevermind I fixed it, the config folder was supposed to be names configs
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Last edited by Finest; 01-12-2010 at 15:40.
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Jindo
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Old 01-12-2010 , 17:04   Re: [TF2][BETA] Wearable Items [12/24/09]
Reply With Quote #23

Quote:
Originally Posted by Finest View Post
So, I can't use Sourcemod 1.2.4? Isn't that the most stable version though? and the snapshots are like not very stable? I am confused on what a "snapshot" is, but I'll try SM 1.3.
SM 1.3 is basically in beta now, it's stable enough that a lot of people are now using it (as far as I know, most plugin developers are now using it so their source files will require 1.3 to compile in most cases.)
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Toughsox
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Old 01-13-2010 , 01:55   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #24

So will this replace TF_Equip manager all together without the new crashing thats happening with that plugin? I really do miss our hats on our server.
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The JCS
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Old 01-13-2010 , 11:21   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #25

Quote:
Originally Posted by Toughsox View Post
So will this replace TF_Equip manager all together without the new crashing thats happening with that plugin? I really do miss our hats on our server.
No, it still crashes.
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scopesp
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Join Date: Jan 2009
Location: Munich
Old 01-16-2010 , 10:44   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #26

hello again

can some one anwser pls my questions ;) ?

1. i need make for every custom hat the resource patches like this

// - Resources -------------------------------
"string:resource-0" "materials/models/rss-custom/hats/pedobear/pedobear.vtf"
"string:resource-1" "materials/models/rss-custom/hats/pedobear/pedobear.vmt"
"string:resource-2" "models/rss-custom/hats/pedobear/pedobear.dx80.vtx"
"string:resource-3" "models/rss-custom/hats/pedobear/pedobear.dx90.vtx"
"string:resource-4" "models/rss-custom/hats/pedobear/pedobear.mdl"
"string:resource-5" "models/rss-custom/hats/pedobear/pedobear.phy"
"string:resource-6" "models/rss-custom/hats/pedobear/pedobear.sw.vtx"
"string:resource-7" "models/rss-custom/hats/pedobear/pedobear.vvd"

------------

2. what about
admin-restrictions can i put there steam id or admin flag or what?


many thanks

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The JCS
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Old 01-16-2010 , 21:56   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #27

1: if you need files to download, yes (almost every case)

2: i think you can use only flags, like 'a', 'b',...
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Droganis
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Join Date: Nov 2009
Old 01-16-2010 , 23:16   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #28

wondering if someone can help me, im trying to get custom hats working out of curiosity, i followed the pedobear hat setup and when i enter the server this is the error message i recieved on the server:
311/ - tf_wearable_item: UTIL_SetModel: not precached: models/rss-custom/hats/umbrellahat/umbrella_hat.mdl

do i need to do another step to get the hat precached or is the item.res the way to cache it?
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scopesp
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Location: Munich
Old 01-18-2010 , 07:59   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #29

Quote:
Originally Posted by The JCS View Post
1: if you need files to download, yes (almost every case)
puuu that is really to much work if you much custom hats i stay on old equipmentmanager

thanks for answer ;)
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spwee1494
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Join Date: Feb 2010
Location: Pasadena, MD
Old 02-09-2010 , 18:50   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #30

Quote:
Originally Posted by Droganis View Post
wondering if someone can help me, im trying to get custom hats working out of curiosity, i followed the pedobear hat setup and when i enter the server this is the error message i recieved on the server:
311/ - tf_wearable_item: UTIL_SetModel: not precached: models/rss-custom/hats/umbrellahat/umbrella_hat.mdl

do i need to do another step to get the hat precached or is the item.res the way to cache it?
i think you need to add the files you added into the item.res as resource files. Look at his example post.

I'm also getting an error:
Error: vertex file for player/items/heavy/heavy_domination.mdl checksum 1248100606 should be 489959213
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