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Read Admin Accounts Order Change


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Pamaliska
Senior Member
Join Date: Apr 2006
Location: Edinburgh, UK
Old 12-27-2007 , 14:32   Read Admin Accounts Order Change
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Hello guys.
I have a name registration system with its web interface for cs1.6; and it is based on a certain file that reads users in such a manner: "Name" "Password" "is user VIP" (if player is a VIP, he/she gets a reserved slot). Now the question.
Is it possible to rename "admin-simple.sp" and make it properly read my file instead of "Name" "flags" "password".
So my conceptions is: I rename "admin-simple.sp" and you guys hopefully make it read admin accounts in an amxmodx manner. After that I install this plugin by adding its name here in "admin-flatfile.sp"
Code:
#include "admin-overrides.sp" #include "admin-groups.sp" #include "admin-users.sp" #include "admin-simple.sp"

and it works alongside "admin-simple.sp" (hopefully no conflict here) allowing me to use a single file for name registration is cs and css.

Thank you.

Code:
/**  * vim: set ts=4 :  * =============================================================================  * SourceMod Admin File Reader Plugin  * Reads the admins.cfg file.  Do not compile this directly.  *  * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.  * =============================================================================  *  * This program is free software; you can redistribute it and/or modify it under  * the terms of the GNU General Public License, version 3.0, as published by the  * Free Software Foundation.  *  * This program is distributed in the hope that it will be useful, but WITHOUT  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more  * details.  *  * You should have received a copy of the GNU General Public License along with  * this program.  If not, see <http://www.gnu.org/licenses/>.  *  * As a special exception, AlliedModders LLC gives you permission to link the  * code of this program (as well as its derivative works) to "Half-Life 2," the  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software  * by the Valve Corporation.  You must obey the GNU General Public License in  * all respects for all other code used.  Additionally, AlliedModders LLC grants  * this exception to all derivative works.  AlliedModders LLC defines further  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),  * or <http://www.sourcemod.net/license.php>.  *  * Version: $Id: admin-simple.sp 1613 2007-10-19 05:45:56Z dvander $  */ public ReadSimpleUsers() {     BuildPath(Path_SM, g_Filename, sizeof(g_Filename), "configs/users.cfg");         new Handle:file = OpenFile(g_Filename, "rt");     if (file == INVALID_HANDLE)     {         ParseError("Could not open file!");         return;     }         while (!IsEndOfFile(file))     {         decl String:line[255];         if (!ReadFileLine(file, line, sizeof(line)))         {             break;         }                 /* Trim comments */         new len = strlen(line);         new bool:ignoring = false;         for (new i=0; i<len; i++)         {             if (ignoring)             {                 if (line[i] == '"')                 {                     ignoring = false;                 }             } else {                 if (line[i] == '"')                 {                     ignoring = true;                 } else if (line[i] == ';') {                     line[i] = '\0';                     break;                 } else if (line[i] == '/'                             && i != len - 1                             && line[i+1] == '/')                 {                     line[i] = '\0';                     break;                 }             }         }                 TrimString(line);                 if ((line[0] == '/' && line[1] == '/')             || (line[0] == ';' || line[0] == '\0'))         {             continue;         }             ReadAdminLine(line);     }         CloseHandle(file); } ReadAdminLine(const String:line[]) {     new String:auth[64];     new cur_idx = BreakString(line, auth, sizeof(auth));     new idx = cur_idx;         if (cur_idx == -1)     {         /* This line is bad... we need at least two parameters */         return;     }         /* Create the admin */     new AdminId:admin = CreateAdmin();         /* Read flags */     new String:flags[64];        cur_idx = BreakString(line[idx], flags, sizeof(flags));     idx += cur_idx;     /* Read immunity level, if any */     new level, flag_idx;     if ((flag_idx = StringToIntEx(flags, level)) > 0)     {         SetAdminImmunityLevel(admin, level);         if (flags[flag_idx] == ':')         {             flag_idx++;         }     }     if (flags[flag_idx] == '@')     {         new GroupId:gid = FindAdmGroup(flags[flag_idx + 1]);         if (gid == INVALID_GROUP_ID)         {             ParseError("Invalid group detected: %s", flags[flag_idx + 1]);             return;         }         AdminInheritGroup(admin, gid);     } else {         new len = strlen(flags[flag_idx]);         new bool:is_default = false;         for (new i=0; i<len; i++)         {             if (!level && flags[flag_idx + i] == '$')             {                 SetAdminImmunityLevel(admin, 1);             } else {                 new AdminFlag:flag;                                 if (!FindFlagByChar(flags[flag_idx + i], flag))                 {                     ParseError("Invalid flag detected: %c", flags[flag_idx + i]);                     continue;                 }                 SetAdminFlag(admin, flag, true);             }         }                 if (is_default)         {             new GroupId:gid = FindAdmGroup("Default");             if (gid != INVALID_GROUP_ID)             {                 AdminInheritGroup(admin, gid);             }         }     }         /* Lastly, is there a password? */     if (cur_idx != -1)     {         decl String:password[64];         BreakString(line[idx], password, sizeof(password));         SetAdminPassword(admin, password);     }         /* Now, bind the identity to something */     if (StrContains(auth, "STEAM_") == 0)     {         BindAdminIdentity(admin, AUTHMETHOD_STEAM, auth);     } else {         if (auth[0] == '!')         {             BindAdminIdentity(admin, AUTHMETHOD_IP, auth[1]);         } else {             BindAdminIdentity(admin, AUTHMETHOD_NAME, auth);         }     } }

Last edited by Pamaliska; 12-27-2007 at 14:38.
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