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Quake Sounds


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Dumo
New Member
Join Date: Dec 2012
Old 12-25-2012 , 14:42   Re: Quake Sounds
Reply With Quote #101

hello great plugin but I have a problem... It seems when quakesounds are activated any of the clients can connect to my server. They keep crashing and getting out of the game when they try to reach my server but this happen only when quakesounds are activated. If I delete the .amx file everything is OK.
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kickzem
New Member
Join Date: Feb 2013
Old 02-17-2013 , 17:46   Re: Quake Sounds
Reply With Quote #102

Where do you put the sound files? i put them in the misc and it didnt work
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SOKOL_TOMA_007
New Member
Join Date: Mar 2014
Old 03-23-2014 , 10:11   Re: Quake Sounds
Reply With Quote #103

Hey guys I'm kinda new to all this. Can anyone explain me all the steps on how to install this? I downloaded everything but I dont really know where to put all the stuff or install it propertly to work. Please help!
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 03-23-2014 , 16:14   Re: Quake Sounds
Reply With Quote #104

  1. the plugin goes to the plugins folder
  2. the .txt file to data/lang folder
  3. the sound to overwrite the sound folder
  • add your edited cvars at the bottom of amxx.cfg
for more details, search for "alliedmodders wiki" in the web, to know how to install/configure amxmodx correctly.
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Jupit3r
Member
Join Date: Mar 2014
Old 03-24-2014 , 11:10   Re: Quake Sounds
Reply With Quote #105

All working, but how can we turn of the hud messages? We just want to hear the sounds only.
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 03-24-2014 , 11:29   Re: Quake Sounds
Reply With Quote #106

there are two ways to configure such stuff, if already available in a plugin (check main post):
  • to use the amxmodmenu
  • to put your edited commands/cvars in amxx.cfg
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Jupit3r
Member
Join Date: Mar 2014
Old 03-24-2014 , 12:10   Re: Quake Sounds
Reply With Quote #107

I don't understand your reply (sorry), the Quake sounds are working after each kill which is great, but we just want to remove the words after each kill coming up on the screen, is this possible?

Last edited by Jupit3r; 03-24-2014 at 12:44.
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 03-24-2014 , 14:34   Re: Quake Sounds
Reply With Quote #108

I gave you a general idea of how to configure some plugins, check the main post to know if what you are asking for is possible.
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g0nz0uk
Member
Join Date: Mar 2014
Old 03-24-2014 , 16:58   Re: Quake Sounds
Reply With Quote #109

Think there is a bug with this plugin with HL1DM as we get 2 hud messages for every kill, the correct one and always the "Double Kill" message and sound.
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Old 03-25-2014, 03:07
ANTICHRISTUS
This message has been deleted by ANTICHRISTUS. Reason: unnecessary
g0nz0uk
Member
Join Date: Mar 2014
Old 03-25-2014 , 06:42   Re: Quake Sounds
Reply With Quote #110

I'm so silly, hat is the the one I'm using (claudiuhks's) I will post on his post, sorry all ignore my last post.
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