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[TF2] Be the Horsemann (06/11/2013, v1.4)


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FlaminSarge
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Join Date: Jul 2010
Old 10-11-2012 , 01:04   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #251

That's... strange. Maybe your sound hooks are weird? Gamedata issue?
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Horsedick
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Join Date: Sep 2011
Old 10-11-2012 , 18:15   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #252

Quote:
Originally Posted by FlaminSarge View Post
That's... strange. Maybe your sound hooks are weird? Gamedata issue?

Well I'm up-to-date on everything I can assure that much at least.... so unless something changed in the gamedata to go beyond something or a setting defined from an offset then I have no clue.

I'm assuming you don't see this or hear it?
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FlaminSarge
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Old 10-11-2012 , 18:38   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #253

I'll doublecheck.
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FlaminSarge
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Old 10-27-2012 , 06:42   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #254

To anybody interested, I'm writing Be Merasmus right now. Working on getting his animations right, hopefully. Or at least getting his bombs to not blow up when they hit walls.
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
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serpentine
I don't have a problem
Join Date: Feb 2011
Location: Madison, WI
Old 10-27-2012 , 07:24   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #255

Quote:
Originally Posted by FlaminSarge View Post
To anybody interested, I'm writing Be Merasmus right now. Working on getting his animations right, hopefully. Or at least getting his bombs to not blow up when they hit walls.
Definitely interested!
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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 10-27-2012 , 09:15   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #256

Did you ever get a Be Monoculus plugin working, Sarge?
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CuriousG
Senior Member
Join Date: Feb 2012
Old 10-27-2012 , 17:04   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #257

Quote:
Originally Posted by FunkyLoveCow View Post
Did you ever get a Be Monoculus plugin working, Sarge?
Leonardo has one that works fine for me.

http://files.xpenia.org/sourcemod/tf2bte/
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Darknezzz
Junior Member
Join Date: Aug 2009
Old 10-27-2012 , 17:35   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #258

How to return big damage for horsman ?
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 10-28-2012 , 09:18   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #259

Sarge, any insight into the required tf2items for this?

L 10/28/2012 - 09:15:26: [SM] Unable to load plugin "bethehorsemann.smx": Required extension "TF2Items" file("tf2items.ext.2.ep2v") not running

I have this file (tf2items.ext.2.ep2v there as this has been working a long time before the halloween update, but it seems to be not seen by this plugin and other's needing tf2items on other servers I have
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 10-28-2012 , 10:23   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #260

If you're on Linux, all the extensions you're running will need recompiled versions. TF2Items hg235'll work.
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