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[CS:GO] Skill Auto Balance (v4.1.2, 2021-2-20)


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Razvann.
Senior Member
Join Date: Jul 2012
Old 12-30-2020 , 13:11   Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)
Reply With Quote #111

Hey, now is working but a strange problem..

On maps like fy_snow, aim_, awp_ plugin is working - Balance after 3 Rounds
On de_dust2, mirage, de_cache, toscan (standard maps) plugin doesnt work.. i mean it doesnt balance, why? - 0 balance even score is 12-0.

cfg:

Code:
// This file was auto-generated by SourceMod (v1.10.0.6502)
// ConVars for plugin "skillautobalance-kento-rankme.smx"


// 0 = Disabled. Otherwise, balance  teams when 'N' players join/leave the server. Requires sab_balanceafternrounds to be enabled
// -
// Default: "1"
// Minimum: "0.000000"
sab_balanceafternplayerschange "1"

// 0 = Disabled. Otherwise, after map change balance teams when 'N' rounds pass. Then balance based on team win streaks
// -
// Default: "1"
// Minimum: "0.000000"
sab_balanceafternrounds "1"

// If enabled, teams will be rebalanced at the end of every round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sab_balanceeveryround "0"

// 0 = Don't block. 1 = Block, can join spectate, must rejoin same team. 2 = Block completely (also disables teammenu and chatchangeteam commands like !join !spec)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
sab_blockteamswitch "0"

// When teams are being balanced, 1 = Bots are players (bots have points/KDR), 0 = Bots are outliers (bots do not have points/KDR)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sab_botsareplayers "0"

// Enable joining teams by chat commands '!join, !play, !j, !p, !spectate, !spec, !s (no picking teams)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sab_chatchangeteam "0"

// The amount to subtract from a streak if UseDecay is true. In other words, the ratio of a team's round wins to the opposing team's must be greater than this number in order for a team balance to eventually occur.
// -
// Default: "1.5"
// Minimum: "1.000000"
sab_decayamount "1.5"

// Allow plugin to display messages in the chat
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sab_displaychatmessages "1"

// Show the messages in chat when a player switches team?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sab_enableplayerteammessage "0"

// Add 'force balance' to 'server commands' in generic admin menu
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sab_forcebalance "0"

// 0 = Disabled, 1 = Optional (!settings), 2 = Forced. Force clients to join a team upon connecting to the server. Always enabled if both sab_chatchangeteam and sab_teammenu are disabled
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
sab_forcejointeam "0"

// Living players are kept alive when their teams are changed
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sab_keepplayersalive "1"

// 0 = Unlimited. Max players allowed on each team. If both teams reach this amount, new non-admin players are kicked. Only works if sab_blockteamswitch is 2.
// -
// Default: "0"
// Minimum: "0.000000"
sab_maxteamsize "0"

// See sab_messagetype for info
// -
// Default: "white"
sab_messagecolor "green"

// How this plugin's messages will be colored in chat. 0 = no color, 1 = color only prefix with sab_prefixcolor, 2 = color entire message with sab_messagecolor, 3 = color prefix and message with both sab_prefixcolor and sab_messagecolor
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "3.000000"
sab_messagetype "3"

// The amount of players not in spectate must be at least this number for a balance to occur
// -
// Default: "5"
// Minimum: "2.000000"
sab_minplayers "4"

// Amount of wins in a row a team needs before autobalance occurs
// -
// Default: "4"
// Minimum: "0.000000"
sab_minstreak "3"

// The prefix for messages this plugin writes in the server
// -
// Default: "[Echilibru]"
sab_prefix "[!]"

// See sab_messagetype for info
// -
// Default: "white"
sab_prefixcolor "white"

// Value to multiply IQR by. If your points have low spread keep this number. If your points have high spread change this to a lower number, like 0.5
// -
// Default: "1.5"
// Minimum: "0.100000"
sab_scale "1.5"

// Randomize teams instead of using a skill formula
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sab_scramble "0"

// Add 'set player team' to 'player commands' in generic admin menu
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sab_setteam "0"

// Whether to enable or disable the join team menu.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sab_teammenu "1"

// If 1, subtract sab_decayamount from a team's streak when they lose instead of setting their streak to 0
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sab_usedecay "1"

Last edited by Razvann.; 12-30-2020 at 14:57.
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Effeff
AlliedModders Donor
Join Date: Jan 2019
Location: discord: ff#0533
Old 12-30-2020 , 23:01   Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)
Reply With Quote #112

It does not make sense for the plugin to only balance on specific maps. It does not look at what map you are on.

Are you sure the plugin is even loaded on those maps? Is there anything you do on standard maps that is different from community maps?
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Razvann.
Senior Member
Join Date: Jul 2012
Old 01-01-2021 , 13:01   Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)
Reply With Quote #113

Hey, happy new year to you!

Is not working on all big maps, plugin is working when i check sm plugins, when we are 10-12 players+ it doesnt work on eg. de_mirage in this moment.

Is smthing strange, can u look in last post with my settings?
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Effeff
AlliedModders Donor
Join Date: Jan 2019
Location: discord: ff#0533
Old 01-01-2021 , 15:45   Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)
Reply With Quote #114

I did look at your settings and it is fine. I say again, my plugin does not look at what map you are on.

If it works on some maps but not others, I do not think it is this plugin's fault.

You can message me on discord ff#0533 or steam https://steamcommunity.com/id/NameNotJustin/ and I can try to help more.
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Razvann.
Senior Member
Join Date: Jul 2012
Old 01-02-2021 , 15:37   Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)
Reply With Quote #115

Hey again! I think i know where is the problem. I start the server only with SourceMod and your plugin and first 2/3 maps working and than stop working. I make this test 3 times in a row and same problem, after a while plugin stop working
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Effeff
AlliedModders Donor
Join Date: Jan 2019
Location: discord: ff#0533
Old 02-20-2021 , 18:20   Re: [CS:GO] Skill Auto Balance (v4.1.2, 2021-2-20)
Reply With Quote #116

Code:
4.1.2 (too many minor changes that were only released in 'beta' between 3.2.5 and 4.1.2) -

 * Force mp_autoteambalance and mp_limitteams to both be 0 (Thanks Penalte from alliedmods for the suggestion.

 * Add convar sab_nobalancelastnminutes and sab_nobalancelastnrounds (Thanks to Razvann. from alliedmods for the suggestion)

 * Fix logic/bugs where the plugin would balance at incorrect times (Thanks to Razvann. from alliedmods for helping me test this issue).

 * Massive plugin restructure. Added a bunch of natives and forwards. Made the plugin modular.

 * Since the plugin is restructured, you need to reinstall it fully.
Github page for SkillAutoBalance

Again, if you were previously using this plugin, you need to completely reinstall it.
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