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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 10-12-2020 , 18:47   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #851

Quote:
Originally Posted by Tank Rush View Post
I noticed something weird in the tanks, so I froze the tanks to see what happens, and every time I get close to a tank my screen goes dark, similar to the blind ability. video Demonstration

My c2m2_fairgrounds.cfg
PHP Code:
// This config file was auto-generated by Mutant Tanks v8.79 (https://forums.alliedmods.net/showthread.php?t=302140)
"Mutant Tanks"
{
    
"Plugin Settings"
    
{
        
"Waves"
        
{
            
"Regular Amount"            "1"
            "Regular Interval"            "5.0"
            "Regular Mode"                "1"
            "Regular Wave"                "1"
            "Regular Type"                "1-118"
        
}    
    }
    
"Tank #2"
    
{
        
"General"
        
{
            
"Tank Name"                    "Spitter Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "12,115,128,255"
            "Glow Enabled"                "0"
            "Glow Color"                "0,255,125"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "255,0,0,255"
            "Oxygen Tank Color"            "255,0,0,255"
            "Flame Color"                "255,0,0,180"
            "Rock Color"                "0,255,0,255"
            "Rock Model"                "0"
            "Tire Color"                "255,0,0,255"
            "Propane Tank Color"        "255,0,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "64"
            "Rock Effects"                "8"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "5.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "10.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Acid Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Acid Chance"                "100.0"
            "Acid Hit"                    "1"
            "Acid Hit Mode"                "0"
            "Acid Range"                "20.0"
            "Acid Range Chance"            "16.0"
            "Acid Rock Break"            "1"
            "Acid Rock Chance"            "100"
        
}
    }
    
"Tank #5"
    
{
        
"General"
        
{
            
"Tank Name"                    "Blind Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "5,0,105,255"
            "Glow Enabled"                "1"
            "Glow Color"                "5,0,105"
            "Glow Flashing"                "0"
            "Glow Range"                "0-999999"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "30,20,0,255"
            "Oxygen Tank Color"            "30,20,0,255"
            "Flame Color"                "30,20,0,180"
            "Rock Color"                "5,0,105,255"
            "Rock Model"                "0"
            "Tire Color"                "30,20,0,255"
            "Propane Tank Color"        "30,20,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "5.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "10.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Blind Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "1"
            "Ability Message"            "0"
            "Blind Chance"                "100"
            "Blind Duration"            "10.0"
            "Blind Hit"                    "1"
            "Blind Hit Mode"            "0"
            "Blind Intensity"            "255"
            "Blind Range"                "1.0"
            "Blind Range Chance"        "1.0"
        
}
    }
    
"Tank #18"
    
{
        
"General"
        
{
            
"Tank Name"                    "Electric Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "100,165,255,255"
            "Glow Enabled"                "0"
            "Glow Color"                "100,165,255"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "0,0,50,255"
            "Oxygen Tank Color"            "0,0,50,255"
            "Flame Color"                "0,0,50,180"
            "Rock Color"                "0,0,50,255"
            "Rock Model"                "0"
            "Tire Color"                "0,0,50,255"
            "Propane Tank Color"        "0,0,50,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "2"
            "Rock Effects"                "2"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "10.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "20.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}
        
"Electric Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "7"
            "Ability Message"            "0"
            "Electric Chance"            "100.0"
            "Electric Damage"            "3.0"
            "Electric Duration"            "8.0"
            "Electric Hit"                "1"
            "Electric Hit Mode"            "0"
            "Electric Interval"            "1.0"
            "Electric Range"            "1.0"
            "Electric Range Chance"        "0.0"
        
}
    }
    
"Tank #21"
    
{
        
"General"
        
{
            
"Tank Name"                    "Fire Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "128,0,0,255"
            "Glow Enabled"                "0"
            "Glow Color"                "128,0,0"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"    
            
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "255,135,0,255"
            "Oxygen Tank Color"            "255,135,0,255"
            "Flame Color"                "255,135,0,180"
            "Rock Color"                "128,0,0"
            "Rock Model"                "0"
            "Tire Color"                "255,135,0,255"
            "Propane Tank Color"        "255,135,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "4"
            "Rock Effects"                "4"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "10.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "7.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}
        
"Fire Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "7"
            "Ability Message"            "0"
            "Fire Chance"                "100.0"
            "Fire Hit"                    "1"
            "Fire Hit Mode"                "0"
            "Fire Range"                "20.0"
            "Fire Range Chance"            "1.0"
            "Fire Rock Break"            "1"
            "Fire Rock Chance"            "100.0"
        
}
    }
    
"Tank #24"
    
{
        
"General"
        
{
            
"Tank Name"                    "Ghost Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "100,100,100,0"
            "Glow Enabled"                "0"
            "Glow Color"                "255,255,255"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Props Attached"            "124"
            "Light Color"                "150,150,150,150"
            "Oxygen Tank Color"            "150,150,150,150"
            "Flame Color"                "150,150,150,150"
            "Rock Color"                "150,150,150,150"
            "Rock Model"                "0"
            "Tire Color"                "150,150,150,150"
            "Propane Tank Color"        "150,150,150,150"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "15.0"
            "Run Speed"                    "1.1"
            "Throw Interval"            "10.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}
        
"Ghost Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Human Duration"            "5.0"
            "Ability Enabled"            "2"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Ghost Chance"                "100.0"
            "Ghost Fade Alpha"            "255"
            "Ghost Fade Delay"            "999999.0"
            "Ghost Fade Limit"            "0"
            "Ghost Fade Rate"            "0.1"
            "Ghost Hit"                    "0"
            "Ghost Hit Mode"            "0"
            "Ghost Range"                "999999.0"
            "Ghost Range Chance"        "1.0"
            "Ghost Weapon Slots"        "0"
        
}
    }
    
"Tank #26"
    
{
        
"General"
        
{
            
"Tank Name"                    "Magnetic Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "25,25,25,255"
            "Glow Enabled"                "0"
            "Glow Color"                "25,25,25"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "2"
            "Props Chance"                "0.0,50.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "200,200,200,255"
            "Oxygen Tank Color"            "200,200,200,255"
            "Flame Color"                "200,200,200,180"
            "Rock Color"                "200,200,200,255"
            "Rock Model"                "0"
            "Tire Color"                "200,200,200,255"
            "Propane Tank Color"        "200,200,200,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "15.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "10.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Gravity Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "2"
            "Ability Effect"            "7"
            "Ability Message"            "0"
            "Gravity Chance"            "100.0"
            "Gravity Duration"            "5.0"
            "Gravity Force"                "-50.0"
            "Gravity Hit"                "0"
            "Gravity Hit Mode"            "0"
            "Gravity Range"                "200.0"
            "Gravity Range Chance"        "100.0"
            "Gravity Value"                "0.3"
        
}
    }
    
"Tank #32"
    
{
        
"General"
        
{
            
"Tank Name"                    "Ice Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "0,100,170,200"
            "Glow Enabled"                "0"
            "Glow Color"                "0,155,255"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "16"
            "Props Chance"                "0.0,0.0,0.0,0.0,100.0,0.0,0.0"        
            "Light Color"                "170,240,255,200"
            "Oxygen Tank Color"            "170,240,255,200"
            "Flame Color"                "170,240,255,180"
            "Rock Color"                "0,100,170,200"
            "Rock Model"                "0"
            "Tire Color"                "170,240,255,200"
            "Propane Tank Color"        "170,240,255,200"
        
}
        
"Particles"
        
{
            
"Body Effects"                "8"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "5.0"
            "Run Speed"                    "0.8"
            "Throw Interval"            "5.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Ice Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "7"
            "Ability Message"            "0"
            "Ice Chance"                "100.0"
            "Ice Duration"                "10.0"
            "Ice Hit"                    "1"
            "Ice Hit Mode"                "0"
            "Ice Range"                    "1.0"
            "Ice Range Chance"            "999999.0"
        
}
        
"Ghost Ability"
        
{
            
"Ability Enabled"            "2"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Ghost Chance"                "100.0"
            "Ghost Fade Alpha"            "200"
            "Ghost Fade Delay"            "999999.0"
            "Ghost Fade Limit"            "200"
            "Ghost Fade Rate"            "0.1"
            "Ghost Hit"                    "0"
            "Ghost Hit Mode"            "0"
            "Ghost Range"                "999999.0"
            "Ghost Range Chance"        "1.0"
            "Ghost Weapon Slots"        "0"
        
}        
    }
    
"Tank #37"
    
{
        
"General"
        
{
            
"Tank Name"                    "Jumper Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "200,255,0,255"
            "Glow Enabled"                "0"
            "Glow Color"                "225,215,0"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "32"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,100.0,0.0"        
            "Light Color"                "225,0,205,255"
            "Oxygen Tank Color"            "225,0,205,255"
            "Flame Color"                "225,0,205,180"
            "Rock Color"                "225,0,205,255"
            "Rock Model"                "0"
            "Tire Color"                "10,10,10,10"
            "Propane Tank Color"        "225,0,205,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "10.0"
            "Run Speed"                    "1.3"
            "Throw Interval"            "999999.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Jump Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "3"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Jump Chance"                "70.5"
            "Jump Duration"                "4.0"
            "Jump Height"                "0.0"
            "Jump Hit"                    "0"
            "Jump Hit Mode"                "0"
            "Jump Interval"                "1.0"
            "Jump Mode"                    "1"
            "Jump Range"                "500.0"
            "Jump Range Chance"            "999999.0"
            "Jump Sporadic Chance"        "33.3"
            "Jump Sporadic Height"        "750.0"
        
}
    }
    
"Tank #43"
    
{
        
"General"
        
{
            
"Tank Name"                    "Meteor Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "100,25,25,255"
            "Glow Enabled"                "0"
            "Glow Color"                "120,20,10"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "16"
            "Props Chance"                "0.0,0.0,0.0,0.0,100.0,0.0,0.0"        
            "Light Color"                "200,200,200,255"
            "Oxygen Tank Color"            "200,200,200,255"
            "Flame Color"                "200,200,200,180"
            "Rock Color"                "200,200,200,255"
            "Rock Model"                "0"
            "Tire Color"                "200,200,200,255"
            "Propane Tank Color"        "200,200,200,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "16"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "15.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "10.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "1"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}
        
"Meteor Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "1"
            "Human Cooldown"            "0.0"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Meteor Chance"                "12.0"
            "Meteor Damage"                "5.0"
            "Meteor Duration"            "5.0"
            "Meteor Mode"                "1"
            "Meteor Radius"                "-100.0,100.0"
        
}
    }
    
"Tank #50"
    
{
        
"General"
        
{
            
"Tank Name"                    "Puke Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "10,100,0,255"
            "Glow Enabled"                "1"
            "Glow Color"                "10,100,0"
            "Glow Flashing"                "0"
            "Glow Range"                "0-999999"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "140,0,0,255"
            "Oxygen Tank Color"            "140,0,0,255"
            "Flame Color"                "140,0,0,180"
            "Rock Color"                "140,0,0,255"
            "Rock Model"                "0"
            "Tire Color"                "140,0,0,255"
            "Propane Tank Color"        "140,0,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "10.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "999999.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Puke Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Puke Chance"                "100.0"
            "Puke Hit"                    "1"
            "Puke Hit Mode"                "1"
            "Puke Range"                "1.0"
            "Puke Range Chance"            "1.0"
        
}
    }
    
"Tank #61"
    
{
        
"General"
        
{
            
"Tank Name"                    "Shield Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "135,205,255,255"
            "Glow Enabled"                "1"
            "Glow Color"                "135,205,255"
            "Glow Flashing"                "1"
            "Glow Range"                "0-999999"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "25,125,125,255"
            "Oxygen Tank Color"            "25,125,125,255"
            "Flame Color"                "25,125,125,180"
            "Rock Color"                "25,125,125,255"
            "Rock Model"                "0"
            "Tire Color"                "25,125,125,255"
            "Propane Tank Color"        "25,125,125,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "15.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "6.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Shield Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "1"
            "Human Cooldown"            "0.0"
            "Human Duration"            "5.0"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Shield Chance"                "100.0"
            "Shield Color"                "25,125,125,50"
            "Shield Delay"                "8.0"
        
}
    }
    
"Tank #64"
    
{
        
"General"
        
{
            
"Tank Name"                    "Smasher Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "70,80,100,255"
            "Glow Enabled"                "1"
            "Glow Color"                "70,80,100"
            "Glow Flashing"                "0"
            "Glow Range"                "0-999999"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "130,65,0,255"
            "Oxygen Tank Color"            "130,65,0,255"
            "Flame Color"                "130,65,0,180"
            "Rock Color"                "130,65,0,255"
            "Rock Model"                "0"
            "Tire Color"                "130,65,0,255"
            "Propane Tank Color"        "130,65,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "999999.0"
            "Rock Damage"                "999999.0"
            "Run Speed"                    "0.65"
            "Throw Interval"            "999999.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Smash Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "1"
            "Human Cooldown"            "0.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Smash Chance"                "100.0"
            "Smash Hit"                    "1"
            "Smash Hit Mode"            "0"
            "Smash Range"                "5.0"
            "Smash Range Chance"        "100.0"
        
}
    }
    
"Tank #78"
    
{
        
"General"
        
{
            
"Tank Name"                    "Whirler Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "144,176,57,255"
            "Glow Enabled"                "0"
            "Glow Color"                "144,176,57"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "255,200,0,255"
            "Oxygen Tank Color"            "255,200,0,255"
            "Flame Color"                "255,200,0,180"
            "Rock Color"                "255,200,0,255"
            "Rock Model"                "0"
            "Tire Color"                "255,200,0,255"
            "Propane Tank Color"        "255,200,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "15.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "999999.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Whirl Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "7"
            "Ability Message"            "0"
            "Whirl Axis"                "0"
            "Whirl Chance"                "100.0"
            "Whirl Duration"            "5.0"
            "Whirl Hit"                    "1"
            "Whirl Hit Mode"            "0"
            "Whirl Range"                "1.0"
            "Whirl Range Chance"        "1.0"
            "Whirl Speed"                "500.0"
        
}
    }
    
"Tank #85"
    
{
        
"General"
        
{
            
"Tank Name"                    "Cobalt Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "45.3"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "0,105,255,150"
            "Glow Enabled"                "0"
            "Glow Color"                "0,105,255"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "1"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"
            "Oxygen Tank Color"            "150,150,255,150"
            "Flame Color"                "150,150,255,150"
            "Rock Color"                "150,150,255,150"
            "Rock Model"                "0"
            "Tire Color"                "150,150,255,150"
            "Propane Tank Color"        "150,150,255,150"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "10.0"
            "Run Speed"                    "1.2"
            "Throw Interval"            "999999.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}
        
"Fast Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Fast Chance"                "50.0"
            "Fast Duration"                "3.0"
            "Fast Speed"                "2.5"
        
}
    }
    
"Tank #99"
    
{
        
"General"
        
{
            
"Tank Name"                    "Rabies Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "175,50,95,255"
            "Glow Enabled"                "0"
            "Glow Color"                "175,50,95"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "0,165,165,255"
            "Oxygen Tank Color"            "0,165,165,255"
            "Flame Color"                "0,165,165,180"
            "Rock Color"                "0,165,165,255"
            "Rock Model"                "0"
            "Tire Color"                "0,165,165,255"
            "Propane Tank Color"        "0,165,165,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "15.0"
            "Run Speed"                    "1.2"
            "Throw Interval"            "999999.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Drug Ability"
        
{
            
"Ability Enabled"            "1"
            "Ability Effect"            "1"
            "Drug Chance"                "100.0"
            "Drug Duration"                "10.0"
            "Drug Hit"                    "1"
            "Drug Hit Mode"                "1"
            "Drug Interval"                "1.0"
            "Drug Range"                "1.0"
            "Drug Range Chance"            "0.0"
        
}
        
"Hurt Ability"
        
{
            
"Ability Enabled"            "1"
            "Ability Effect"            "1"
            "Ability Message"            "0"
            "Hurt Chance"                "100.0"
            "Hurt Damage"                "3.0"
            "Hurt Duration"                "10.0"
            "Hurt Hit"                    "1"
            "Hurt Hit Mode"                "1"
            "Hurt Interval"                "1.0"
            "Hurt Range"                "1.0"
            "Hurt Range Chance"            "0.0"
        
}
    }    

The electrical ability is still not working, there is no electrical damage, electrical duration and electrical range. There is also no electric sound effect. View Video

My c11m2_offices.cfg
PHP Code:
// This config file was auto-generated by Mutant Tanks v8.79 (https://forums.alliedmods.net/showthread.php?t=302140)
"Mutant Tanks"
{
    
"Plugin Settings"
    
{
        
"Waves"
        
{
            
"Regular Amount"            "6"
            "Regular Interval"            "4.0"
            "Regular Mode"                "1"
            "Regular Wave"                "1"
            "Regular Type"                "18-18"
        
}    
    }
    
"Tank #18"
    
{
        
"General"
        
{
            
"Tank Name"                    "Electric Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "100,165,255,255"
            "Glow Enabled"                "0"
            "Glow Color"                "100,165,255"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "32"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "0,0,50,255"
            "Oxygen Tank Color"            "0,0,50,255"
            "Flame Color"                "0,0,50,180"
            "Rock Color"                "0,0,50,255"
            "Tire Color"                "0,0,50,255"
            "Propane Tank Color"        "0,0,50,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "2"
            "Rock Effects"                "2"
        
}
        
"Health"
        
{
            
"Extra Health"                "-1500"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "20.0"
            "Rock Damage"                "20.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "20.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}
        
"Electric Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "7"
            "Ability Message"            "0"
            "Electric Chance"            "100.0"
            "Electric Damage"            "7.0"
            "Electric Duration"            "8.0"
            "Electric Hit"                "1"
            "Electric Hit Mode"            "0"
            "Electric Interval"            "1.0"
            "Electric Range"            "150.0"
            "Electric Range Chance"        "100.0"
        
}
    }

Did this happen to you? I still don't know if I'm doing something wrong, or it's a bug from mutant tanks

Edit: for the Splatter Ability, it is necessary to add:
"Splatter Hit"
"Splatter Hit Mode"
"Splatter Range"
"Splatter Range Chance"
I tested with this config and it always spawns 6 Electric Tanks for me and their Electric ability always works.
Attached Files
File Type: cfg c11m2_offices.cfg (1.8 KB, 57 views)
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Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 10-12-2020 , 20:59   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #852

Quote:
Originally Posted by Crasher_3637 View Post
I tested with this config and it always spawns 6 Electric Tanks for me and their Electric ability always works.
There are several points that I would like to mention that I have just noted. First, I tried the c11m2_offices.cfg you just sent and the electrical ability still doesn't work, second, tanks teleport inside the safe room, and not just the Electric Tank, all tanks from other campaigns do.
I do not know if Mutant Tanks and Tank Rush 2 conflict, in previous versions of Mutant Tanks it did not have these errors.
It also appears that tanks spawn early when tr_coopstart "40". For c11m2_offices the tank rush starts after 40 seconds

PHP Code:
// Time in seconds before tanks will spawn on coop mode
// -
// Default: "60"
// Minimum: "0.000000"
// Maximum: "180.000000"
tr_coopstart "60" 
in mapcvarlist.cfg
PHP Code:
c11m2_offices
{
    
sm_cvar mt_pluginenabled "1"
    
sm_cvar tr_enable "1"
    
sm_cvar tr_collision "1"
    
sm_cvar tr_spawninterval "4"
    
sm_cvar tr_tanklimit "6"
    
sm_cvar tr_coopstart "40"
    
sm_cvar tr_givehealth "2"
    
sm_cvar tank_stuck_failsafe "0"
    
sm_cvar tank_stuck_time_suicide "30"

My main configuration mutant_tanks.cfg
PHP Code:
"Mutant Tanks"
{
    
/*"STEAM_0:1:23456789" // This is actually a valid Steam32ID, so don't uncomment this; it's just an example.
    {
        "Administration"
        {
            "Access Flags"                "z"
            "Immunity Flags"            "z"
        }
    }*/
    
"Plugin Settings"
    
{
        
"General"
        
{
            
"Plugin Enabled"            "1"
            "Announce Arrival"            "0"
            "Announce Death"            "0"
            "Death Revert"                "0"
            "Finales Only"                "0"
            "Idle Check"                "10.0"
            "Idle Check Mode"            "0"
            "Log Messages"                "0"
            "Type Range"                "1-118"
        
}
        
"Health"
        
{
            
"Base Health"                "5000"
            "Display Health"            "1"
            "Display Health Type"            "1"
            "Health Characters"            "|,-"
            "Minimum Humans"            "2"
            "Multiply Health"            "0"
        
}
        
"Human Support"
        
{
            
"Human Cooldown"            "600"
            "Master Control"            "0"
            "Rename Players"            "0"
            "Spawn Mode"                "1"
        
}
        
"Waves"
        
{
            
"Regular Amount"            "10"
            "Regular Interval"            "99999.0"
            "Regular Limit"                "999999"
            "Regular Mode"                "1"
            "Regular Type"                "1-118"
            "Regular Wave"                "1"
            "Finale Types"                "0-0,0-0,0-0"
            "Finale Waves"                "7,7,7"
        
}
        
"Game Modes"
        
{
            
"Game Mode Types"            "5"
            "Enabled Game Modes"            "coop,survival"
            "Disabled Game Modes"            "versus,scavenge"
        
}
        
"Custom"
        
{
            
"Enable Custom Configs"            "1"
            "Create Config Types"            "2"
            "Execute Config Types"            "2"
        
}
    } 
I recorded another video to check that the tank teleports to the safe room, the electrical ability does not work, the tank spawns before 40 seconds
__________________
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 10-12-2020 , 21:14   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #853

Quote:
Originally Posted by Tank Rush View Post
There are several points that I would like to mention that I have just noted. First, I tried the c11m2_offices.cfg you just sent and the electrical ability still doesn't work, second, tanks teleport inside the safe room, and not just the Electric Tank, all tanks from other campaigns do.
I do not know if Mutant Tanks and Tank Rush 2 conflict, in previous versions of Mutant Tanks it did not have these errors.
It also appears that tanks spawn early when tr_coopstart "40". For c11m2_offices the tank rush starts after 40 seconds

PHP Code:
// Time in seconds before tanks will spawn on coop mode
// -
// Default: "60"
// Minimum: "0.000000"
// Maximum: "180.000000"
tr_coopstart "60" 
in mapcvarlist.cfg
PHP Code:
c11m2_offices
{
    
sm_cvar mt_pluginenabled "1"
    
sm_cvar tr_enable "1"
    
sm_cvar tr_collision "1"
    
sm_cvar tr_spawninterval "4"
    
sm_cvar tr_tanklimit "6"
    
sm_cvar tr_coopstart "40"
    
sm_cvar tr_givehealth "2"
    
sm_cvar tank_stuck_failsafe "0"
    
sm_cvar tank_stuck_time_suicide "30"

My main configuration mutant_tanks.cfg
PHP Code:
"Mutant Tanks"
{
    
/*"STEAM_0:1:23456789" // This is actually a valid Steam32ID, so don't uncomment this; it's just an example.
    {
        "Administration"
        {
            "Access Flags"                "z"
            "Immunity Flags"            "z"
        }
    }*/
    
"Plugin Settings"
    
{
        
"General"
        
{
            
"Plugin Enabled"            "1"
            "Announce Arrival"            "0"
            "Announce Death"            "0"
            "Death Revert"                "0"
            "Finales Only"                "0"
            "Idle Check"                "10.0"
            "Idle Check Mode"            "0"
            "Log Messages"                "0"
            "Type Range"                "1-118"
        
}
        
"Health"
        
{
            
"Base Health"                "5000"
            "Display Health"            "1"
            "Display Health Type"            "1"
            "Health Characters"            "|,-"
            "Minimum Humans"            "2"
            "Multiply Health"            "0"
        
}
        
"Human Support"
        
{
            
"Human Cooldown"            "600"
            "Master Control"            "0"
            "Rename Players"            "0"
            "Spawn Mode"                "1"
        
}
        
"Waves"
        
{
            
"Regular Amount"            "10"
            "Regular Interval"            "99999.0"
            "Regular Limit"                "999999"
            "Regular Mode"                "1"
            "Regular Type"                "1-118"
            "Regular Wave"                "1"
            "Finale Types"                "0-0,0-0,0-0"
            "Finale Waves"                "7,7,7"
        
}
        
"Game Modes"
        
{
            
"Game Mode Types"            "5"
            "Enabled Game Modes"            "coop,survival"
            "Disabled Game Modes"            "versus,scavenge"
        
}
        
"Custom"
        
{
            
"Enable Custom Configs"            "1"
            "Create Config Types"            "2"
            "Execute Config Types"            "2"
        
}
    } 
I recorded another video to check that the tank teleports to the safe room, the electrical ability does not work, the tank spawns before 40 seconds
You may have a few plugins that conflict with MT, including Tank Rush 2.

1. The Electric ability always works for me with your config file. Every time I get hit by an Electric Tank, I take damage and hear the zap sound.
2. MT's spawn timer doesn't have a delay. As soon as the map starts, the timer starts. If you want, I can add a delay setting or I can start the timer once survivors leave the saferoom?
3. When the Electric Tanks spawn, none of them teleport inside the saferoom for me. They always spawn outside. Maybe you have a plugin that teleports stuck Tanks near survivors, like Dragokas' anti-stuck plugin?

By the way, what recording software do you use? I would like to record my own videos so I can show you my point of view and how I test Tanks. That way, we can both see each other's perspective and maybe help each other.
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Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 10-12-2020 , 22:10   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #854

Quote:
Originally Posted by Crasher_3637 View Post
You may have a few plugins that conflict with MT, including Tank Rush 2.

1. The Electric ability always works for me with your config file. Every time I get hit by an Electric Tank, I take damage and hear the zap sound.
I'll keep testing electrical ability and what causes this.

Quote:
Originally Posted by Crasher_3637 View Post
2. MT's spawn timer doesn't have a delay. As soon as the map starts, the timer starts. If you want, I can add a delay setting or I can start the timer once survivors leave the saferoom?
It would be great, that way there will be no problems with tr_coopstart

Quote:
Originally Posted by Crasher_3637 View Post
3. When the Electric Tanks spawn, none of them teleport inside the saferoom for me. They always spawn outside. Maybe you have a plugin that teleports stuck Tanks near survivors, like Dragokas' anti-stuck plugin?
I'm not using the plugin Anti-Stuck by Dragokas, so that the tank does not get stuck use 2 cvars:
PHP Code:
sm_cvar tank_stuck_failsafe "0"
sm_cvar tank_stuck_time_suicide "30" 
tank_stuck_time_suicide "30" doesn't work for me, but the important thing is that it doesn't get stuck, tank_stuck_failsafe "0" takes care of it.

Quote:
Originally Posted by Crasher_3637 View Post
By the way, what recording software do you use? I would like to record my own videos so I can show you my point of view and how I test Tanks. That way, we can both see each other's perspective and maybe help each other.
To record videos, I use 2 software, Camtasia Studio 8 and Sony Vegas Pro 13
If you want to make a quick and easy video recording, use Camtasia Studio 8 (recommended )
If you want to make a much more complex and personalized video, use Sony Vegas Pro 13, this software has many editing tools. This is great
__________________
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Discord: Source#9382
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DonSebastian
Junior Member
Join Date: Oct 2020
Location: Rancagua, Chile
Old 10-13-2020 , 02:35   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #855

I have tried to configure my server in many ways so that there is tank in all the maps, my server is in coop mode. Does anyone have a global configuration that they can pass me? (L4D1)

Last edited by DonSebastian; 10-13-2020 at 02:36.
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3aljiyavslgazana
Member
Join Date: Dec 2018
Old 10-13-2020 , 13:55   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #856

Hey crasher I removed all of my plugins leaving only mutant tanks and I even removed Left 4 DHooks Direct and tested on an official valve map but the result is the same
The Drop Ability doesn't work at all also The Electrical Ability like it's mentioned above, but The other abilities work just fine..
I'm thinking the problem is in the newer versions of mutant tanks because I remember it working fine in older versions
Or maybe it's because of my sourcemod and metamod? Can you try it with these or maybe look more into it?

I'm using these:
sourcemod version 1.11 - build 6625
metamod version 1.11 - build 1143

Last edited by 3aljiyavslgazana; 10-13-2020 at 13:56.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 10-13-2020 , 16:17   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #857

Quote:
Originally Posted by 3aljiyavslgazana View Post
Hey crasher I removed all of my plugins leaving only mutant tanks and I even removed Left 4 DHooks Direct and tested on an official valve map but the result is the same
The Drop Ability doesn't work at all also The Electrical Ability like it's mentioned above, but The other abilities work just fine..
I'm thinking the problem is in the newer versions of mutant tanks because I remember it working fine in older versions
Or maybe it's because of my sourcemod and metamod? Can you try it with these or maybe look more into it?

I'm using these:
sourcemod version 1.11 - build 6625
metamod version 1.11 - build 1143
The Drop ability seems to be broken on v8.79. You'll have to wait for the next update. As for the Electric ability, I'm not sure why it's not working for you and Tank Rush. Everyone else that I've talked to said that Electric ability works fine for them.
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Join Date: May 2019
Location: Argentina
Old 10-16-2020 , 19:38   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #858

Hello Crasher, the electric tank works, I tested it in The Last Stand with the configuration of a previous version of Mutant Tanks, I still keep that configuration I have not touched anything and it works well.
I recorded a video for you to see, the damage and sound effect work.

This is my custom setting for c14m1_junkyard.cfg
PHP Code:
"Mutant Tanks"
{
    
"Plugin Settings"
    
{
        
"Waves"
        
{
            
"Regular Amount"            "6"
            "Regular Interval"            "9999.0"
            "Regular Mode"                "0"
            "Regular Type"                "1-118"
        
}    
    }
    
"Tank #2"
    
{
        
"General"
        
{
            
"Tank Name"                    "Spitter Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "12,115,128,255"
            "Glow Enabled"                "0"
            "Glow Color"                "0,255,125"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "255,0,0,255"
            "Oxygen Tank Color"            "255,0,0,255"
            "Flame Color"                "255,0,0,180"
            "Rock Color"                "0,255,0,255"
            "Rock Model"                "0"
            "Tire Color"                "255,0,0,255"
            "Propane Tank Color"        "255,0,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "64"
            "Rock Effects"                "8"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "5.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "10.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Acid Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Acid Chance"                "100.0"
            "Acid Hit"                    "1"
            "Acid Hit Mode"                "0"
            "Acid Range"                "20.0"
            "Acid Range Chance"            "16.0"
            "Acid Rock Break"            "1"
            "Acid Rock Chance"            "100"
        
}
    }
    
"Tank #5"
    
{
        
"General"
        
{
            
"Tank Name"                    "Blind Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "5,0,105,255"
            "Glow Enabled"                "1"
            "Glow Color"                "5,0,105"
            "Glow Flashing"                "0"
            "Glow Range"                "0-999999"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "30,20,0,255"
            "Oxygen Tank Color"            "30,20,0,255"
            "Flame Color"                "30,20,0,180"
            "Rock Color"                "5,0,105,255"
            "Rock Model"                "0"
            "Tire Color"                "30,20,0,255"
            "Propane Tank Color"        "30,20,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "5.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "10.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Blind Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "1"
            "Ability Message"            "0"
            "Blind Chance"                "100"
            "Blind Duration"            "10.0"
            "Blind Hit"                    "1"
            "Blind Hit Mode"            "0"
            "Blind Intensity"            "255"
            "Blind Range"                "1.0"
            "Blind Range Chance"        "1.0"
        
}
    }
    
"Tank #18"
    
{
        
"General"
        
{
            
"Tank Name"                    "Electric Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "100,165,255,255"
            "Glow Enabled"                "0"
            "Glow Color"                "100,165,255"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "0,0,50,255"
            "Oxygen Tank Color"            "0,0,50,255"
            "Flame Color"                "0,0,50,180"
            "Rock Color"                "0,0,50,255"
            "Rock Model"                "0"
            "Tire Color"                "0,0,50,255"
            "Propane Tank Color"        "0,0,50,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "2"
            "Rock Effects"                "2"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "10.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "20.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}
        
"Electric Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "7"
            "Ability Message"            "0"
            "Electric Chance"            "100.0"
            "Electric Damage"            "3.0"
            "Electric Duration"            "8.0"
            "Electric Hit"                "1"
            "Electric Hit Mode"            "0"
            "Electric Interval"            "1.0"
            "Electric Range"            "1.0"
            "Electric Range Chance"        "0.0"
        
}
    }
    
"Tank #21"
    
{
        
"General"
        
{
            
"Tank Name"                    "Fire Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "128,0,0,255"
            "Glow Enabled"                "0"
            "Glow Color"                "128,0,0"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"    
            
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "255,135,0,255"
            "Oxygen Tank Color"            "255,135,0,255"
            "Flame Color"                "255,135,0,180"
            "Rock Color"                "128,0,0"
            "Rock Model"                "0"
            "Tire Color"                "255,135,0,255"
            "Propane Tank Color"        "255,135,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "4"
            "Rock Effects"                "4"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "10.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "7.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}
        
"Fire Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "7"
            "Ability Message"            "0"
            "Fire Chance"                "100.0"
            "Fire Hit"                    "1"
            "Fire Hit Mode"                "0"
            "Fire Range"                "20.0"
            "Fire Range Chance"            "1.0"
            "Fire Rock Break"            "1"
            "Fire Rock Chance"            "100.0"
        
}
    }
    
"Tank #24"
    
{
        
"General"
        
{
            
"Tank Name"                    "Ghost Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "100,100,100,0"
            "Glow Enabled"                "0"
            "Glow Color"                "255,255,255"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Props Attached"            "124"
            "Light Color"                "150,150,150,150"
            "Oxygen Tank Color"            "150,150,150,150"
            "Flame Color"                "150,150,150,150"
            "Rock Color"                "150,150,150,150"
            "Rock Model"                "0"
            "Tire Color"                "150,150,150,150"
            "Propane Tank Color"        "150,150,150,150"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "15.0"
            "Run Speed"                    "1.1"
            "Throw Interval"            "10.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}
        
"Ghost Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Human Duration"            "5.0"
            "Ability Enabled"            "2"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Ghost Chance"                "100.0"
            "Ghost Fade Alpha"            "255"
            "Ghost Fade Delay"            "999999.0"
            "Ghost Fade Limit"            "0"
            "Ghost Fade Rate"            "0.1"
            "Ghost Hit"                    "0"
            "Ghost Hit Mode"            "0"
            "Ghost Range"                "999999.0"
            "Ghost Range Chance"        "1.0"
            "Ghost Weapon Slots"        "0"
        
}
    }
    
"Tank #26"
    
{
        
"General"
        
{
            
"Tank Name"                    "Magnetic Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "25,25,25,255"
            "Glow Enabled"                "0"
            "Glow Color"                "25,25,25"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "2"
            "Props Chance"                "0.0,50.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "200,200,200,255"
            "Oxygen Tank Color"            "200,200,200,255"
            "Flame Color"                "200,200,200,180"
            "Rock Color"                "200,200,200,255"
            "Rock Model"                "0"
            "Tire Color"                "200,200,200,255"
            "Propane Tank Color"        "200,200,200,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "15.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "10.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Gravity Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "2"
            "Ability Effect"            "7"
            "Ability Message"            "0"
            "Gravity Chance"            "100.0"
            "Gravity Duration"            "5.0"
            "Gravity Force"                "-50.0"
            "Gravity Hit"                "0"
            "Gravity Hit Mode"            "0"
            "Gravity Range"                "200.0"
            "Gravity Range Chance"        "100.0"
            "Gravity Value"                "0.3"
        
}
    }
    
"Tank #32"
    
{
        
"General"
        
{
            
"Tank Name"                    "Ice Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "0,100,170,200"
            "Glow Enabled"                "0"
            "Glow Color"                "0,155,255"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "16"
            "Props Chance"                "0.0,0.0,0.0,0.0,100.0,0.0,0.0"        
            "Light Color"                "170,240,255,200"
            "Oxygen Tank Color"            "170,240,255,200"
            "Flame Color"                "170,240,255,180"
            "Rock Color"                "0,100,170,200"
            "Rock Model"                "0"
            "Tire Color"                "170,240,255,200"
            "Propane Tank Color"        "170,240,255,200"
        
}
        
"Particles"
        
{
            
"Body Effects"                "8"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "5.0"
            "Run Speed"                    "0.8"
            "Throw Interval"            "5.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Ice Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "7"
            "Ability Message"            "0"
            "Ice Chance"                "100.0"
            "Ice Duration"                "10.0"
            "Ice Hit"                    "1"
            "Ice Hit Mode"                "0"
            "Ice Range"                    "1.0"
            "Ice Range Chance"            "999999.0"
        
}
        
"Ghost Ability"
        
{
            
"Ability Enabled"            "2"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Ghost Chance"                "100.0"
            "Ghost Fade Alpha"            "200"
            "Ghost Fade Delay"            "999999.0"
            "Ghost Fade Limit"            "200"
            "Ghost Fade Rate"            "0.1"
            "Ghost Hit"                    "0"
            "Ghost Hit Mode"            "0"
            "Ghost Range"                "999999.0"
            "Ghost Range Chance"        "1.0"
            "Ghost Weapon Slots"        "0"
        
}        
    }
    
"Tank #37"
    
{
        
"General"
        
{
            
"Tank Name"                    "Jumper Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "200,255,0,255"
            "Glow Enabled"                "0"
            "Glow Color"                "225,215,0"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "32"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,100.0,0.0"        
            "Light Color"                "225,0,205,255"
            "Oxygen Tank Color"            "225,0,205,255"
            "Flame Color"                "225,0,205,180"
            "Rock Color"                "225,0,205,255"
            "Rock Model"                "0"
            "Tire Color"                "10,10,10,10"
            "Propane Tank Color"        "225,0,205,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "10.0"
            "Run Speed"                    "1.3"
            "Throw Interval"            "999999.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Jump Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "3"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Jump Chance"                "70.5"
            "Jump Duration"                "4.0"
            "Jump Height"                "0.0"
            "Jump Hit"                    "0"
            "Jump Hit Mode"                "0"
            "Jump Interval"                "1.0"
            "Jump Mode"                    "1"
            "Jump Range"                "500.0"
            "Jump Range Chance"            "999999.0"
            "Jump Sporadic Chance"        "33.3"
            "Jump Sporadic Height"        "750.0"
        
}
    }
    
"Tank #43"
    
{
        
"General"
        
{
            
"Tank Name"                    "Meteor Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "100,25,25,255"
            "Glow Enabled"                "0"
            "Glow Color"                "120,20,10"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "16"
            "Props Chance"                "0.0,0.0,0.0,0.0,100.0,0.0,0.0"        
            "Light Color"                "200,200,200,255"
            "Oxygen Tank Color"            "200,200,200,255"
            "Flame Color"                "200,200,200,180"
            "Rock Color"                "200,200,200,255"
            "Rock Model"                "0"
            "Tire Color"                "200,200,200,255"
            "Propane Tank Color"        "200,200,200,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "16"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "15.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "10.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "1"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}
        
"Meteor Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "1"
            "Human Cooldown"            "0.0"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Meteor Chance"                "12.0"
            "Meteor Damage"                "5.0"
            "Meteor Duration"            "5.0"
            "Meteor Mode"                "1"
            "Meteor Radius"                "-100.0,100.0"
        
}
    }
    
"Tank #50"
    
{
        
"General"
        
{
            
"Tank Name"                    "Puke Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "10,100,0,255"
            "Glow Enabled"                "1"
            "Glow Color"                "10,100,0"
            "Glow Flashing"                "0"
            "Glow Range"                "0-999999"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "140,0,0,255"
            "Oxygen Tank Color"            "140,0,0,255"
            "Flame Color"                "140,0,0,180"
            "Rock Color"                "140,0,0,255"
            "Rock Model"                "0"
            "Tire Color"                "140,0,0,255"
            "Propane Tank Color"        "140,0,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "10.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "999999.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Puke Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Puke Chance"                "100.0"
            "Puke Hit"                    "1"
            "Puke Hit Mode"                "1"
            "Puke Range"                "1.0"
            "Puke Range Chance"            "1.0"
        
}
    }
    
"Tank #61"
    
{
        
"General"
        
{
            
"Tank Name"                    "Shield Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "135,205,255,255"
            "Glow Enabled"                "1"
            "Glow Color"                "135,205,255"
            "Glow Flashing"                "1"
            "Glow Range"                "0-999999"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "25,125,125,255"
            "Oxygen Tank Color"            "25,125,125,255"
            "Flame Color"                "25,125,125,180"
            "Rock Color"                "25,125,125,255"
            "Rock Model"                "0"
            "Tire Color"                "25,125,125,255"
            "Propane Tank Color"        "25,125,125,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "15.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "6.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Shield Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "1"
            "Human Cooldown"            "0.0"
            "Human Duration"            "5.0"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Shield Chance"                "100.0"
            "Shield Color"                "25,125,125,50"
            "Shield Delay"                "8.0"
        
}
    }
    
"Tank #64"
    
{
        
"General"
        
{
            
"Tank Name"                    "Smasher Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "70,80,100,255"
            "Glow Enabled"                "1"
            "Glow Color"                "70,80,100"
            "Glow Flashing"                "0"
            "Glow Range"                "0-999999"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "130,65,0,255"
            "Oxygen Tank Color"            "130,65,0,255"
            "Flame Color"                "130,65,0,180"
            "Rock Color"                "130,65,0,255"
            "Rock Model"                "0"
            "Tire Color"                "130,65,0,255"
            "Propane Tank Color"        "130,65,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "999999.0"
            "Rock Damage"                "999999.0"
            "Run Speed"                    "0.65"
            "Throw Interval"            "999999.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Smash Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "1"
            "Human Cooldown"            "0.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Smash Chance"                "100.0"
            "Smash Hit"                    "1"
            "Smash Hit Mode"            "0"
            "Smash Range"                "5.0"
            "Smash Range Chance"        "100.0"
        
}
    }
    
"Tank #78"
    
{
        
"General"
        
{
            
"Tank Name"                    "Whirler Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "144,176,57,255"
            "Glow Enabled"                "0"
            "Glow Color"                "144,176,57"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "255,200,0,255"
            "Oxygen Tank Color"            "255,200,0,255"
            "Flame Color"                "255,200,0,180"
            "Rock Color"                "255,200,0,255"
            "Rock Model"                "0"
            "Tire Color"                "255,200,0,255"
            "Propane Tank Color"        "255,200,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "15.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "999999.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Whirl Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "7"
            "Ability Message"            "0"
            "Whirl Axis"                "0"
            "Whirl Chance"                "100.0"
            "Whirl Duration"            "5.0"
            "Whirl Hit"                    "1"
            "Whirl Hit Mode"            "0"
            "Whirl Range"                "1.0"
            "Whirl Range Chance"        "1.0"
            "Whirl Speed"                "500.0"
        
}
    }
    
"Tank #85"
    
{
        
"General"
        
{
            
"Tank Name"                    "Cobalt Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "45.3"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "0,105,255,150"
            "Glow Enabled"                "0"
            "Glow Color"                "0,105,255"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "1"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"
            "Oxygen Tank Color"            "150,150,255,150"
            "Flame Color"                "150,150,255,150"
            "Rock Color"                "150,150,255,150"
            "Rock Model"                "0"
            "Tire Color"                "150,150,255,150"
            "Propane Tank Color"        "150,150,255,150"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "10.0"
            "Run Speed"                    "1.2"
            "Throw Interval"            "999999.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}
        
"Fast Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Fast Chance"                "50.0"
            "Fast Duration"                "3.0"
            "Fast Speed"                "2.5"
        
}
    }
    
"Tank #99"
    
{
        
"General"
        
{
            
"Tank Name"                    "Rabies Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "175,50,95,255"
            "Glow Enabled"                "0"
            "Glow Color"                "175,50,95"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "1"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "0,165,165,255"
            "Oxygen Tank Color"            "0,165,165,255"
            "Flame Color"                "0,165,165,180"
            "Rock Color"                "0,165,165,255"
            "Rock Model"                "0"
            "Tire Color"                "0,165,165,255"
            "Propane Tank Color"        "0,165,165,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "-2000"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Rock Damage"                "15.0"
            "Run Speed"                    "1.2"
            "Throw Interval"            "999999.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Drug Ability"
        
{
            
"Ability Enabled"            "1"
            "Ability Effect"            "1"
            "Drug Chance"                "100.0"
            "Drug Duration"                "10.0"
            "Drug Hit"                    "1"
            "Drug Hit Mode"                "1"
            "Drug Interval"                "1.0"
            "Drug Range"                "1.0"
            "Drug Range Chance"            "0.0"
        
}
        
"Hurt Ability"
        
{
            
"Ability Enabled"            "1"
            "Ability Effect"            "1"
            "Ability Message"            "0"
            "Hurt Chance"                "100.0"
            "Hurt Damage"                "3.0"
            "Hurt Duration"                "10.0"
            "Hurt Hit"                    "1"
            "Hurt Hit Mode"                "1"
            "Hurt Interval"                "1.0"
            "Hurt Range"                "1.0"
            "Hurt Range Chance"            "0.0"
        
}
    }    

For a moment I thought it only worked on The Last Stand, so I tried this configuration on another map and the electric tank does not seem to have problems, it works fine.
__________________
Sorry i don't speak english very well

--->My name is Source and I'm on Steam<---
Discord: Source#9382
Tank Rush is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 10-16-2020 , 19:56   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #859

Quote:
Originally Posted by Tank Rush View Post
Hello Crasher, the electric tank works, I tested it in The Last Stand with the configuration of a previous version of Mutant Tanks, I still keep that configuration I have not touched anything and it works well.
I recorded a video for you to see, the damage and sound effect work.

This is my custom setting for c14m1_junkyard.cfg
PHP Code:
<insert config here
For a moment I thought it only worked on The Last Stand, so I tried this configuration on another map and the electric tank does not seem to have problems, it works fine.
Awesome! Glad it's working fine for you now.
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Psyk0tik is offline
3aljiyavslgazana
Member
Join Date: Dec 2018
Old 10-27-2020 , 01:45   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #860

The Splatter is cool new ability but if i may suggest you add these settings to it:
PHP Code:
"Splatter Hit"                "0"
"Splatter Hit Mode"                "0"
"Splatter Range"                "1.0"
"Splatter Range Chance"            "0.0" 
Because right now it's acting like range ability and i think it will make more sense in the game if you get hit first before you see blood or mud or fire on your screen xD
Also i noticed that Lightning splatter doesn't work and shows Burning instead 0.o
PHP Code:
"Splatter Type"                "19" 

Last edited by 3aljiyavslgazana; 10-27-2020 at 01:47.
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