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Help on SourceMod


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sahapro33
Member
Join Date: Mar 2014
Old 12-20-2014 , 00:20   Help on SourceMod
Reply With Quote #1

Help...
I did not know where to write, wrote here.
Such a problem: How to remove or change the compiled plugin?
P. s: is this method of protection plugins Decompiler:
Code:
public OnPluginStart() 
{ 
if(1 != 1) // <----------------
g_Menu = CreateMenu(Select_Menu); 
}
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thecount
Veteran Member
Join Date: Jul 2013
Old 12-22-2014 , 22:23   Re: Help on SourceMod
Reply With Quote #2

............................................. ............................................. .......................what?
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tristen620
Junior Member
Join Date: Feb 2012
Old 12-23-2014 , 01:48   Re: Help on SourceMod
Reply With Quote #3

Quote:
Originally Posted by sahapro33 View Post
Help...
I did not know where to write, wrote here.
Such a problem: How to remove or change the compiled plugin?
P. s: is this method of protection plugins Decompiler:
Code:
public OnPluginStart() 
{ 
if(1 != 1) // <----------------
g_Menu = CreateMenu(Select_Menu); 
}
It looks like a cosmic ray detector.

I remember seeing quite some time ago that when memory in a computer that isn't shielded is affected by radiation it can flip bits so if your running a loop to test if 1!=1 continuously if it comes up then it had to have been changed on you externally
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 12-23-2014 , 10:11   Re: Help on SourceMod
Reply With Quote #4

Quote:
Originally Posted by thecount View Post
............................................. ............................................. .......................what?
He said he didn't know where to post this, so he posted it here.
He also is asking if you can modify a compiled plugin, or if the compiled plugin code is protected. (That's my take on it at least.)

To OP: no you cannot modify a compiled plugin. Modify the source code and compile it again. It is protected (kind of, since it's an indecipherable mess of binary instructions). You can use a decompiler if you are desperate but it won't give anywhere near great results.

Last edited by Potato Uno; 12-23-2014 at 10:12. Reason: Clarification
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sahapro33
Member
Join Date: Mar 2014
Old 12-26-2014 , 13:49   Re: Help on SourceMod
Reply With Quote #5

Thanks for the answer. But nevertheless, I saw at
other forums (Russian-speaking) that people
wrote about that that it is possible както to
change a plug-in not of decompiler we will simply
see decompiler a code (That is in a place of full
decompiler of a plug-in they allegedly look
through this decompiler a code and keep back) but
they don't want to share the changed decompiler...
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 12-26-2014 , 21:48   Re: Help on SourceMod
Reply With Quote #6

Any plugin can be disassembled.
Anyways, you'd be a fool to accept a binary, and it's not legal to distribute a binary without source anyway.
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