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[TF2] Weapon Restrictions


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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-30-2015 , 15:57   Re: [TF2] Weapon Restrictions
Reply With Quote #81

Quote:
Originally Posted by King Cnut View Post
I don't think he can be arsed, I sent him a PM asking this very thing a few weeks back and got crickets. The guy who said he would pick up the project has abandoned it as well, so it's fitting that it's now in the unapproved section
It's in the unapproved section because I asked that it be moved there.

Quote:
Originally Posted by King Cnut View Post
Perhaps someone, someday can release something that works. I've already spent $50 for that too happen and got swindled, so I've given up on funding that lol.
I said a year ago that I didn't have the time nor inclination to update this plugin.

I think it's a good idea, I just have too many other plugins on my plate that I place a higher priority on.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 07-30-2015 , 17:51   Re: [TF2] Weapon Restrictions
Reply With Quote #82

I'm on the same boat as PowerLord.
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King Cnut
Senior Member
Join Date: Sep 2014
Old 07-30-2015 , 18:07   Re: [TF2] Weapon Restrictions
Reply With Quote #83

Quote:
Originally Posted by Powerlord View Post
It's in the unapproved section because I asked that it be moved there.



I said a year ago that I didn't have the time nor inclination to update this plugin.

I think it's a good idea, I just have too many other plugins on my plate that I place a higher priority on.
Quote:
Originally Posted by r3dw3r3w0lf View Post
I'm on the same boat as PowerLord.
Good to know! While it does suck that such a plugin has to die, it's at least comforting knowing that others don't have to waste time frustratingly trying to get it to work
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misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 07-30-2015 , 18:44   Re: [TF2] Weapon Restrictions
Reply With Quote #84

Quote:
Originally Posted by r3dw3r3w0lf View Post
I'm on the same boat as PowerLord.
Quote:
Originally Posted by Powerlord View Post
It's in the unapproved section because I asked that it be moved there.



I said a year ago that I didn't have the time nor inclination to update this plugin.

I think it's a good idea, I just have too many other plugins on my plate that I place a higher priority on.
So sad...is there any alternatives for this ?
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King Cnut
Senior Member
Join Date: Sep 2014
Old 07-31-2015 , 14:18   Re: [TF2] Weapon Restrictions
Reply With Quote #85

Quote:
Originally Posted by misterG View Post
So sad...is there any alternatives for this ?
TF2's built-in Tournament Mode can work with a Whitelist. It's what we use now and is far superior to what these types of plugins can offer (and doesn't break with each update like a sm plugin does)
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XaxaXoxo
Senior Member
Join Date: Feb 2011
Old 08-04-2015 , 06:38   Re: [TF2] Weapon Restrictions
Reply With Quote #86

Hi,

How can I block these weapons
Quote:
Reclaimed Reanimator
Wrapped Revive
Civil Servant
Spark of Life
because the standard way does not work
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misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 08-11-2015 , 09:24   Re: [TF2] Weapon Restrictions
Reply With Quote #87

Quote:
Originally Posted by King Cnut View Post
TF2's built-in Tournament Mode can work with a Whitelist. It's what we use now and is far superior to what these types of plugins can offer (and doesn't break with each update like a sm plugin does)
How exactly to do that ? And...can i remove the rocket launcher slot, so that can't be selected for example ?
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Last edited by misterG; 08-11-2015 at 09:27.
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King Cnut
Senior Member
Join Date: Sep 2014
Old 08-11-2015 , 13:48   Re: [TF2] Weapon Restrictions
Reply With Quote #88

Quote:
Originally Posted by misterG View Post
How exactly to do that ? And...can i remove the rocket launcher slot, so that can't be selected for example ?
Here you go
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 09-06-2015 , 15:00   Re: [TF2] Weapon Restrictions
Reply With Quote #89

So using indexes doesn't work? Would explain why I can't block the kritzkreig and the Quick Fix .....

I just need to block those two -- how can I go about doing that the most effective way? I don't care whether or not it auto-replaces it with the regular medi-gun.....just want those two to be blocked from use. Thank you in advance for anyone who can help. (and how do I get the plugin to call upon the desired CFG file automatically?)

EDIT: I figured out how to block the kritzkrieg and quick fix, but for some reason, my engineers now cannot build any buildings. Here's my weaponsrestrict config:

Code:
"weapon_restrictions"
{
    "name"               "Medic"
    "default"            "allow"

    "allow_buildings"		"1"
    "allow_action_items" 	"1"

    "indexes"
    {
        "35"
        {
            "name"        "The Kritzkrieg"
            "deny"        "1"
        }

        "411"
        {
            "name"        "The Quick-Fix"
            "deny"        "1"
        }

    }
}
I remove the weapon restrict plugin, and the engineers can now build. No other plugins are being used for engineers or medics.

Last edited by SmackDaddy; 09-07-2015 at 15:40.
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maxolahird
Veteran Member
Join Date: Dec 2012
Old 11-12-2015 , 17:12   Re: [TF2] Weapon Restrictions
Reply With Quote #90

Is it possible to deny only sentry but allow teleporters and dispensers?
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