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L4D2 - Which Source SDK to use to compile extension?


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Merudo
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Join Date: Feb 2016
Old 03-24-2016 , 10:18   L4D2 - Which Source SDK to use to compile extension?
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I'm a bit confused about which Source SDK to download to compile extensions.

I downloaded the L4D2 authoring/sdk, but I'm not sure which part of it are needed. The sdk_content folder looks rather empty to me

I guess I need the Source Sdk? Which version? I'm getting SDK 2013 multiplayer right now - I hope it's the right one.
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Last edited by Merudo; 03-24-2016 at 10:18.
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psychonic

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Join Date: May 2008
Old 03-24-2016 , 11:00   Re: L4D2 - Which Source SDK to use to compile extension?
Reply With Quote #2

The L4D2 branch of the AM hl2sdk.

https://github.com/alliedmodders/hl2sdk/tree/l4d2
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Merudo
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Join Date: Feb 2016
Old 03-24-2016 , 11:45   Re: L4D2 - Which Source SDK to use to compile extension?
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Thanks! That solved my problems!

However, now I get this error:

Code:
LINK : fatal error LNK1104: cannot open file '\lib\public\tier0.lib'
The library is there, but it gives me this error.

EDIT: fixed, my error was to be linking \hl2sdk-l4d2\lib\public\ instead of just \hl2sdk-l4d2\, lol.
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Last edited by Merudo; 03-24-2016 at 12:03.
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