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[L4D2] Item hint


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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 12-16-2021 , 06:10   Re: [L4D2] Item hint
Reply With Quote #31

Quote:
Originally Posted by TBK Duy View Post


Hey HarryPotter, thanks for the great request you made back there, but i think i found a bug maybe...

https://imgur.com/bitVwFN
thanks for reporting, I updated again.
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Last edited by HarryPotter; 12-16-2021 at 06:11.
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HarryPotter
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Old 12-21-2021 , 08:27   Re: [L4D2] Item hint
Reply With Quote #32

Item hint Improved Version 0.6 [2021/12/16]
-Add all gun weapons, melee weapons, minigun, ammo and items.
-Add cooldown.
-Add Glow, everyone can see the item through wall.
-Add Mark, using 'Look' in vocalize menu to mark the area.
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Last edited by HarryPotter; 12-21-2021 at 08:27.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 12-21-2021 , 10:20   Re: [L4D2] Item hint
Reply With Quote #33

Great job fdxx and Harry, I will update my spot plugin someday (no free nowadays), but that was what I had in mind, mixing all these plugins together.
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Last edited by Marttt; 12-21-2021 at 10:20.
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 12-21-2021 , 13:30   Re: [L4D2] Item hint
Reply With Quote #34

Quote:
Originally Posted by HarryPotter View Post
Item hint Improved Version 0.6 [2021/12/16]
-Add all gun weapons, melee weapons, minigun, ammo and items.
-Add cooldown.
-Add Glow, everyone can see the item through wall.
-Add Mark, using 'Look' in vocalize menu to mark the area.
Great work Harry and fdxx! Me and my friends loved this! Could you also add a convar to toggle 'spot marker' feature?
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Last edited by thewintersoldier97; 12-21-2021 at 13:30.
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HarryPotter
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Old 12-22-2021 , 02:42   Re: [L4D2] Item hint
Reply With Quote #35

Quote:
Originally Posted by thewintersoldier97 View Post
Great work Harry and fdxx! Me and my friends loved this! Could you also add a convar to toggle 'spot marker' feature?
PHP Code:
// Mark Glow Color, Three values between 0-255 separated by spaces. (Empty = Disable Glow)
l4d2_mark_hint_glow_color "200 200 200" 
In short, l4d2_mark_hint_glow_color ""
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Petal
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Join Date: Apr 2021
Old 12-22-2021 , 12:41   Re: [L4D2] Item hint
Reply With Quote #36

Quote:
Originally Posted by HarryPotter View Post
Item hint Improved Version 0.6 [2021/12/16]
-Add all gun weapons, melee weapons, minigun, ammo and items.
-Add cooldown.
-Add Glow, everyone can see the item through wall.
-Add Mark, using 'Look' in vocalize menu to mark the area.
when I set l4d2_item_hint_cooldown_time to a small value and hint one entity many times quickly,the glow will not disappeare.
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 12-22-2021 , 14:12   Re: [L4D2] Item hint
Reply With Quote #37

Quote:
Originally Posted by HarryPotter View Post
PHP Code:
// Mark Glow Color, Three values between 0-255 separated by spaces. (Empty = Disable Glow)
l4d2_mark_hint_glow_color "200 200 200" 
In short, l4d2_mark_hint_glow_color ""
Hi Harry, the bug that TBK Duy reported still happen on my end for some reasons, I installed latest version from your post.

Here a video [https://www.youtube.com/watch?v=bk8Bi4QvLOs]

In short, I and my friend ping at the weapons/items, and while them glowing take it, the glow will appear at the legs. We can actually aim at the "glow" and press "use" button to take the weapon like normal spawn one, shooting it will not produce any animation/tracer or deal any damage but the ammo go down. I'll try reproduce the bug tomorrow and hopefully have a better recording of it.
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Last edited by thewintersoldier97; 12-23-2021 at 02:36.
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HarryPotter
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Old 12-23-2021 , 08:32   Re: [L4D2] Item hint
Reply With Quote #38

Quote:
Originally Posted by Petal View Post
when I set l4d2_item_hint_cooldown_time to a small value and hint one entity many times quickly,the glow will not disappeare.
Quote:
Originally Posted by thewintersoldier97 View Post
Hi Harry, the bug that TBK Duy reported still happen on my end for some reasons, I installed latest version from your post.
Item hint Improved Version 0.7 [2021/12/23]
-Fixed glow issue
-Add Sound
-Add Announce_type
-Add new convar, delete cfg\sourcemod\l4d2_item_hint.cfg manually and restart server.
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Last edited by HarryPotter; 12-23-2021 at 08:32.
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fdxx
Member
Join Date: Oct 2020
Location: 0xdeadbeef
Old 12-23-2021 , 09:41   Re: [L4D2] Item hint
Reply With Quote #39

Quote:
Originally Posted by HarryPotter View Post
Item hint Improved Version 0.7 [2021/12/23]
-Fixed glow issue
-Add Sound
-Add Announce_type
-Add new convar, delete cfg\sourcemod\l4d2_item_hint.cfg manually and restart server.
Very good improvement, I have added your link to the first post
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 12-23-2021 , 13:45   Re: [L4D2] Item hint
Reply With Quote #40

Quote:
Originally Posted by HarryPotter View Post
Item hint Improved Version 0.7 [2021/12/23]
-Fixed glow issue
-Add Sound
-Add Announce_type
-Add new convar, delete cfg\sourcemod\l4d2_item_hint.cfg manually and restart server.
Great work, running fine without any bug so far!
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