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CSDM 2.1.3d KWo beta


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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 10-06-2010 , 13:47   Re: CSDM 2.1.2k beta
Reply With Quote #371

I didn't ask yet, but - is Your CS Steam based? Are You using ZBOTs? You can provide more detailed debug log, but I doubt if on this forum You can really get help for FreeBSD OS.
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kalash1k
Member
Join Date: Nov 2008
Old 10-07-2010 , 01:34   Re: CSDM 2.1.2k beta
Reply With Quote #372

Quote:
Originally Posted by KWo View Post
is Your CS Steam based?
Yes.
Quote:
Originally Posted by KWo View Post
Are You using ZBOTs?
No. There is no bots.
Quote:
Originally Posted by KWo View Post
but I doubt if on this forum You can really get help for FreeBSD OS.
Why is it? Does not anyone working with FreeBSD?

Last edited by kalash1k; 10-07-2010 at 01:39.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 10-07-2010 , 09:23   Re: CSDM 2.1.2k beta
Reply With Quote #373

Are You ising exatctly the same HLDS on FreeBSD like on Your other servers? I mean - did You (maybe) install the HLbeta?
The people were writing about that problem here.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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kalash1k
Member
Join Date: Nov 2008
Old 10-11-2010 , 03:56   Re: CSDM 2.1.2k beta
Reply With Quote #374

Quote:
Originally Posted by KWo View Post
Are You ising exatctly the same HLDS on FreeBSD like on Your other servers? I mean - did You (maybe) install the HLbeta?
The people were writing about that problem here.
Yes. Exactly the same HLDS.
And I dont use hlbeta.

Last edited by kalash1k; 10-11-2010 at 04:15.
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(--eRRoR--)
Senior Member
Join Date: Mar 2008
Location: Romania
Old 11-24-2010 , 15:52   Re: CSDM 2.1.2k beta
Reply With Quote #375

I am ussing this mode with item mode to an weapons stay in the ground 15 sec
It works great.But i am ussing Ophreu module and the infinite round plugin so the respawn doesent end.
I would like very much to use the ticketing sistem but when all the tickets are gone.......nothing.
So mi iddea is to modifi the plugin that when lest say a team remains with 10 tickets the votemap starts from the server or to make infinite round have an exception and let a new round begin after all the tickets from a team are ussed and so the timelimit of the round will not be ussles.
Wath do you guys think?
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 11-25-2010 , 02:54   Re: CSDM 2.1.2k beta
Reply With Quote #376

What is that infinite round plugin You are talking about? CSDM has build-in feature - if all objectivities are removed (in misc section - remove_objectives = abcd), then the round never ends unless the last player of the team has died. That means ticketing system works correctly - the last player dies and neverending round finally ends. If You are using fake-bots to have also the neverending round in the case in one of the team is only 1 player and he has died, that should be solved in Your fake-bots plugin so - if there is more than 1 player in 1 team - no fake-bots for that team should be used.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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(--eRRoR--)
Senior Member
Join Date: Mar 2008
Location: Romania
Old 11-25-2010 , 09:05   Re: CSDM 2.1.2k beta
Reply With Quote #377

I am ussing this plugin.
http://forums.alliedmods.net/showthread.php?t=117782
So Lets say if y use fake-bots plugin then if a full map is played bi 2 people in 1 CT and 1 TE if the tickets from a team are all used the fake bot will allow the round to end?

PS why did you stop developing this mode?You are doing a great job

EDIT: i tried this plugin and on 1 on 1 if all the tickets are ussed the round doesent ends because of the fake bots. http://forums.alliedmods.net/showthread.php?t=48332
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Last edited by (--eRRoR--); 11-25-2010 at 09:37.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 11-25-2010 , 14:51   Re: CSDM 2.1.2k beta
Reply With Quote #378

Quote:
Originally Posted by (--eRRoR--) View Post
I am ussing this plugin.
http://forums.alliedmods.net/showthread.php?t=117782
So Lets say if y use fake-bots plugin then if a full map is played bi 2 people in 1 CT and 1 TE if the tickets from a team are all used the fake bot will allow the round to end?
From that what I know Arkshine doesn't use any fake-bots, but it's just better to pm him directly to ask how to use his plugin and ticketing system. He knows CSDM very good, so I believe he is the best person to help in this matter.

Quote:
Originally Posted by (--eRRoR--) View Post
PS why did you stop developing this mode?You are doing a great job
All functions are working correctly so there is no need to to fix anything. If there were any feature requirements, they weren't asked by more people. I'm still supporting this what I 've released, so - somehow - it is also developing.

Quote:
Originally Posted by (--eRRoR--) View Post
EDIT: i tried this plugin and on 1 on 1 if all the tickets are ussed the round doesent ends because of the fake bots. http://forums.alliedmods.net/showthread.php?t=48332
Yeah - because originally it was designed so to never end the round. The plugin doesn't know You are using the ticketing system right now.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Old 11-25-2010, 15:07
Arkshine
This message has been deleted by Arkshine. Reason: nvm
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-25-2010 , 15:12   Re: CSDM 2.1.2k beta
Reply With Quote #379

The ticketing system is not designed to do like you want. That's not the fault to the no-round-end plugin. Like you said, you need to modify the csdm ticketing plugin to invoke a votemap or what you want.
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Last edited by Arkshine; 11-25-2010 at 15:14.
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(--eRRoR--)
Senior Member
Join Date: Mar 2008
Location: Romania
Old 11-25-2010 , 16:26   Re: CSDM 2.1.2k beta
Reply With Quote #380

KWo!! Ark is briliant.Y know wath we need to use ticketing with no round ending in CSDM.
After all the ticket are ussed the plugins post an vote for the users and the vote should be
1.New Ticket Round
2.Start Maps Vote

And if 60% selects vote maps the server start the maps voting sesion.If not a new ticket and the round restarts.Wath do you think.Ca u do this?
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