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[L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]


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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 06-01-2009 , 22:27   Re: L4D Gore v2.1.1 by Pinkfairie [Updated March 12th]
Reply With Quote #121

I'll see what I can do soon.
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TESLA-X4
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Join Date: Dec 2008
Location: $Recycle.Bin
Old 06-06-2009 , 11:50   Re: L4D Gore v2.1.1
Reply With Quote #122

I've managed to iron out those 'Array index is out of bounds' errors, as well as fix the annoying lag spikes when the first zombies are killed (both problems should be gone in this version)

If you haven't gotten the config file (gore_config.txt) from the first post, don't forget to grab it if you're installing this plugin for the first time. Upgraders from previous versions probably won't need to bother with that step.

Have fun
Attached Files
File Type: sp Get Plugin or Get Source (L4DGore.sp - 519 views - 8.8 KB)
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acetone
Member
Join Date: Apr 2009
Old 06-06-2009 , 16:38   Re: L4D Gore v2.1.1
Reply With Quote #123

Quote:
Originally Posted by TESLA-X4 View Post
fix the annoying lag spikes when the first zombies are killed
I tried this v2.1.1-based version (named v2.1.2) and can say the lag spikes are gone! Thanks TESLA-X4.
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TESLA-X4
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Join Date: Dec 2008
Location: $Recycle.Bin
Old 06-06-2009 , 22:47   Re: L4D Gore v2.1.1 by
Reply With Quote #124

Glad to hear it worked for you too ^.^
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YourEnemyPL
Junior Member
Join Date: Feb 2009
Old 06-07-2009 , 08:31   Re: L4D Gore v2.1.1 by
Reply With Quote #125

"fix the annoying lag spikes when the first zombies are killed"

I looked in your source code. The lag spikes are still there but just after map is loaded on server. So we don't see them. Great move.

Edit:
I just read your comments in source code saying the same thing.
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Last edited by YourEnemyPL; 06-07-2009 at 09:15.
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TESLA-X4
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Join Date: Dec 2008
Location: $Recycle.Bin
Old 06-07-2009 , 09:13   Re: L4D Gore v2.1.1 by
Reply With Quote #126

Thanks. Yeah, that idea only occurred to me after a few failed attempts to precache the resources with PrecacheGeneric and PrecacheModel.
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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 06-07-2009 , 13:10   Re: L4D Gore v2.1.1 by
Reply With Quote #127

Tesla, I hope you do not mind that I have posted your updated version onto the front page.

You have my gratitude, and I will of course add credits including your name on the front page as well.

Thank you.
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`666
AlliedModders Donor
Join Date: Jan 2006
Old 06-07-2009 , 14:54   Re: L4D Gore v2.1.2 by DiscoBBQ
Reply With Quote #128

thank you very much indeed
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TESLA-X4
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Join Date: Dec 2008
Location: $Recycle.Bin
Old 06-08-2009 , 06:06   Re: L4D Gore v2.1.1 by
Reply With Quote #129

Quote:
Originally Posted by DiscoBBQ View Post
Tesla, I hope you do not mind that I have posted your updated version onto the front page.

You have my gratitude, and I will of course add credits including your name on the front page as well.

Thank you.
Sure, go right ahead

Quote:
Originally Posted by `666 View Post
thank you very much indeed
No prob ^.^
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Bancky
Junior Member
Join Date: Apr 2009
Old 06-10-2009 , 11:34   Re: L4D Gore v2.1.2 by DiscoBBQ
Reply With Quote #130

After three games or so, i start getting errors with the plugin.
Code:
L 06/09/2009 - 21:16:27: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/09/2009 - 21:16:27: [SM] Displaying call stack trace for plugin "L4DGore.smx":
L 06/09/2009 - 21:16:27: [SM]   [0]  Line 152, /home/groups/alliedmodders/forums/files/3/7/8/1/43394.attach::EventDeathInfected()
I have to restart the server everytime.

Last edited by Bancky; 06-10-2009 at 11:37.
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