Description:
Okay, im new in C, so my plugins will suck. Maybe for some time, maybe forever. But i dont like to waste time in nothing and ill release my stuff. Maybe someone will find it really usefull as simple coding, or it can add some new turns in gameplay. It is not same with "Pyro Explosion" but ive used his function of explosion animation, thanks. Now about plugin:
When pyro dies he ignites enemies near him(or everyone, if pi_ff is on)
But not all weapons make him explode" no any explosions when he killed by
Most melee weapons(except engineer's wrenches and robo-arm), Syringe guns and Huntsman and world(as well as suicide). But explosion deals no any damage. Image that Burning fuel was sprayed over death point
ConVars:
Not too many of them.
pi_radius[0.0-1024.0] radius, in which pyro will ignite some people. By deafult it 256.0
pi_ff[0.0-1.0] Guess what the hell it does? Right! Friendly fire. Im on fire!
if 0 then disabled. else enabled. By default disabled
Known bugs:
-Engie explodes pyro by wrenches too.
-maybe it will ignite ubered guys. but i think ive fixed it. anyway, if someone with uber will be ignited he will not take damage
-??
Thanks to:
Twilight Suzuka - for explosion model
Eggman - for lot of help
P.S.
Sorry for bad english
Also ill release another plugin in few minutes i think. It will b equite newer