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[TF2] PropHunt 1.93


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zaybertamer
New Member
Join Date: May 2010
Old 05-24-2010 , 20:08   Re: [TF2] PropHunt 1.74
Reply With Quote #501

Hi, new to this site & sourcemod and all. I got prophunt working though. The only thing is when I try to use one of the commands. It will say:

Code:
] propmenu
L 05/24/2010 - 17:04:46: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 05/24/2010 - 17:04:46: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 05/24/2010 - 17:04:46: [SM]   [0]  Line 872, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp::Command_propmenu()
It also does this for Ph_switch & ph_pyro

Is this normal, or known, or what? Thanks.

PS: This mod is AMAZING. I saw a video of it, and immediately installed meta & sm & this. I plan on playing this quite often =)
zaybertamer is offline
Darkimmortal
Senior Member
Join Date: Aug 2008
Old 05-25-2010 , 07:17   Re: [TF2] PropHunt 1.74
Reply With Quote #502

I take it you're loading it on a local listen server? A lot of stuff (such as those commands) doesn't work with it set up like that.
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SatlaN
Member
Join Date: Sep 2009
Old 05-25-2010 , 07:18   Re: [TF2] PropHunt 1.74
Reply With Quote #503

Quote:
Originally Posted by SatlaN View Post
Code:
 
L 05/24/2010 - 13:56:02: Log file started (file "logs/L0524001.log") (game "/home/tf/srcds/tf3/orangebox/tf") (version "4209")
L 05/24/2010 - 13:56:03: server_cvar: "sm_nextmap" "ph_grassland_a1"
L 05/24/2010 - 13:57:44: "Vgames_Staff<2><STEAM_0:1:29364193><>" connected, address "213.8.30.53:27005"
L 05/24/2010 - 13:57:45: "Vgames_Staff<2><STEAM_0:1:29364193><>" STEAM USERID validated
L 05/24/2010 - 13:57:50: "Dojֲ².Bena<3><STEAM_0:1:23907575><>" connected, address "84.228.177.223:27005"
L 05/24/2010 - 13:57:50: "Dojֲ².Bena<3><STEAM_0:1:23907575><>" STEAM USERID validated
L 05/24/2010 - 13:58:24: "Dojֲ².Bena<3><STEAM_0:1:23907575><>" entered the game
L 05/24/2010 - 13:58:25: World triggered "Round_Start"
L 05/24/2010 - 13:58:35: "Dojֲ².Bena<3><STEAM_0:1:23907575><Unassigned>" joined team "Red"
L 05/24/2010 - 13:58:36: "Dojֲ².Bena<3><STEAM_0:1:23907575><Red>" changed role to "soldier"
L 05/24/2010 - 13:58:38: "Dojֲ².Bena<3><STEAM_0:1:23907575><Red>" changed role to "pyro"
L 05/24/2010 - 13:58:48: "Dojֲ².DoZiK<4><STEAM_0:1:21104102><>" connected, address "84.110.51.89:27005"
L 05/24/2010 - 13:58:48: "Dojֲ².DoZiK<4><STEAM_0:1:21104102><>" STEAM USERID validated
L 05/24/2010 - 13:59:22: "Vgames_Staff<2><STEAM_0:1:29364193><>" entered the game
L 05/24/2010 - 13:59:24: "Dojֲ².DoZiK<4><STEAM_0:1:21104102><>" entered the game
L 05/24/2010 - 13:59:30: "Dojֲ².DoZiK<4><STEAM_0:1:21104102><Unassigned>" joined team "Blue"
L 05/24/2010 - 13:59:30: World triggered "Round_Start"
L 05/24/2010 - 13:59:30: "Vgames_Staff<2><STEAM_0:1:29364193><Unassigned>" joined team "Blue"
L 05/24/2010 - 13:59:31: "Dojֲ².DoZiK<4><STEAM_0:1:21104102><Blue>" changed role to "scout"
L 05/24/2010 - 13:59:32: "Vgames_Staff<2><STEAM_0:1:29364193><Blue>" changed role to "pyro"
L 05/24/2010 - 13:59:41: "Dojֲ².DoZiK<4><STEAM_0:1:21104102><Blue>" say_team "ZA SLOMI ."
L 05/24/2010 - 13:59:44: "Dojֲ².DoZiK<4><STEAM_0:1:21104102><Blue>" say_team "."
L 05/24/2010 - 13:59:49: "Vgames_Staff<2><STEAM_0:1:29364193><Blue>" disconnected (reason "Kicked by Console")
L 05/24/2010 - 13:59:51: "Dojֲ².DoZiK<4><STEAM_0:1:21104102><Blue>" disconnected (reason "Kicked by Console")
L 05/24/2010 - 13:59:51: "Dojֲ².Bena<3><STEAM_0:1:23907575><Red>" joined team "Blue"
L 05/24/2010 - 13:59:51: World triggered "Round_Win" (winner "Red")
L 05/24/2010 - 13:59:51: World triggered "Round_Length" (seconds "20.85")
L 05/24/2010 - 13:59:51: Team "Red" current score "1" with "0" players
L 05/24/2010 - 13:59:51: Team "Blue" current score "0" with "1" players
L 05/24/2010 - 13:59:57: "Dojֲ².DoZiK<5><STEAM_0:1:21104102><>" connected, address "84.110.51.89:27005"
L 05/24/2010 - 13:59:58: "Dojֲ².DoZiK<5><STEAM_0:1:21104102><>" STEAM USERID validated
L 05/24/2010 - 14:00:05: "Dojֲ².DoZiK<5><STEAM_0:1:21104102><>" entered the game
L 05/24/2010 - 14:00:06: World triggered "Round_Start"
L 05/24/2010 - 14:00:09: "Dojֲ².DoZiK<5><STEAM_0:1:21104102><Unassigned>" joined team "Red"
L 05/24/2010 - 14:00:09: World triggered "Round_Start"
L 05/24/2010 - 14:00:09: "Dojֲ².DoZiK<5><STEAM_0:1:21104102><Red>" changed role to "scout"
L 05/24/2010 - 14:00:11: "Dojֲ².Bena<3><STEAM_0:1:23907575><Blue>" disconnected (reason "Disconnect by user.")
L 05/24/2010 - 14:00:24: "Dojֲ².DoZiK<5><STEAM_0:1:21104102><Red>" joined team "Blue"
L 05/24/2010 - 14:00:24: World triggered "Round_Win" (winner "Red")
L 05/24/2010 - 14:00:24: World triggered "Round_Length" (seconds "15.01")
L 05/24/2010 - 14:00:24: Team "Red" current score "2" with "0" players
L 05/24/2010 - 14:00:24: Team "Blue" current score "0" with "1" players
L 05/24/2010 - 14:00:39: World triggered "Round_Start"
L 05/24/2010 - 14:01:10: "Dojֲ².Bena<6><STEAM_0:1:23907575><>" connected, address "84.228.177.223:27005"
L 05/24/2010 - 14:01:10: "Dojֲ².Bena<6><STEAM_0:1:23907575><>" STEAM USERID validated
L 05/24/2010 - 14:01:15: "Dojֲ².Bena<6><STEAM_0:1:23907575><>" entered the game
L 05/24/2010 - 14:01:21: "Dojֲ².Bena<6><STEAM_0:1:23907575><Unassigned>" joined team "Red"
L 05/24/2010 - 14:01:21: World triggered "Round_Start"
L 05/24/2010 - 14:01:21: "Dojֲ².Bena<6><STEAM_0:1
we get kick everytime when the round start and need to start search the props.
what is the problem here and how can i fix it?
please help, i need this mod...
SatlaN is offline
jameless
Veteran Member
Join Date: Jan 2010
Old 05-25-2010 , 07:44   Re: [TF2] PropHunt 1.74
Reply With Quote #504

My guess would be you have another plugin that is kicking people out. Can you list your plugins here?
jameless is offline
Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 05-25-2010 , 14:52   Re: [TF2] PropHunt 1.74
Reply With Quote #505

Quote:
Originally Posted by SatlaN View Post
please help, i need this mod...
what's the value of mp_idledealmethod?
Geit is offline
SatlaN
Member
Join Date: Sep 2009
Old 05-25-2010 , 17:02   Re: [TF2] PropHunt 1.74
Reply With Quote #506

Quote:
Originally Posted by Geit View Post
what's the value of mp_idledealmethod?
thx that was the problem
SatlaN is offline
TheBob
Member
Join Date: Apr 2010
Old 05-26-2010 , 15:21   Re: [TF2] PropHunt 1.74
Reply With Quote #507

Quote:
Originally Posted by Geit View Post
Our current 1.75 changelog addresses most of your suggestions (1.75 has been in testing for the past few days and should be released soon)
  • Airblast is now 25% less powerful
  • Prop Shadows no longer appear
  • Huntsman now does 20% less damage
  • Backburner now does 40% less damage but crits from behind
  • Returned all shotguns with full ammo
  • Pyro shotgun does 40% less damage
  • Soldier/Heavy Shotgun do 20% less damage
  • Minigun now does 30% less damage
  • Increased per-shot self damage on the minigun
  • Heavy Limit of 2
  • Restored Engineer shotgun at the same 0.8x damage modifier as the other classes with shotgun as their main weapon (Heavy, Solly)
  • Removed Natasha
  • Nerfed Direct Hit and Rocket Launcher to 0.5x damage
We still need to tweak the airblast a little more and get some other changes done. as for:

-enable the ability for non-server admins (i.e. donation plugin) to use propmenu commands
Propmenu can be enabled for non-admins via a CVar (ph_propmenu 1)

-Fix the lack of Jarate when one prop is left
I don't know why Jarate isn't working/ got removed, will have to ask dark.
[IMG]http://img683.**************/img683/7640/whistleo.gif[/IMG]
TheBob is offline
retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 05-26-2010 , 23:37   Re: [TF2] PropHunt 1.74
Reply With Quote #508

Any prop hunt guys, do you have any glitches with the first person weapon view models after being a prop? Im seeing some weird glitches in my prop bonus plugin after being a prop. (Like switching weapons or when zooming in, etc)
retsam is offline
Newsworthy
Junior Member
Join Date: May 2010
Location: Brisbane, Australia
Old 05-27-2010 , 09:19   Re: [TF2] PropHunt 1.74
Reply With Quote #509

Hey guys, first time poster, installed PropHunt two days ago on a fresh server, and after two nights of fiddling, we're active.

However, we cannot proplock. No one has been able to use any mouse button to 'lock' their prop in place. Has anyone else encountered this issue?

Also, thanks for an awesome mod.
Newsworthy is offline
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TheBob
Member
Join Date: Apr 2010
Old 05-27-2010 , 12:57   Re: [TF2] PropHunt 1.74
Reply With Quote #510

Quote:
Originally Posted by Newsworthy View Post
Hey guys, first time poster, installed PropHunt two days ago on a fresh server, and after two nights of fiddling, we're active.

However, we cannot proplock. No one has been able to use any mouse button to 'lock' their prop in place. Has anyone else encountered this issue?

Also, thanks for an awesome mod.
Acts weird on my server. You have to hold mouse 1 and tab ctrl.
TheBob is offline
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