Junior Member
|
05-09-2019
, 13:01
Re: Hard Request ! KnifeMenu Again !
|
#3
|
Quote:
Originally Posted by amxdust
added gravity cvars for every knife (should work, hopefully)
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <fakemeta>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
//native is_chainsaw(id)
//native set_knife(id, num)
//native get_balrog9(id)
#define task_fburn 100
#define id_fburn ( taskid - task_fburn )
#define task_fburn1 100
#define id_fburn1 ( taskid - task_fburn )
#define max_clients 32
new bool:g_froundend
#define fire_duration 1
#define fire_damage 50
#define fire_duration1 5
#define fire_damage1 150
new g_flamespr, g_flamespr1, g_smokespr, g_burning_duration[ max_clients + 1 ], g_burning_duration1[ max_clients + 1 ]
#define plugin "[zp] addon: Knifes"
#define version "1.0"
#define author "blackcat"
#define vip admin_level_a
#define admin admin_level_b
#define boss admin_level_h
#define gladmin admin_cfg
#pragma tabsize 0
new knife1_v_model[] = "models/vaas/v_spsword.mdl"
new knife1_p_model[] = "models/vaas/p_spsword.mdl"
new knife2_v_model[] = "models/vaas/v_silver_wolf.mdl"
new knife2_p_model[] = "models/vaas/p_silver_wolf.mdl"
new knife6_v_model[] = "models/vaas/v_thanatos10.mdl"
new knife6_p_model[] = "models/vaas/p_thanatos10.mdl"
new knife3_v_model[] = "models/vaas/v_galaxy_banka.mdl"
new knife3_p_model[] = "models/vaas/p_galaxy_banka.mdl"
new knife4_v_model[] = "models/vaas/v_war_kosa.mdl"
new knife4_p_model[] = "models/vaas/p_war_kosa.mdl"
new knife5_v_model[] = "models/vaas/v_ts_war.mdl"
new knife5_p_model[] = "models/vaas/p_ts_war.mdl"
new knife7_v_model[] = "models/vaas/v_warhammer_dark_knight.mdl"
new knife7_p_model[] = "models/vaas/p_stormgiant_dk.mdl"
new knifesurv_v_model[] = "models/vaas/v_warhammer_dark_knight.mdl"
new knifesurv_p_model[] = "models/vaas/p_stormgiant_dk.mdl"
new bool:g_has_axe[33]
new bool:g_has_strong[33]
new bool:g_has_combat[33]
new bool:g_has_hammer[33]
new bool:g_has_saxe[33]
new bool:g_has_knife6[33]
new bool:g_has_knife7[33]
new bool:g_has_survivoraxe[33]
new cvar_knock_axe, cvar_speed_axe, cvar_damage_axe, cvar_damage_axe_nemesis, cvar_grav_axe
new cvar_knock_strong, cvar_speed_strong, cvar_damage_strong, cvar_grav_strong
new cvar_knock_combat, cvar_speed_combat, cvar_damage_combat, cvar_grav_combat
new cvar_knock_hammer, cvar_speed_hammer, cvar_damage_hammer, cvar_grav_hammer
new cvar_knock_saxe, cvar_speed_saxe, cvar_damage_saxe, cvar_grav_saxe
new cvar_knock_knife6, cvar_speed_knife6, cvar_damage_knife6, cvar_grav_knife6
new cvar_knock_knife7, cvar_speed_knife7, cvar_damage_knife7, cvar_grav_knife7
new cvar_knock_surv, cvar_speed_surv, cvar_damage_surv, cvar_grav_surv
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new const axe_sounds[][] =
{
"vaas/dkatana_titan_draw.wav",
"vaas/dkatana_titan_hit1.wav",
"vaas/dkatana_titan_hitwall.wav",
"vaas/dkatana_titan_hitwall.wav",
"vaas/dkatana_titan_slash1.wav",
"vaas/dkatana_titan_stab.wav"
}
new const strong_sounds[][] =
{
"vaas/crow9_draw.wav",
"vaas/crow9_hitwall1.wav",
"vaas/crow9_hitwall1.wav",
"vaas/crow9_hitwall1.wav",
"vaas/crow9_slash1.wav",
"vaas/crow9_stab.wav"
}
new const knife6_sounds[][] =
{
"vaas/sgsaw_draw.wav",
"vaas/sgsaw_hit1.wav",
"vaas/sgsaw_hitwall1.wav",
"vaas/sgsaw_hitwall1.wav",
"vaas/sgsaw_slash1.wav",
"vaas/sgsaw_stab.wav"
}
new const combat_sounds[][] =
{
"vaas/hammer_blood_hunter_draw.wav",
"vaas/hammer_blood_hunter_hit.wav",
"vaas/hammer_blood_hunter_miss.wav",
"vaas/hammer_blood_hunter_slash1.wav",
"vaas/hammer_blood_hunter_slash2.wav",
"vaas/hammer_blood_hunter_wall.wav"
}
new const hammer_sounds[][] =
{
"vaas/hammer_blood_hunter_draw.wav",
"vaas/hammer_blood_hunter_hit.wav",
"vaas/hammer_blood_hunter_miss.wav",
"vaas/hammer_blood_hunter_slash1.wav",
"vaas/hammer_blood_hunter_slash2.wav",
"vaas/hammer_blood_hunter_wall.wav"
}
new const saxe_sounds[][] =
{
"vaas/coilhammer_draw.wav",
"vaas/coilhammer_hit1.wav",
"vaas/coilhammer_hit2.wav",
"vaas/coilhammer_hitwall.wav",
"vaas/coilhammer_slash2.wav",
"vaas/coilhammer_stab.wav"
}
new const knife7_sounds[][] =
{
"vaas/coilhammer_draw.wav",
"vaas/coilhammer_hit1.wav",
"vaas/coilhammer_hit2.wav",
"vaas/coilhammer_hitwall.wav",
"vaas/coilhammer_slash2.wav",
"vaas/coilhammer_stab.wav"
}
new const surv_sounds[][] =
{
"vaas/coilhammer_draw.wav",
"vaas/coilhammer_hit1.wav",
"vaas/coilhammer_hit2.wav",
"vaas/coilhammer_hitwall.wav",
"vaas/coilhammer_slash2.wav",
"vaas/coilhammer_stab.wav"
}
//new g_result[33]
public plugin_init()
{
register_plugin(plugin , version , author);
register_forward(fm_addtofullpack, "fw_playeraddtofullpack", 1 );
register_cvar("zp_addon_knife", version, fcvar_server);
register_clcmd("say /knife","knifemenu")
register_clcmd("knife_zb","knifemenu")
register_event("curweapon","checkweapon","be","1=1");
register_forward(fm_emitsound, "centity__emitsound");
register_forward(fm_playerprethink, "fw_playerprethink");
registerham(ham_takedamage, "player", "fw_takedamage");
registerham(ham_spawn, "player", "fw_playerspawn_post", 1)
registerham(ham_use, "func_tank", "fw_usestationary_post", 1)
registerham(ham_use, "func_tankmortar", "fw_usestationary_post", 1)
registerham(ham_use, "func_tankrocket", "fw_usestationary_post", 1)
registerham(ham_use, "func_tanklaser", "fw_usestationary_post", 1)
register_message(get_user_msgid("deathmsg"), "message_deathmsg");
/* register_clcmd("zm_knife_strong", "clcmd_knife")
register_clcmd("zm_knife_hammer", "clcmd_knife")
register_clcmd("zm_knife_combat", "clcmd_knife")
register_clcmd("zm_knife_axe", "clcmd_knife") */
cvar_grav_axe = register_cvar("zp_axe_gravity", "800")
cvar_speed_axe = register_cvar("zp_axe_speed", "250.0")
cvar_damage_axe = register_cvar("zp_axe_damage", "9.5")
cvar_damage_axe_nemesis = register_cvar("zp_axe_dmg_nemesis", "300.9")
cvar_knock_axe = register_cvar("zp_axe_knockback", "2.5")
cvar_grav_strong = register_cvar("zp_strong_gravity", "800")
cvar_speed_strong = register_cvar("zp_strong_speed", "235.0")
cvar_damage_strong = register_cvar("zp_strong_damage", "3.5")
cvar_knock_strong = register_cvar("zp_strong_knockback", "7.6")
cvar_grav_combat = register_cvar("zp_combat_gravity", "800")
cvar_speed_combat = register_cvar("zp_combat_speed", "600.0")
cvar_damage_combat = register_cvar("zp_combat_damage", "8.3")
cvar_knock_combat = register_cvar("zp_combat_knockback", "2.5")
cvar_grav_hammer = register_cvar("zp_hammer_gravity", "800")
cvar_speed_hammer = register_cvar("zp_hammer_speed", "275.0")
cvar_damage_hammer = register_cvar("zp_hammer_damage", "9.2")
cvar_knock_hammer = register_cvar("zp_hammer_knockback", "3.0")
cvar_grav_saxe = register_cvar("zp_saxe_gravity", "800")
cvar_speed_saxe = register_cvar("zp_saxe_speed", "300.0")
cvar_damage_saxe = register_cvar("zp_saxe_damage", "10.3")
cvar_knock_saxe = register_cvar("zp_saxe_knockback", "6.0")
cvar_grav_knife6 = register_cvar("zp_knife6_gravity", "800")
cvar_speed_knife6 = register_cvar("zp_knife6_speed", "320.0")
cvar_damage_knife6 = register_cvar("zp_knife6_damage", "2.3")
cvar_knock_knife6 = register_cvar("zp_knife6_knockback", "2.0")
cvar_grav_knife7 = register_cvar("zp_knife7_gravity", "800")
cvar_speed_knife7 = register_cvar("zp_knife7_speed", "300.0")
cvar_damage_knife7 = register_cvar("zp_knife7_damage", "10.3")
cvar_knock_knife7 = register_cvar("zp_knife7_knockback", "6.0")
cvar_grav_surv = register_cvar("zp_axe_surv_gravity", "800")
cvar_speed_surv = register_cvar("zp_axe_surv_speed", "273.0")
cvar_damage_surv = register_cvar("zp_axe_surv_damage", "20.5")
cvar_knock_surv = register_cvar("zp_axe_surv_knockback", "7.0")
}
public native_zp_knifes_get(id)
{
if(g_has_axe[id])
{
return 1
}else
if(g_has_strong[id])
{
return 2
}else
if(g_has_knife6[id])
{
return 3
}else
if(g_has_combat[id])
{
return 4
}else
if(g_has_hammer[id])
{
return 5
}else
if(g_has_saxe[id])
{
return 6
}
if(g_has_knife7[id])
{
return 7
}
return 0
}
public native_zp_knifes_set(id, iknife)
{
switch( iknife )
{
case 1: Buy_knife1(id)
case 2: Buy_knife2(id)
case 3: Buy_knife6(id)
case 4: Buy_knife3(id)
case 5: Buy_knife4(id)
case 6: Buy_knife5(id)
case 7: Buy_knife7(id)
}
}
public fw_playeraddtofullpack( es_handle, e, pent, phost, bshostflags, pplayer, pset )
{
if( pplayer && get_user_weapon(pent) == csw_knife && g_has_hammer[pent] && !zp_get_user_zombie(pent))
{
static ianim;
ianim = get_es( es_handle, es_sequence );
switch( ianim )
{
case 73, 74, 75, 76:
{
set_es( es_handle, es_sequence, ianim += 10 );
}
}
}
if( pplayer && get_user_weapon(pent) == csw_knife && g_has_saxe[pent] && !zp_get_user_zombie(pent))
{
static ianim;
ianim = get_es( es_handle, es_sequence );
switch( ianim )
{
case 73, 74, 75, 76:
{
set_es( es_handle, es_sequence, ianim += 20 );
}
}
}
return fmres_ignored;
}
public plugin_natives()
{
register_native( "knife_0", "knife_0", 1 )
register_native("zp_get_user_knife", "native_zp_knifes_get", 1)
register_native("zp_set_user_knife", "native_zp_knifes_set", 1)
}
public knife_0(id)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
}
public client_connect(id)
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
}
public client_disconnect(id)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
}
public clcmd_knife(id)
{
if(!is_user_alive(id))
return plugin_handled
engclient_cmd(id, "weapon_knife")
return plugin_handled
}
public zp_user_humanized_post( iplayer )
{
if( zp_get_user_survivor( iplayer ) )
{
buy_knife_surv(iplayer)
}
else chekknife(iplayer)
}
public plugin_precache()
{
precache_model(knife1_v_model)
precache_model(knife1_p_model)
precache_model(knife2_v_model)
precache_model(knife2_p_model)
precache_model(knife3_v_model)
precache_model(knife3_p_model)
precache_model(knife4_v_model)
precache_model(knife4_p_model)
precache_model(knife5_v_model)
precache_model(knife5_p_model)
precache_model(knife6_v_model)
precache_model(knife6_p_model)
precache_model(knife7_v_model)
precache_model(knife7_p_model)
precache_model(knifesurv_v_model)
precache_model(knifesurv_p_model)
/*precache_generic("sprites/zm_knife_strong.txt")
precache_generic("sprites/zm_knife_hammer.txt")
precache_generic("sprites/zm_knife_combat.txt")
precache_generic("sprites/zm_knife_axe.txt")
precache_generic("sprites/zm_cso/640hud7.spr")
precache_generic("sprites/zm_cso/640hud21.spr")
precache_generic("sprites/zm_cso/640hud23.spr")
precache_generic("sprites/zm_cso/640hud38.spr")
precache_generic("sprites/zm_cso/640hud39.spr")*/
precache_sound(g_sound_knife)
for(new i = 0; i < sizeof axe_sounds; i++)
precache_sound(axe_sounds[i])
for(new i = 0; i < sizeof strong_sounds; i++)
precache_sound(strong_sounds[i])
for(new i = 0; i < sizeof combat_sounds; i++)
precache_sound(combat_sounds[i])
for(new i = 0; i < sizeof hammer_sounds; i++)
precache_sound(hammer_sounds[i])
for(new i = 0; i < sizeof saxe_sounds; i++)
precache_sound(saxe_sounds[i])
for(new i = 0; i < sizeof knife6_sounds; i++)
precache_sound(knife6_sounds[i])
for(new i = 0; i < sizeof knife7_sounds; i++)
precache_sound(knife7_sounds[i])
g_flamespr = precache_model( "sprites/vaas/thanatos11_fire.spr" );
g_flamespr1 = precache_model( "sprites/vaas/thanatos11_fire.spr" );
g_smokespr = precache_model( "sprites/vaas/thanatos_smoke.spr" );
for(new i = 0; i < sizeof surv_sounds; i++)
precache_sound(surv_sounds[i])
}
public knifemenu(id)
{
if(!zp_get_user_survivor(id)) {
new menu = menu_create("\yknife menu ","menu_handle")
menu_additem(menu, "\yaxe knife \r~|damage|~", "1")
menu_additem(menu, "\ystrong knife \r~|knockback|~", "2")
menu_additem(menu, "\ythanatos knife \r~|speed|~^n", "3")
if(get_user_flags(id) & vip)
menu_additem(menu, "\yhammer knife \r~|vip|~", "4")
else
menu_additem(menu, "\dhammer knife° \r~|vip|~", "4")
if(get_user_flags(id) & admin)
menu_additem(menu, "\ysuperaxe knife° \r~|admin|~", "5")
else
menu_additem(menu, "\dhammer-head knfie° \r~|super-admin|~", "5")
if(get_user_flags(id) & boss)
menu_additem(menu, "\ywar-hammer knife \r~|head-admin|~^n", "6")
else
menu_additem(menu, "\dwar-hammer knife \r~|head-admin|~^n", "6")
if(get_user_flags(id) & gladmin)
menu_additem(menu, "\ydark-hammer knife \r~|owner|~", "7")
else
menu_additem(menu, "\ddark-hammer knife \r~|owner|~", "7")
menu_setprop(menu, mprop_perpage, 0)
menu_display(id, menu, 0)
}
}
public menu_handle(id, menu, item)
{
if(item < 0)
return plugin_continue
new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)
switch (choice)
{
case 1: Buy_knife1(id)
case 2: Buy_knife2(id)
case 3: Buy_knife6(id)
case 4: Buy_knife3(id)
case 5: Buy_knife4(id)
case 6: Buy_knife5(id)
case 7: Buy_knife7(id)
}
return plugin_handled;
}
public buy_knife1(id)
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
//set_sprite(id)
message_begin(msg_one, get_user_msgid("weappickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkweapon(id)
//set_knife(id, 1)
client_cmd(id, "setinfo knifes 1")
engfunc(engfunc_emitsound, id, chan_body, g_sound_knife, 1.0, attn_norm, 0, pitch_norm)
}
public buy_knife2(id)
{
g_has_axe[id] = false
g_has_strong[id] = true
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
//set_sprite(id)
message_begin(msg_one, get_user_msgid("weappickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkweapon(id)
//set_knife(id, 2)
client_cmd(id, "setinfo knifes 2")
engfunc(engfunc_emitsound, id, chan_body, g_sound_knife, 1.0, attn_norm, 0, pitch_norm)
}
public buy_knife3(id)
{
if (get_user_flags(id) & vip)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = true
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
//set_sprite(id)
message_begin(msg_one, get_user_msgid("weappickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkweapon(id)
//set_knife(id, 3)
client_cmd(id, "setinfo knifes 4")
engfunc(engfunc_emitsound, id, chan_body, g_sound_knife, 1.0, attn_norm, 0, pitch_norm)
}
}
public buy_knife4(id)
{
if (get_user_flags(id) & admin)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = true
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
//set_sprite(id)
message_begin(msg_one, get_user_msgid("weappickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkweapon(id)
//set_knife(id, 4)
client_cmd(id, "setinfo knifes 5")
engfunc(engfunc_emitsound, id, chan_body, g_sound_knife, 1.0, attn_norm, 0, pitch_norm)
}
}
public buy_knife5(id)
{
if (get_user_flags(id) & boss)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = true
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
//set_sprite(id)
message_begin(msg_one, get_user_msgid("weappickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkweapon(id)
//set_knife(id, 4)
client_cmd(id, "setinfo knifes 6")
engfunc(engfunc_emitsound, id, chan_body, g_sound_knife, 1.0, attn_norm, 0, pitch_norm)
}
}
public buy_knife6(id)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = true
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
//set_sprite(id)
message_begin(msg_one, get_user_msgid("weappickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkweapon(id)
//set_knife(id, 4)
client_cmd(id, "setinfo knifes 3")
engfunc(engfunc_emitsound, id, chan_body, g_sound_knife, 1.0, attn_norm, 0, pitch_norm)
}
public buy_knife7(id)
{
if (get_user_flags(id) & gladmin)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = true
g_has_survivoraxe[id] = false
//set_sprite(id)
message_begin(msg_one, get_user_msgid("weappickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkweapon(id)
//set_knife(id, 4)
client_cmd(id, "setinfo knifes 7")
engfunc(engfunc_emitsound, id, chan_body, g_sound_knife, 1.0, attn_norm, 0, pitch_norm)
}
}
public buy_knife_surv(id)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = true
//set_sprite(id)
message_begin(msg_one, get_user_msgid("weappickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkweapon(id)
//set_knife(id, 4)
// client_cmd(id, "setinfo knifes 6")
engfunc(engfunc_emitsound, id, chan_body, g_sound_knife, 1.0, attn_norm, 0, pitch_norm)
}
public fw_usestationary_post(entity, caller, activator, use_type)
{
if (use_type == 0 && is_user_connected(caller))
checkweapon(caller)
}
public checkweapon(id)
{
if(!zp_get_user_zombie(id))
{
if(get_user_weapon(id) == csw_knife)
{
if(g_has_axe[id])
{
set_pev(id, pev_viewmodel2, knife1_v_model)
set_pev(id, pev_weaponmodel2, knife1_p_model)
//set_pev(id, pev_gravity, 0.6)
}
else if(g_has_strong[id] )
{
set_pev(id, pev_viewmodel2, knife2_v_model)
set_pev(id, pev_weaponmodel2, knife2_p_model)
//set_pev(id, pev_gravity, 0.6)
}
else if(g_has_combat[id])
{
set_pev(id, pev_viewmodel2, knife3_v_model)
set_pev(id, pev_weaponmodel2, knife3_p_model)
//set_pev(id, pev_gravity, 0.6)
}
else if(g_has_hammer[id])
{
set_pev(id, pev_viewmodel2, knife4_v_model)
set_pev(id, pev_weaponmodel2, knife4_p_model)
//set_pev(id, pev_gravity, 0.6)
}
else if(g_has_saxe[id])
{
set_pev(id, pev_viewmodel2, knife5_v_model)
set_pev(id, pev_weaponmodel2, knife5_p_model)
}
else if(g_has_knife6[id])
{
set_pev(id, pev_viewmodel2, knife6_v_model)
set_pev(id, pev_weaponmodel2, knife6_p_model)
}
else if(g_has_knife7[id])
{
set_pev(id, pev_viewmodel2, knife7_v_model)
set_pev(id, pev_weaponmodel2, knife7_p_model)
}
else if(g_has_survivoraxe[id])
{
set_pev(id, pev_viewmodel2, knifesurv_v_model)
set_pev(id, pev_weaponmodel2, knifesurv_p_model)
//set_pev(id, pev_gravity, 0.4)
}
//else if(get_balrog9(id) || is_chainsaw(id))
//set_pev(id, pev_gravity, 0.5)
}
}
}
public fw_playerspawn_post(id)
{
if(!is_user_alive(id))
return;
//chekknife(id)
//if(g_has_survivoraxe[id])
//{
// g_has_strong[id] = false
// g_has_combat[id] = false
// g_has_hammer[id] = false
// g_has_saxe[id] = false
// g_has_survivoraxe[id] = false
// }
chekknife(id)
// set_sprite(id)
return;
}
public centity__emitsound(id, channel, const sample[], float:volume, float:attn, flags, pitch)
{
if (!is_user_connected(id))
return ham_ignored
if (zp_get_user_zombie(id))
return ham_ignored
if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if (sample[14] == 'd')
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[0], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch)
if(g_has_saxe[id])
emit_sound(id, channel, saxe_sounds[0], volume, attn, flags, pitch)
if(g_has_knife6[id])
emit_sound(id, channel, knife6_sounds[0], volume, attn, flags, pitch)
if(g_has_knife7[id])
emit_sound(id, channel, knife7_sounds[0], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[0], volume, attn, flags, pitch)
}
else if (sample[14] == 'h')
{
if (sample[17] == 'w')
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[3], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch)
if(g_has_hammer[id] )
emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch)
if(g_has_saxe[id])
emit_sound(id, channel, saxe_sounds[3], volume, attn, flags, pitch)
if(g_has_knife6[id])
emit_sound(id, channel, knife6_sounds[3], volume, attn, flags, pitch)
if(g_has_knife7[id])
emit_sound(id, channel, knife7_sounds[3], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[3], volume, attn, flags, pitch)
}
else
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_saxe[id])
emit_sound(id, channel, saxe_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_knife6[id])
emit_sound(id, channel, knife6_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_knife7[id])
emit_sound(id, channel, knife7_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[random_num(1,2)], volume, attn, flags, pitch)
}
}
else
{
if (sample[15] == 'l')
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[4], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch)
if(g_has_saxe[id])
emit_sound(id, channel, saxe_sounds[4], volume, attn, flags, pitch)
if(g_has_knife6[id])
emit_sound(id, channel, knife6_sounds[4], volume, attn, flags, pitch)
if(g_has_knife7[id])
emit_sound(id, channel, knife7_sounds[4], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[4], volume, attn, flags, pitch)
}
else
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[5], volume, attn, flags, pitch)
if(g_has_strong[id] )
emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch)
if(g_has_combat[id] )
emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch)
if(g_has_saxe[id])
emit_sound(id, channel, saxe_sounds[5], volume, attn, flags, pitch)
if(g_has_knife6[id])
emit_sound(id, channel, knife6_sounds[5], volume, attn, flags, pitch)
if(g_has_knife7[id])
emit_sound(id, channel, knife7_sounds[5], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[5], volume, attn, flags, pitch)
}
}
return ham_supercede
}
return ham_ignored
}
public fw_playerprethink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return fmres_ignored
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon == csw_knife && g_has_axe[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_axe))
set_user_gravity(id, get_pcvar_float(cvar_grav_axe)/800.0)
if ((pev(id, pev_button) & in_jump) && !(pev(id, pev_oldbuttons) & in_jump))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & fl_onground))
return fmres_ignored
if (flags & fl_waterjump)
return fmres_ignored
if (waterlvl > 1)
return fmres_ignored
new float:fvelocity[ 3 ]
pev( id , pev_velocity , fvelocity )
fvelocity[ 2 ] += 325
set_pev( id , pev_velocity , fvelocity )
set_pev(id, pev_gaitsequence, 6)
}
}
if(weapon == csw_knife && g_has_strong[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_strong))
set_user_gravity(id, get_pcvar_float(cvar_grav_strong)/800.0)
if ((pev(id, pev_button) & in_jump) && !(pev(id, pev_oldbuttons) & in_jump))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & fl_onground))
return fmres_ignored
if (flags & fl_waterjump)
return fmres_ignored
if (waterlvl > 1)
return fmres_ignored
new float:fvelocity[ 3 ]
pev( id , pev_velocity , fvelocity )
fvelocity[ 2 ] += 320
set_pev( id , pev_velocity , fvelocity )
set_pev(id, pev_gaitsequence, 6)
}
}
if(weapon == csw_knife && g_has_combat[id])
{
if ((pev(id, pev_button) & in_jump) && !(pev(id, pev_oldbuttons) & in_jump))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & fl_onground))
return fmres_ignored
if (flags & fl_waterjump)
return fmres_ignored
if (waterlvl > 1)
return fmres_ignored
new float:fvelocity[ 3 ]
pev( id , pev_velocity , fvelocity )
fvelocity[ 2 ] += 320
set_pev( id , pev_velocity , fvelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id,get_pcvar_float(cvar_speed_combat))
set_user_gravity(id, get_pcvar_float(cvar_grav_combat)/800.0)
}
if (weapon == csw_knife && g_has_hammer[id])
{
if ((pev(id, pev_button) & in_jump) && !(pev(id, pev_oldbuttons) & in_jump))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & fl_onground))
return fmres_ignored
if (flags & fl_waterjump)
return fmres_ignored
if (waterlvl > 1)
return fmres_ignored
new float:fvelocity[ 3 ]
pev( id , pev_velocity , fvelocity )
fvelocity[ 2 ] += 345
set_pev( id , pev_velocity , fvelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_hammer))
set_user_gravity(id, get_pcvar_float(cvar_grav_hammer)/800.0)
}
if (weapon == csw_knife && g_has_saxe[id])
{
if ((pev(id, pev_button) & in_jump) && !(pev(id, pev_oldbuttons) & in_jump))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & fl_onground))
return fmres_ignored
if (flags & fl_waterjump)
return fmres_ignored
if (waterlvl > 1)
return fmres_ignored
new float:fvelocity[ 3 ]
pev( id , pev_velocity , fvelocity )
fvelocity[ 2 ] += 345
set_pev( id , pev_velocity , fvelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_saxe))
set_user_gravity(id, get_pcvar_float(cvar_grav_saxe)/800.0)
}
if (weapon == csw_knife && g_has_knife6[id])
{
if ((pev(id, pev_button) & in_jump) && !(pev(id, pev_oldbuttons) & in_jump))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & fl_onground))
return fmres_ignored
if (flags & fl_waterjump)
return fmres_ignored
if (waterlvl > 1)
return fmres_ignored
new float:fvelocity[ 3 ]
pev( id , pev_velocity , fvelocity )
fvelocity[ 2 ] += 345
set_pev( id , pev_velocity , fvelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_knife6))
set_user_gravity(id, get_pcvar_float(cvar_grav_knife6)/800.0)
}
if (weapon == csw_knife && g_has_knife7[id])
{
if ((pev(id, pev_button) & in_jump) && !(pev(id, pev_oldbuttons) & in_jump))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & fl_onground))
return fmres_ignored
if (flags & fl_waterjump)
return fmres_ignored
if (waterlvl > 1)
return fmres_ignored
new float:fvelocity[ 3 ]
pev( id , pev_velocity , fvelocity )
fvelocity[ 2 ] += 345
set_pev( id , pev_velocity , fvelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_knife7))
set_user_gravity(id, get_pcvar_float(cvar_grav_knife7)/800.0)
}
if(weapon == csw_knife && g_has_survivoraxe[id])
{
if ((pev(id, pev_button) & in_jump) && !(pev(id, pev_oldbuttons) & in_jump))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & fl_onground))
return fmres_ignored
if (flags & fl_waterjump)
return fmres_ignored
if (waterlvl > 1)
return fmres_ignored
new float:fvelocity[ 3 ]
pev( id , pev_velocity , fvelocity )
fvelocity[ 2 ] += 357
set_pev( id , pev_velocity , fvelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_surv))
set_user_gravity(id, get_pcvar_float(cvar_grav_surv)/800.0)
}
return fmres_ignored
}
public fw_takedamage(victim, inflictor, attacker, float:damage, _type)
{
if(!is_user_connected(attacker))
return ham_ignored
if(zp_get_user_zombie(attacker))
return ham_ignored
if(get_user_weapon(attacker) == csw_knife)
{
if (g_has_axe[attacker])
{
if(zp_is_nemesis_round())
sethamparamfloat(4, damage * get_pcvar_float(cvar_damage_axe_nemesis))
else
sethamparamfloat(4, damage * get_pcvar_float(cvar_damage_axe))
new float:vec[3];
new float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_axe);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_strong[attacker])
{
sethamparamfloat(4, damage * get_pcvar_float(cvar_damage_strong))
new float:vec[3];
new float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_strong);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_combat[attacker])
{
sethamparamfloat(4, damage * get_pcvar_float(cvar_damage_combat))
new float:vec[3];
new float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_combat);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_hammer[attacker])
{
sethamparamfloat(4, damage * get_pcvar_float(cvar_damage_hammer))
new float:vec[3];
new float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_hammer);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_saxe[attacker])
{
sethamparamfloat(4, damage * get_pcvar_float(cvar_damage_saxe))
new float:vec[3];
new float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_saxe);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + task_fburn ) )
{
g_burning_duration[ victim ] += fire_duration * 5
set_task( 0.2, "ctask__burningflame", victim + task_fburn, _, _, "b" )
}
}
else if (g_has_knife6[attacker])
{
sethamparamfloat(4, damage * get_pcvar_float(cvar_damage_knife6))
new float:vec[3];
new float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_knife6);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_knife7[attacker])
{
sethamparamfloat(4, damage * get_pcvar_float(cvar_damage_knife7))
new float:vec[3];
new float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_saxe);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + task_fburn1 ) )
{
g_burning_duration1[ victim ] += fire_duration1 * 5
set_task( 0.2, "ctask__burningflame1", victim + task_fburn1, _, _, "b" )
}
}
else if(g_has_survivoraxe[attacker])
{
sethamparamfloat(4, damage * get_pcvar_float(cvar_damage_surv))
new float:vec[3];
new float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_surv);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
more_blood(victim)
}
return ham_ignored
}
public message_deathmsg(msg_id, msg_dest, id)
{
static sztruncatedweapon[33], iattacker, ivictim
get_msg_arg_string(4, sztruncatedweapon, charsmax(sztruncatedweapon))
iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)
if(!is_user_connected(iattacker) || iattacker == ivictim)
return plugin_continue
if (!zp_get_user_zombie(iattacker))
{
if(equal(sztruncatedweapon, "knife") && get_user_weapon(iattacker) == csw_knife)
{
if(g_has_axe[iattacker])
set_msg_arg_string(4, "axe")
}
if(equal(sztruncatedweapon, "knife") && get_user_weapon(iattacker) == csw_knife)
{
if(g_has_strong[iattacker])
set_msg_arg_string(4, "hatchet")
}
if(equal(sztruncatedweapon, "knife") && get_user_weapon(iattacker) == csw_knife)
{
if(g_has_combat[iattacker])
set_msg_arg_string(4, "mastercombat")
}
if(equal(sztruncatedweapon, "knife") && get_user_weapon(iattacker) == csw_knife)
{
if(g_has_hammer[iattacker])
set_msg_arg_string(4, "hammer")
}
if(equal(sztruncatedweapon, "knife") && get_user_weapon(iattacker) == csw_knife)
{
if(g_has_saxe[iattacker])
set_msg_arg_string(4, "skullaxe")
}
if(equal(sztruncatedweapon, "knife") && get_user_weapon(iattacker) == csw_knife)
{
if(g_has_knife6[iattacker])
set_msg_arg_string(4, "knife6")
}
if(equal(sztruncatedweapon, "knife") && get_user_weapon(iattacker) == csw_knife)
{
if(g_has_knife7[iattacker])
set_msg_arg_string(4, "knife7")
}
if(equal(sztruncatedweapon, "knife") && get_user_weapon(iattacker) == csw_knife)
{
if(g_has_survivoraxe[iattacker])
set_msg_arg_string(4, "survivoraxe")
}
if(equal(sztruncatedweapon, "knife") && get_user_weapon(iattacker) == csw_knife)
{
if(!g_has_axe[iattacker] && !g_has_strong[iattacker] && !g_has_combat[iattacker] && !g_has_hammer[iattacker] && !zp_get_user_zombie(iattacker))
set_msg_arg_string(4, "knife")
}
}
if (zp_get_user_zombie(iattacker))
{
if(equal(sztruncatedweapon, "knife") && get_user_weapon(iattacker) == csw_knife)
{
if(g_has_axe[iattacker] || g_has_strong[iattacker] || g_has_combat[iattacker] || g_has_hammer[iattacker])
set_msg_arg_string(4, "claws")
}
}
return plugin_continue
}
stock create_velocity_vector(victim,attacker,float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;
new float:vicorigin[3];
new float:attorigin[3];
pev(victim, pev_origin , vicorigin);
pev(attacker, pev_origin , attorigin);
new float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
if (g_has_axe[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_axe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_axe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_strong[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_combat[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_hammer[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_saxe[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_saxe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_saxe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_knife6[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_knife6) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_knife6) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_knife7[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_knife7) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_knife7) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if(g_has_survivoraxe[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);
return 1;
}
stock fm_set_user_maxspeed(index, float:speed = -1.0)
{
engfunc(engfunc_setclientmaxspeed, index, speed);
set_pev(index, pev_maxspeed, speed);
return 1;
}
more_blood(id)
{
static iorigin[3]
get_user_origin(id, iorigin)
message_begin(msg_pvs, svc_tempentity, iorigin)
write_byte(te_bloodstream)
write_coord(iorigin[0])
write_coord(iorigin[1])
write_coord(iorigin[2]+10)
write_coord(random_num(-360, 360))
write_coord(random_num(-360, 360))
write_coord(-10)
write_byte(70)
write_byte(random_num(50, 100))
message_end()
for (new j = 0; j < 4; j++)
{
message_begin(msg_pvs, svc_tempentity, iorigin)
write_byte(te_worlddecal)
write_coord(iorigin[0]+random_num(-100, 100))
write_coord(iorigin[1]+random_num(-100, 100))
write_coord(iorigin[2]-36)
write_byte(random_num(190, 197))
message_end()
}
}
public sprite(const player, const string_msg[], byte_1, byte_2, byte_3, byte_4, byte_5, byte_6, byte_7, byte_8)
{
message_begin( msg_one, get_user_msgid("weaponlist"), .player = player );
{
write_string(string_msg);
write_byte(byte_1);
write_byte(byte_2);
write_byte(byte_3);
write_byte(byte_4);
write_byte(byte_5);
write_byte(byte_6);
write_byte(byte_7);
write_byte(byte_8);
}
message_end();
}
/*public set_sprite(id)
{
if(!is_user_alive(id))
{
return;
}
if(zp_get_user_zombie(id))
{
sprite(id, "weapon_knife", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_axe[id])
{
sprite(id, "zm_knife_axe", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_strong[id])
{
sprite(id, "zm_knife_strong", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_combat[id])
{
sprite(id, "zm_knife_combat", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_hammer[id])
{
sprite(id, "zm_knife_hammer", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_survivoraxe[id])
{
sprite(id, "zm_knife_axe", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
}*/
stock chekknife(id)
{
new str[3]
get_user_info(id, "knifes", str, charsmax(str))
switch(str[0])
{
case '1':
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
}
case '2':
{
g_has_axe[id] = false
g_has_strong[id] = true
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
}
case '3':
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = true
g_has_knife7[id] = false
}
case '4':
{
if(get_user_flags(id) & vip)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = true
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
}
else random_num(buy_knife1(id) , buy_knife2(id))
}
case '5':
{
if(get_user_flags(id) & admin)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = true
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
}
else random_num(buy_knife1(id) , buy_knife2(id))
}
case '6':
{
if(get_user_flags(id) & boss)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = true
g_has_knife6[id] = false
g_has_knife7[id] = false
}
else random_num(buy_knife1(id) , buy_knife2(id))
}
case '7':
{
if(get_user_flags(id) & gladmin)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = true
}
else random_num(buy_knife1(id) , buy_knife2(id))
}
}
g_has_survivoraxe[id] = false
}
public ctask__burningflame( taskid )
{
// get player origin and flags
static origin[3], flags
get_user_origin(id_fburn, origin)
flags = pev(id_fburn, pev_flags)
// madness mode - in water - burning stopped
if ((flags & fl_inwater) || g_burning_duration[id_fburn] < 1 || g_froundend || !is_user_alive(id_fburn))
{
// smoke sprite
message_begin(msg_pvs, svc_tempentity, origin)
write_byte(te_smoke) // te id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]-50) // z
write_short(g_smokespr) // sprite
write_byte(random_num(15, 20)) // scale
write_byte(random_num(10, 20)) // framerate
message_end()
// task not needed anymore
remove_task(taskid)
return
}
// get player's health
static health
health = pev(id_fburn, pev_health)
// take damage from the fire
if (health - fire_damage > 0)
fm_set_user_health(id_fburn, health - fire_damage)
// flame sprite
message_begin(msg_pvs, svc_tempentity, origin)
write_byte(te_sprite) // te id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flamespr) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration[id_fburn]--
}
public ctask__burningflame1( taskid )
{
// get player origin and flags
static origin[3], flags
get_user_origin(id_fburn1, origin)
flags = pev(id_fburn1, pev_flags)
// madness mode - in water - burning stopped
if ((flags & fl_inwater) || g_burning_duration1[id_fburn1] < 1 || g_froundend || !is_user_alive(id_fburn1))
{
// smoke sprite
message_begin(msg_pvs, svc_tempentity, origin)
write_byte(te_smoke) // te id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]-50) // z
write_short(g_smokespr) // sprite
write_byte(random_num(15, 20)) // scale
write_byte(random_num(10, 20)) // framerate
message_end()
// task not needed anymore
remove_task(taskid)
return
}
// get player's health
static health
health = pev(id_fburn1, pev_health)
// take damage from the fire
if (health - fire_damage1 > 0)
fm_set_user_health(id_fburn1, health - fire_damage1)
// flame sprite
message_begin(msg_pvs, svc_tempentity, origin)
write_byte(te_sprite) // te id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flamespr1) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration1[id_fburn1]--
}
stock fm_set_user_health( index, health )
health > 0 ? Set_pev(index, pev_health, float(health)) : Dllfunc(dllfunc_clientkill, index)
stock chatcolor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!team", "^3")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(msg_one_unreliable, get_user_msgid("saytext"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
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totally worked <3 , thank you ;)
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