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[CSGO] Disabling jumps in startzones (bhop-server)


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MiyuMiyu
Junior Member
Join Date: Dec 2016
Location: Israel
Old 01-15-2017 , 08:03   [CSGO] Disabling jumps in startzones (bhop-server)
Reply With Quote #1

Hello, I've been using Dr.Api's timer so far which is built on Zipcore's.
I have noticed that Zipcore had a plugin named timer-mapzones_startzone_nojump while Dr.Api did not.

Basically it seems that all the plugin does is to check if the player stand inside a zone such as a start, end or bonus zone, and if he is and he also jump inside the zone, the plugin will set his velocity immediately to 120 velocity.

I've put that plugin into Dr.api's timer and it doesn't seem to work.

Anyone has some idea on how to disable prejumps in zones? :/
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YoloMySolo
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Join Date: Jan 2016
Location: Mum's Basement
Old 01-15-2017 , 15:13   Re: [CSGO] Disabling jumps in startzones (bhop-server)
Reply With Quote #2

Find another timer, drapis timer is riddled with problems
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MiyuMiyu
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Join Date: Dec 2016
Location: Israel
Old 01-16-2017 , 04:16   Re: [CSGO] Disabling jumps in startzones (bhop-server)
Reply With Quote #3

Quote:
Originally Posted by YoloMySolo View Post
Find another timer, drapis timer is riddled with problems
I haven't really ran into major problems, most of them I just fixed by myself..
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Bchewy
AlliedModders Donor
Join Date: Nov 2014
Old 01-16-2017 , 04:26   Re: [CSGO] Disabling jumps in startzones (bhop-server)
Reply With Quote #4

Quote:
Originally Posted by YoloMySolo View Post
Find another timer, drapis timer is riddled with problems
+1
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MiyuMiyu
Junior Member
Join Date: Dec 2016
Location: Israel
Old 01-16-2017 , 10:24   Re: [CSGO] Disabling jumps in startzones (bhop-server)
Reply With Quote #5

This isn't quite helpful.. I'm not changing the timer with all the effort I put into this one.
All I need to know is what to do with this exact problem that I have
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YoloMySolo
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Join Date: Jan 2016
Location: Mum's Basement
Old 01-16-2017 , 15:36   Re: [CSGO] Disabling jumps in startzones (bhop-server)
Reply With Quote #6

Once you fix this problem more will come. Would rather use a stop watch then use this timer again
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 01-16-2017 , 15:56   Re: [CSGO] Disabling jumps in startzones (bhop-server)
Reply With Quote #7

I personally limit max speed in start zones compaired to blocking jump.

1. Client prediction makes blocking jump horrible
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 01-16-2017 , 16:18   Re: [CSGO] Disabling jumps in startzones (bhop-server)
Reply With Quote #8

Quote:
Originally Posted by YoloMySolo View Post
Once you fix this problem more will come. Would rather use a stop watch then use this timer again
I know this isn't what OP is asking, but I couldn't agree with this more.

I had also invested lots of time into this timer, and I now regret every minute of it. The thing is an overbloated, exploitable mess. I can't even count on one hand how many critical exploits I know in this damn thing, a year later and I still haven't fixed all of the problems, nor I care to. You're better off with... any other timer.
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Last edited by sneaK; 01-16-2017 at 16:18.
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YoloMySolo
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Join Date: Jan 2016
Location: Mum's Basement
Old 01-16-2017 , 17:11   Re: [CSGO] Disabling jumps in startzones (bhop-server)
Reply With Quote #9

Quote:
Originally Posted by blackhawk74 View Post
I had also invested lots of time into this timer, and I now regret every minute of it. The thing is an overbloated, exploitable mess. I can't even count on one hand how many critical exploits I know in this damn thing, a year later and I still haven't fixed all of the problems, nor I care to. You're better off with... any other timer.
Ive tried to fix all the problems but once you think they are all gone, more appear. Just trying to save others the hassle and just move to a different timer while they are still ahead
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MiyuMiyu
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Join Date: Dec 2016
Location: Israel
Old 01-17-2017 , 04:18   Re: [CSGO] Disabling jumps in startzones (bhop-server)
Reply With Quote #10

Quote:
Originally Posted by blackhawk74 View Post
I know this isn't what OP is asking, but I couldn't agree with this more.

I had also invested lots of time into this timer, and I now regret every minute of it. The thing is an overbloated, exploitable mess. I can't even count on one hand how many critical exploits I know in this damn thing, a year later and I still haven't fixed all of the problems, nor I care to. You're better off with... any other timer.
Sadly there isn't any other time that can suit my needs. It's basically just this one :/
What are the other problems you have ran into?
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