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CounterStrike:Source - Beta


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zeroibis
Veteran Member
Join Date: Jun 2007
Old 05-20-2010 , 12:38   Re: CounterStrike:Source - Beta
Reply With Quote #71

Quote:
Originally Posted by Kigen View Post
But anyhow, it appears SM is broken after the update they did yesterday (5/11/10).
This is bad, if Kigen can not get it working and/or Kigen's anti hack is not updated for the beta hackers will take over the world!
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psychonic

BAFFLED
Join Date: May 2008
Old 05-20-2010 , 13:04   Re: CounterStrike:Source - Beta
Reply With Quote #72

Quote:
Originally Posted by zeroibis View Post
This is bad, if Kigen can not get it working and/or Kigen's anti hack is not updated for the beta hackers will take over the world!
The update yesterday did not cause any further breakage. He just wasn't fully up to date.
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shady2k2
Member
Join Date: Oct 2009
Old 05-20-2010 , 13:51   Re: CounterStrike:Source - Beta
Reply With Quote #73

I didn't get MM running on the new css-beta server on linux

someone help?
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Kigen
BANNED
Join Date: Feb 2008
Old 05-20-2010 , 23:37   Re: CounterStrike:Source - Beta
Reply With Quote #74

I got things fixed with MM:S and SourceMod.

Right now I am running two CS:S Beta servers.

174.37.90.168:27015 - 24/7 Office
174.37.90.169:27015 - 24/7 Dust2
Kigen is offline
-.-Owned Myself-.-
Member
Join Date: Jul 2008
Old 05-21-2010 , 12:44   Re: CounterStrike:Source - Beta
Reply With Quote #75

There are some new events too:

Code:
"cstrikeevents"
{
    "player_death"                // a game event, name may be 32 characters long
    {
        // this extents the original player_death by a new fields
        "userid"    "short"       // user ID who died                
        "attacker"    "short"         // user ID who killed
        "weapon"    "string"     // weapon name killer used 
        "headshot"    "bool"        // singals a headshot
        "dominated"    "short"        // did killer dominate victim with this kill
        "revenge"    "short"        // did killer get revenge on victim with this kill
    }

    "player_hurt"
    {
        "userid"    "short"       // player index who was hurt
        "attacker"    "short"         // player index who attacked
        "health"    "byte"        // remaining health points
        "armor"        "byte"        // remaining armor points
        "weapon"    "string"    // weapon name attacker used, if not the world
        "dmg_health"    "byte"    // damage done to health
        "dmg_armor"    "byte"        // damage done to armor
        "hitgroup"    "byte"        // hitgroup that was damaged
    }

    "bomb_beginplant"
    {
        "userid"    "short"        // player who is planting the bomb
        "site"        "short"        // bombsite index
    }

    "bomb_abortplant"
    {
        "userid"    "short"        // player who is planting the bomb
        "site"        "short"        // bombsite index
    }

    "bomb_planted"
    {
        "userid"    "short"        // player who planted the bomb
        "site"        "short"        // bombsite index
        "posx"        "short"        // position x
        "posy"        "short"        // position y
    }
    
    "bomb_defused"
    {
        "userid"    "short"        // player who defused the bomb
        "site"        "short"        // bombsite index
    }
    
    "bomb_exploded"
    {
        "userid"    "short"        // player who planted the bomb
        "site"        "short"        // bombsite index
    }
    
    "bomb_dropped"
    {
        "userid"    "short"        // player who dropped the bomb
    }
    
    "bomb_pickup"
    {
        "userid"    "short"        // player who picked up the bomb
    }

    "bomb_begindefuse"
    {
        "userid"    "short"        // player who is defusing
        "haskit"    "bool"
    }

    "bomb_abortdefuse"
    {
        "userid"    "short"        // player who was defusing
    }

    "hostage_follows"
    {
        "userid"    "short"        // player who touched the hostage
        "hostage"    "short"        // hostage entity index
    }
    
    "hostage_hurt"
    {
        "userid"    "short"        // player who hurt the hostage
        "hostage"    "short"        // hostage entity index
    }
    
    "hostage_killed"
    {
        "userid"    "short"        // player who killed the hostage
        "hostage"    "short"        // hostage entity index
    }
    
    "hostage_rescued"
    {
        "userid"    "short"        // player who rescued the hostage
        "hostage"    "short"        // hostage entity index
        "site"        "short"        // rescue site index
    }

    "hostage_stops_following"
    {
        "userid"    "short"        // player who rescued the hostage
        "hostage"    "short"        // hostage entity index
    }

    "hostage_rescued_all"
    {
    }

    "hostage_call_for_help"
    {
        "hostage"    "short"        // hostage entity index
    }
    
    "vip_escaped"
    {
        "userid"    "short"        // player who was the VIP
    }

    "vip_killed"
    {
        "userid"        "short"        // player who was the VIP
        "attacker"    "short"         // user ID who killed the VIP
    }

    "player_radio"
    {
        "userid"    "short"
        "slot"        "short"
    }

    "bomb_beep"
    {
        "entindex"    "long"        // c4 entity
    }

    "weapon_fire"
    {
        "userid"    "short"
        "weapon"    "string"     // weapon name used
    }

    "weapon_fire_on_empty"
    {
        "userid"    "short"
        "weapon"    "string"     // weapon name used
    }

    "weapon_reload"
    {
        "userid"    "short"
    }

    "weapon_zoom"
    {
        "userid"    "short"
    }

    "item_pickup"
    {
        "userid"    "short"
        "item"        "string"    // either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'
    }

    "grenade_bounce"
    {
        "userid"    "short"
    }

    "hegrenade_detonate"
    {
        "userid"    "short"
            "x"        "float"
            "y"        "float"
            "z"        "float"
    }

    "flashbang_detonate"
    {
        "userid"    "short"
            "x"        "float"
            "y"        "float"
            "z"        "float"
    }

    "smokegrenade_detonate"
    {
        "userid"    "short"
            "x"        "float"
            "y"        "float"
            "z"        "float"
    }

    "bullet_impact"
    {
        "userid"    "short"
        "x"        "float"
        "y"        "float"
        "z"        "float"
    }

    "player_footstep"
    {
        "userid"    "short"
    }

    "player_jump"
    {
        "userid"    "short"
    }

    "player_blind"
    {
        "userid"    "short"
    }

    "player_falldamage"
    {
        "userid"    "short"
        "damage"    "float"
    }

    "door_moving"
    {
        "entindex"    "long"
        "userid"        "short"
    }

    "round_freeze_end"
    {
    }

    "nav_blocked"
    {
        "area"        "long"
        "blocked"    "bool"
    }

    "nav_generate"
    {
    }
    
    "player_stats_updated"
    {
        "forceupload"    "bool"
    }
    
    "spec_target_updated"
    {
    }
    
    "cs_win_panel_round"
    {
        "show_timer_defend"    "bool"
        "show_timer_attack"    "bool"
        "timer_time"        "short"
        
        "final_event"        "byte"        //define in cs_gamerules.h
        
        "funfact_token"        "string"
        "funfact_player"    "short"
        "funfact_data1"        "long"
        "funfact_data2"        "long"
        "funfact_data3"        "long"
    }
    
    "cs_win_panel_match"            
    {        
        "t_score"                        "short"
        "ct_score"                        "short"        
        "t_kd"                            "float"
        "ct_kd"                            "float"        
        "t_objectives_done"                "short"
        "ct_objectives_done"            "short"        
        "t_money_earned"                "long"
        "ct_money_earned"                "long"
    }
    
    "show_freezepanel"
    {
        "killer"    "short"        // entindex of the killer entity
    }

    "hide_freezepanel"
    {
    }

    "freezecam_started"
    {
    }
    
    "player_avenged_teammate"
    {
        "avenger_id"            "short"
        "avenged_player_id"        "short"
    }
    
    "achievement_earned"
    {
        "player"    "byte"        // entindex of the player
        "achievement"    "short"        // achievement ID
    }
    
    "achievement_earned_local"
    {        
        "achievement"    "short"        // achievement ID
    }
    
    "match_end_conditions"
    {
        "frags"            "long"
        "max_rounds"    "long"
        "win_rounds"    "long"
        "time"            "long"
    }
    
    "round_mvp"
    {
        "userid"        "short"
    }
    
    "player_decal"
    {
        "userid"    "short"
    }
    
    "teamplay_round_start"            // round restart
    {
        "full_reset"    "bool"        // is this a full reset of the map
    }
}
Seems to be a spray event i've never seen before (player_decal) and a few others towards the end.

This is the whole modevents.res
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 05-21-2010 , 13:16   Re: CounterStrike:Source - Beta
Reply With Quote #76

Maybe the decal event is there so they can remove decals since they arent working at the moment.

Team colors in chat are showing up as light green
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psychonic

BAFFLED
Join Date: May 2008
Old 05-21-2010 , 13:40   Re: CounterStrike:Source - Beta
Reply With Quote #77

Quote:
Originally Posted by DontWannaName View Post
Maybe the decal event is there so they can remove decals since they arent working at the moment.

Team colors in chat are showing up as light green
That sounds like you or someone else is using SayText or TextMsg (PrintToChat) instead of SayText2, possibly from not detecting "cstrike_beta" as cstrike.
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bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 05-21-2010 , 15:07   Re: CounterStrike:Source - Beta
Reply With Quote #78

@ -.-Owned Myself-.-:

Ooo very interesting to see those new events. Some will help me when writing some plugins Thanks for the share.
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 05-21-2010 , 19:29   Re: CounterStrike:Source - Beta
Reply With Quote #79

The new events look promising, very exciting!
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 05-21-2010 , 20:46   Re: CounterStrike:Source - Beta
Reply With Quote #80

Quote:
Originally Posted by psychonic View Post
That sounds like you or someone else is using SayText or TextMsg (PrintToChat) instead of SayText2, possibly from not detecting "cstrike_beta" as cstrike.
Using ads mysql, changed game name to cstrike_beta. Team ads work in TF2. It doesnt show {TEAM} in chat, just light green instead.
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