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[CSGO/ANY]HexProps (Spawn models/props!)


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Papero
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Join Date: Aug 2016
Location: Italy
Old 06-17-2018 , 06:10   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #31

Probabli that event doesn't exist on DOD's I'm gonna try replacing it with the corresponding ones of DOD's (& CSS?)
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mewbie222
Senior Member
Join Date: May 2018
Old 06-17-2018 , 06:40   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #32

Quote:
Originally Posted by Papero View Post
Probabli that event doesn't exist on DOD's I'm gonna try replacing it with the corresponding ones of DOD's (& CSS?)
I wrote above that I had disabled the start of the round in the plugin "Hide and Seek" [SM] Native "HookEvent" reported: Game event "round_poststart" does not exist.
Because of this, many plug-ins do not work, which start to work and rely on the function of the beginning of the round (map). My plug-in has its own function of beginning the round https://pastebin.com/rvC13cBZ probably line 140.
So rewriting the plugin for the sake of my game and this plugin probably is not worth it. But for a normal game (standard), see for yourself. Sorry and Thanks .

The same error with another similar plugin, Block Passes, which works with models .. I can try to find out which function in the plugin activates the hide-and-seek plugin. But I do not know whether it will work.
And so I'll try to test your plug-in on a standard server - with the capture of flags and so on. But probably not now, I'm trying to Russify the plugin )
I study programming in SM.
ps there are very few people who write plug-ins for DODs. So only because of this I decided to retire from the topic.
Sorry for bad english
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But with a DOD:s standard error of the server where the capture flags :
Quote:
L 06/17/2018 - 14:57:12: SourceMod error session started
L 06/17/2018 - 14:57:12: Info (map "dod_donner") (file "errors_20180617.log")
L 06/17/2018 - 14:57:12: [SM] Native "HookEvent" reported: Game event "round_poststart" does not exist
L 06/17/2018 - 14:57:12: [SM] Displaying call stack trace for plugin "hexprops.smx":
L 06/17/2018 - 14:57:12: [SM] [0] Line 57, hexprops.sp::OnPluginStart()

Last edited by mewbie222; 06-17-2018 at 10:43.
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mewbie222
Senior Member
Join Date: May 2018
Old 06-29-2018 , 16:37   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #33

Quote:
Originally Posted by Papero View Post
Probabli that event doesn't exist on DOD's I'm gonna try replacing it with the corresponding ones of DOD's (& CSS?)
Thank you, we will wait .. I realized why some plug-ins for CSS do not start in DODs.. Just in the CSS hooks start of the round is such a round_start, and in the DODs this is such a dod_round_start. Here are all the hooks for DODs: https://wiki.alliedmods.net/Day_of_D..._Source_Events . In the future, this information will come in handy.
Maybe you want to finish your plugin and DODs.
Thank you in advance !!
Added:
by the way began to look for this "round_poststart" in the CSS, and did not find it. It's just not clear what is the event in the CSS, so you can replace it for DODs. But here https://wiki.alliedmods.net/Counter-..._Source_Events, also it did not find it .. Probably your plugin for CSGO only.It's a thousand pities!


Sorry for bad english

Last edited by mewbie222; 06-29-2018 at 17:57.
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Papero
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Join Date: Aug 2016
Location: Italy
Old 07-19-2018 , 15:15   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #34

I've added more round_start events round for dod and in General all source games:
https://github.com/Hexer10/HexProps/releases/tag/1.53
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alex123pavlov
Member
Join Date: Jun 2018
Location: Moscow
Old 07-19-2018 , 21:17   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #35

Quote:
Originally Posted by Papero View Post
I've added more round_start events round for dod and in General all source games:
https://github.com/Hexer10/HexProps/releases/tag/1.53
Doesn't work for CSS, even the menu doesn't open
Code:
L 07/20/2018 - 04:16:15: [SM] Exception reported: Game event "round_poststart" does not exist
L 07/20/2018 - 04:16:15: [SM] Blaming: hexprops.smx
L 07/20/2018 - 04:16:15: [SM] Call stack trace:
L 07/20/2018 - 04:16:15: [SM]   [0] HookEvent
L 07/20/2018 - 04:16:15: [SM]   [1] Line 60, hexprops.sp::OnPluginStart
L 07/20/2018 - 04:16:15: [SM] Unable to load plugin "hexprops.smx": Error detected in plugin startup (see error logs)
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eyal282
Veteran Member
Join Date: Aug 2011
Old 04-09-2019 , 08:58   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #36

PrintToChatAll("%d | %d", iEnt, i);

What on earth is this thing spamming my chat whenever E is held?

Also, PLEASE allow a feature that allows me to move spawned props only, rather than props the map itself made.
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Last edited by eyal282; 04-09-2019 at 09:01.
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aykocity
Member
Join Date: Sep 2017
Old 04-09-2019 , 13:15   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #37

dont work

Quote:
L 07/20/2018 - 04:16:15: [SM] Exception reported: Game event "round_poststart" does not exist
L 07/20/2018 - 04:16:15: [SM] Blaming: hexprops.smx
L 07/20/2018 - 04:16:15: [SM] Call stack trace:
L 07/20/2018 - 04:16:15: [SM] [0] HookEvent
L 07/20/2018 - 04:16:15: [SM] [1] Line 60, hexprops.sp::OnPluginStart
L 07/20/2018 - 04:16:15: [SM] Unable to load plugin "hexprops.smx": Error detected in plugin startup (see error logs)
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HelpMePlease
Junior Member
Join Date: Mar 2018
Old 02-26-2020 , 11:15   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #38

[SM] Exception reported: Invalid index 1 (count: 0)
L 02/26/2020 - 1817: [SM] Blaming: hexprops.smx
L 02/26/2020 - 1817: [SM] Call stack trace:
L 02/26/2020 - 1817: [SM] [0] ArrayList.Erase
L 02/26/2020 - 1817: [SM] [1] Line 847, hexprops.sp::RemoveProp
L 02/26/2020 - 1817: [SM] [2] Line 323, hexprops.sp::Handler_Main

I need help, This plugin don't save delete props
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StealtHack
Member
Join Date: Jun 2013
Location: The Netherlands
Old 06-28-2020 , 22:15   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #39

Cool plugin. Most menu functions work fine in TF2. However, attempting to move a prop will result in a server crash unfortunately.
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Gizzy
Junior Member
Join Date: Jul 2020
Old 07-10-2020 , 11:14   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #40

Hey guys! Can I have a question? How could i disable only admin in the script? And there is an other question, how can I change that props get Physics already without turn it on from the menu? Please help me!

Last edited by Gizzy; 07-10-2020 at 11:29.
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