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[TF2] Be the Robot (1.3, December 22 2012)


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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 02-06-2014 , 15:48   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #551

That 1.5.3 snapshot might be unstable, or something; 1.5.2 works fine for me. If it's not that, and you're on Linux (or even Windows, maybe), see if Accelerator can help to determine the cause of the crash.
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FlaminSarge
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Join Date: Jul 2010
Old 02-10-2014 , 05:05   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #552

Can I request a BeTheRobro addon (and by that I mean a separate plugin go do it now)? You can make it make beeping noises (or that one unused player radar pulse sound).
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Last edited by FlaminSarge; 02-10-2014 at 05:37.
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4bdul
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Join Date: Dec 2011
Location: United Kingdom
Old 02-11-2014 , 18:24   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #553

I've disabled this plugin temporarily due to an exploit,

Equip 'charge n targe' > Spawn > type !robot twice > Change class (such as medic) > You will have the 'charge n targe' equipped.

This can be done for more than just the 'charge n targe'.

A fix would be appreciated!
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Last edited by 4bdul; 02-11-2014 at 19:52.
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MasterOfTheXP
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Join Date: Aug 2011
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Old 02-11-2014 , 18:44   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #554

Quote:
Originally Posted by 4bdul View Post
Equip 'charge n targe' > Spawn > type !robot twice > Change class (such as medic) > You will have the 'charge n targe' equipped.
I'm not able to reproduce this bug following your instructions. Perhaps it's another plugin that you're running that has to do with wearables or respawning?

I suspect that it could be caused by changing the sm_betherobot_wearables cvars in a way...but I did changed mine as well, and still couldn't get this exploit to work.
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goodBEan
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Join Date: Jul 2010
Location: St. Louis Mo USA
Old 02-22-2014 , 20:54   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #555

I have a request for a feature or whatever. I use this plugin so admins can make themselves known and stand out. The thing is that I would have to put in the robot command every time I get back in the server or change map. I would the plugin to remember my robot preference and set it for me every time I connect.


Also a few cosmetic items have a weird glitch that screw things up when you are in robot form. My theory is that the robot models don't have the same skeleton as the regular models, so the cosmetic items that attach to the right bones properly. I think we should get a list going. That way a new feature would warn you if you have a glitchy item.

Last edited by goodBEan; 02-22-2014 at 20:55.
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KniL
Senior Member
Join Date: Jun 2012
Old 02-24-2014 , 03:25   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #556

Hi,
I want to make that only the BLU team get a robot model by default when they join.
It's that possible?
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CapITanJAC
AlliedModders Donor
Join Date: Aug 2012
Location: U.S.A
Old 03-12-2014 , 15:16   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #557

Quote:
Originally Posted by KniL View Post
Hi,
I want to make that only the BLU team get a robot model by default when they join.
It's that possible?
This plugin is HERE and it also has other commands, like resize you can always can change it on overrides. sm_small and sm_giant.
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Last edited by CapITanJAC; 03-12-2014 at 15:17.
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MasterOfTheXP
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Join Date: Aug 2011
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Old 03-12-2014 , 17:06   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #558

Deleting/blanking out posts is naughty. in case anyone else has the same problem:
Quote:
Originally Posted by DAMNmoman
Sorry guys, i'm going to set a group of people who can use bethesentrybuster but i got some problems.
I've set "sm_buster" "o" in my admin_overrides.cfg but the people with flag "o" still can't use the command "sm_buster".

Can anyone help me?
The only overrides for Be the Sentry Buster are bethebuster and bethebuster_admin. Trying to override it with anything else will pretty much break it.
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totoraven
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Join Date: May 2013
Old 03-13-2014 , 21:11   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #559

Could not load plugin betherobotsentrybuster.smx could not find file "betherobot"

Well I already installed the be the robot plugin so whats wrong with my buster plugin?
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MasterOfTheXP
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Old 03-13-2014 , 21:38   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #560

Have you loaded the base plugin...?
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