Raised This Month: $51 Target: $400
 12% 

[TF2] Be the Robot (1.3, December 22 2012)


Post New Thread Reply   
 
Thread Tools Display Modes
Mitchell
~lick~
Join Date: Mar 2010
Old 08-27-2012 , 00:18   Re: [TF2] Be the Robot 1.1
Reply With Quote #151

Quote:
Originally Posted by bowserkoopa View Post
Well, a heads-up: if you ever want to host a game, never do it with Darkstar LLC. They do not allow you to upload dll and exe files (for very good reasons). Still, as a self-proclaimed 'good guy' who would never harm them, it annoys me that I can't use this mod or SourceMod at all. If any of you know of any good server rental services that allow you to use SourceMod effectively, please let me know. In the mean time, I'm going to do some hunting.

Thanks for all your help, folks. I really appreciate it.
Yes darktstar makes updating .dll's slowest as possible..
Mitchell is offline
RonanZer0
Member
Join Date: Aug 2012
Old 08-27-2012 , 11:05   Re: [TF2] Be the Robot 1.1
Reply With Quote #152

Quote:
Originally Posted by bowserkoopa View Post
Well, a heads-up: if you ever want to host a game, never do it with Darkstar LLC. They do not allow you to upload dll and exe files (for very good reasons). Still, as a self-proclaimed 'good guy' who would never harm them, it annoys me that I can't use this mod or SourceMod at all. If any of you know of any good server rental services that allow you to use SourceMod effectively, please let me know. In the mean time, I'm going to do some hunting.

Thanks for all your help, folks. I really appreciate it.
Have you tried Multiplay gameservers?: http://www.multiplaygameservers.com/
RonanZer0 is offline
josko
Member
Join Date: Dec 2008
Old 08-27-2012 , 13:28   Re: [TF2] Be the Robot 1.1
Reply With Quote #153

Yeah multiplay gameservers rocks! I'm using a tf2 Arena server right now with various plugins including this little beautiy!
josko is offline
bowserkoopa
Junior Member
Join Date: Jul 2009
Old 08-27-2012 , 16:23   Re: [TF2] Be the Robot 1.1
Reply With Quote #154

Quote:
Originally Posted by RonanZer0 View Post
Have you tried Multiplay gameservers?: http://www.multiplaygameservers.com/
NICE! Their price point is awesome. And if you guys seem to endorse them, then I'm down.

After a bit of arm twisting and threatening to leave, Darkstar installed all of the missing extension DLL and 2 EXE files that go into the scripting directory.

The biggest thing is that they don't have Linux servers. If they did, I'm sure they would have switched me over to one of those and all of this mess would have been avoided. Regardless, I have zero incentive to stay with them given that 1) their prices aren't nearly as competitive as they used to be, and 2) I lose a lot of server tweaking control if I decide to stay. Having to wait a half a day or more for a ticket response is unbearable when I can fix the issue myself in 10 minutes or less.

Thanks for the tip on mutiplayer gameservers, guys!
bowserkoopa is offline
Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 08-27-2012 , 16:40   Re: [TF2] Be the Robot 1.1
Reply With Quote #155

Quote:
Originally Posted by bowserkoopa View Post
Thanks for the tip on mutiplayer gameservers, guys!
I personally prefer branzone for renting a server, got only 1 out of 15 with them as I have the rest on a dedicated machine but I needed one server in a certain region of the US so I went with them. Never had a lick of issues and full FTP for whatever I need to do and their CP is really easy to use.
Horsedick is offline
buodd
Junior Member
Join Date: Jul 2011
Old 08-28-2012 , 13:16   Re: [TF2] Be the Robot 1.1
Reply With Quote #156

Possible to get this to work only for Admin or flagged?
Ive tried this, but i dont really know how to add it;



Overrides
{
/**
* By default, commands are registered with three pieces of information:
* 1)Command Name (for example, "csdm_enable")
* 2)Command Group Name (for example, "CSDM")
* 3)Command Level (for example, "changemap")
*
* You can override the default flags assigned to individual commands or command groups in this way.
* To override a group, use the "@" character before the name. Example:
* Examples:
* "@CSDM" "b" // Override the CSDM group to 'b' flag
* "csdm_enable" "bgi" // Override the csdm_enable command to 'bgi' flags
*
* Note that for overrides, order is important. In the above example, csdm_enable overwrites
* any setting that csdm_enable previously had.
*
* You can make a command completely public by using an empty flag string.
*/
"betherobot" "b"
}
buodd is offline
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 08-28-2012 , 13:17   Re: [TF2] Be the Robot 1.1
Reply With Quote #157

That oughta do it. Make sure you do sm_reloadadmins or restart the server.
__________________
Plugins / My Steam / TF2 Sandbox (plugin beta testing!)

Last edited by MasterOfTheXP; 08-28-2012 at 13:17.
MasterOfTheXP is offline
Huntereb
>:) (:<
Join Date: Jul 2012
Old 08-29-2012 , 16:32   Re: [TF2] Be the Robot 1.1
Reply With Quote #158

Any word on when the next update will come and what features will be included?

I forgot about the giant robots too... Anything about those?

Thanks!
Huntereb is offline
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 08-29-2012 , 21:02   Re: [TF2] Be the Robot 1.1
Reply With Quote #159

Quote:
Originally Posted by Huntereb View Post
Any word on when the next update will come and what features will be included?
So far, I've got a few bugfixes done, but nothing huge. I'd like to get Be the Buster working a bit better before I update it.
Quote:
Originally Posted by Huntereb View Post
I forgot about the giant robots too... Anything about those?
Probably going to end up adding those, too, since the Buster is already in. They shouldn't be too difficult, just a lil' TF2Items-ing.
__________________
Plugins / My Steam / TF2 Sandbox (plugin beta testing!)
MasterOfTheXP is offline
CuriousG
Senior Member
Join Date: Feb 2012
Old 08-30-2012 , 19:13   Re: [TF2] Be the Robot 1.1
Reply With Quote #160

Quote:
Originally Posted by MasterOfTheXP View Post
So far, I've got a few bugfixes done, but nothing huge. I'd like to get Be the Buster working a bit better before I update it.

Probably going to end up adding those, too, since the Buster is already in. They shouldn't be too difficult, just a lil' TF2Items-ing.
Yeah buster is pretty useless in it's current state especially when it's not a public option. You'll be lucky if you get a kill form using it.
CuriousG is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:53.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode