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Antiaim by HZeba


  
 
 
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drag1c
Junior Member
Join Date: Apr 2014
Location: Serbia, Nova Pazova
Old 04-10-2016 , 07:19   Antiaim by HZeba
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Hello,
Here is Source Code of, little old, module:
https://github.com/hzeba/antiaim
Description:
This plugin implements a system for detecting aim bots on the client side. Essentially, it sits on the server side and monitors/analyses client's moves (mouse and keyboard) and makes a decision about the usage of the aim bot on the client's side. This is done by a simple neural net which was trained using the data generated by playing counter strike with and without using a cheat. The plugin preforms relatively well with respect to the time and resources which I had to generate the training data as this was a school project. It successfuly detects FighterFX v7.2 and HEADZOT Public v2.1 but with a little less success. I haven't tested any other aim bot. Output from this plugin is a number ranging from 0 to 1 which can be thought of as a probability of the player using an aim bot. I'm not a pro so some pro moves could be missinterpreted ;) Inputs to the net are, roughly speaking, the differences between two player states (aim vector, position, ... check the source code) in two consecutive time slices. Accuracy of the net is a little over 81% but this is compensated by averaging the net's output over 10 consecutive samples. It takes no action based on the results, it just prints them on the server's console. If anyone finds this plugin useful, please use it... (copied from github/hzeba/...)

Can anyone upgrade it to latest HLSDK?
I see potential in this, because of 'neural programming'.

Thanks!
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