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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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Ejziponken
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Join Date: Apr 2008
Old 12-08-2015 , 23:02   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1821

Quote:
Originally Posted by nguyenbaodanh View Post
Link please ?
http://blog.counter-strike.net/index.php/2015/12/13288/
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TrifectaNikolai
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Join Date: Dec 2015
Old 12-08-2015 , 23:03   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1822

How do we add the new revolver into the server?
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nguyenbaodanh
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Location: HCMC, Vietnam
Old 12-08-2015 , 23:03   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1823

Ah .. i though you said this plugin updated ...
Looking for an update here
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nguyenbaodanh
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Join Date: Jun 2007
Location: HCMC, Vietnam
Old 12-09-2015 , 03:51   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1824

Any update for this plugin with the new gun ?
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Hunter6272
Senior Member
Join Date: Jun 2015
Location: Don't know
Old 12-09-2015 , 08:07   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1825

Quote:
Originally Posted by nguyenbaodanh View Post
Any update for this plugin with the new gun ?
New gun's weapon id = weapon_revolver
You can add it in your configs yourself or you can post your config here i can add for you..
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loki15
Senior Member
Join Date: Apr 2012
Location: Ukraine
Old 12-09-2015 , 08:45   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1826

Quote:
Originally Posted by Hunter6272 View Post
New gun's weapon id = weapon_revolver
You can add it in your configs yourself or you can post your config here i can add for you..
This option does not work!
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xMarch
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Join Date: Dec 2015
Old 12-09-2015 , 08:54   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1827

I think you also need to update deathmatch/weapon.sp file
add revolver weapon ID then compile deathmatch.sp
Code:
	weapons_Add(.weaponEntityName = "weapon_revolver",        .weaponName = "R8 Revolver",   .weaponType = weapons_type_Secondary, .weaponSkinTeam = CS_TEAM_NONE, .weaponDefinitionIndex = 64,   .weaponReloadTime = 3.0, .weaponPerBulletReload = 0, .weaponClipSize = 8,   .weaponOriginalClipSize = 0, .weaponAmmoMax = 8);
known values
https://steamcdn-a.akamaihd.net/apps...62eb335e86.txt
Code:
"icon display model"		"models/weapons/w_pist_revolver_icon.mdl"
				"is revolver"		"1"
				"is full auto"		"1"
				"in game price"		"850"
				"primary clip size"		"8"
				"primary reserve ammo max"		"8"
				"armor ratio"		"1.950000"
				"crosshair min distance"		"4"
				"crosshair delta distance"		"3"
				"penetration"		"2"
				"damage"		"115"
				"range modifier"		"0.940000"
				"bullets"		"1"
				"time to idle"		"1.500000"
				"idle interval"		"60"
				"flinch velocity modifier large"		"0.400000"
				"flinch velocity modifier small"		"0.400000"
				"spread"		"0.480000"
				"inaccuracy crouch"		"1.000000"
				"inaccuracy stand"		"2.000000"
				"inaccuracy jump"		"0.240000"
				"inaccuracy land"		"0.130000"
				"inaccuracy ladder"		"12.000000"
				"inaccuracy fire"		"50.000000"
				"inaccuracy move"		"6.500000"
				"max player speed"		"180"
				"cycletime"		"0.500000"
				"spread alt"		"68.000000"
				"inaccuracy crouch alt"		"5.000000"
				"inaccuracy stand alt"		"12.000000"
				"inaccuracy jump alt"		"0.320000"
				"inaccuracy land alt"		"0.150000"
				"inaccuracy ladder alt"		"35.000000"
				"inaccuracy fire alt"		"55.000000"
				"inaccuracy move alt"		"36.000000"
				"max player speed alt"		"220"
				"cycletime alt"		"0.400000"
				"recovery time crouch"		"0.700000"
				"recovery time stand"		"0.900000"
				"recoil seed"		"12345"
				"recoil angle"		"0"
				"recoil angle variance"		"40"
				"recoil magnitude"		"20"
				"recoil magnitude variance"		"0"
				"recoil angle alt"		"3"
				"recoil angle variance alt"		"50"
				"recoil magnitude alt"		"45"
				"recoil magnitude variance alt"		"6"

https://github.com/SteamDatabase/Ste...6d0f4b97a4199a
Code:
"name": "weapon_revolver",
+				"defindex": 64,
+				"item_class": "weapon_deagle",
+				"item_type_name": "Pistol",
+				"item_name": "R8 Revolver",
+				"item_description": "The R8 magnum revolver delivers a highly accurate and powerful round at the expense of a lengthy trigger-pull. Firing rapidly by fanning the hammer may be the best option when point-blank stopping power is required.",
+				"proper_name": false,
+				"item_quality": 0,
+				"image_inventory": "econ/weapons/base_weapons/weapon_revolver",
+				"min_ilevel": 1,
+				"max_ilevel": 1,
+				"image_url": "https://steamcdn-a.akamaihd.net/apps/730/icons/econ/weapons/base_weapons/weapon_revolver.a7c0ab2973cdc0bdb53ebbef960ecbae8842f719.png",
+				"image_url_large": "",
+				"craft_class": "weapon",
+				"craft_material_type": "weapon",
+				"capabilities": {
+					"paintable": true,
+					"nameable": true,
+					"can_sticker": true,
+					"can_stattrack_swap": true
+				},
what I am not sure now is reload time.

Last edited by xMarch; 12-09-2015 at 09:43. Reason: Add revolver
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Squallkins
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Join Date: Mar 2005
Old 12-09-2015 , 09:00   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1828

edited: please use new version from OP. these modifications no longer required.
Attached Files
File Type: smx deathmatch.smx (139.5 KB, 128 views)
File Type: sp Get Plugin or Get Source (deathmatch.sp - 213 views - 41.9 KB)

Last edited by Squallkins; 12-09-2015 at 16:08.
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h3bus
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Join Date: Nov 2013
Old 12-09-2015 , 09:13   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1829

You DO NOT need another .smx

To add the revolver:
First add at the begining of "Configs"->"Default" (If using the simple .ini file add it at the begining of Maps->"")
Code:
"DefineWeapon"
{
    "ClassName"             "weapon_revolver"
    "DisplayName"           "R8 Revolver"
    "Type"                  "Secondary"
    "SkinTeam"              "Both"
    "ItemDefinitionIndex"   "64"
    "ReloadTime"            "3.0"
    "PerBulletReload"       "0"
    "ClipSize"              "8"
    "OriginalClipSize"      "8"
    "AmmoMax"               "8"
}
Note: these values are given by xMarch. I didn't checked them.

Then as stated by .:{EK}:. SQUALL you can refer to "weapon_revolver" in the .ini weapon listings.

Edit: Attached config file adds the weapon in any configs that had deagle and multiple secondary (not in aim_deagle maps).
Attached Files
File Type: ini deathmatch.ini (55.9 KB, 231 views)

Last edited by h3bus; 12-09-2015 at 09:19.
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polishpolak
New Member
Join Date: Nov 2015
Old 12-09-2015 , 09:49   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1830

Quote:
Originally Posted by h3bus View Post
You DO NOT need another .smx

To add the revolver:
First add at the begining of "Configs"->"Default" (If using the simple .ini file add it at the begining of Maps->"")
Code:
"DefineWeapon"
{
    "ClassName"             "weapon_revolver"
    "DisplayName"           "R8 Revolver"
    "Type"                  "Secondary"
    "SkinTeam"              "Both"
    "ItemDefinitionIndex"   "64"
    "ReloadTime"            "3.0"
    "PerBulletReload"       "0"
    "ClipSize"              "8"
    "OriginalClipSize"      "8"
    "AmmoMax"               "8"
}
Note: these values are given by xMarch. I didn't checked them.

Then as stated by .:{EK}:. SQUALL you can refer to "weapon_revolver" in the .ini weapon listings.

Edit: Attached config file adds the weapon in any configs that had deagle and multiple secondary (not in aim_deagle maps).
After adding the define weapon in deathmatch.ini, i cannot enter my server, once i remove it and reload map, it works

It starts connecting to server, but it stops and freezes before showing the map

Also tried your deathmatch.ini, same issue

Thanks

Last edited by polishpolak; 12-09-2015 at 10:06.
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