Changes in version 1.0.2:
- Added damage_thrown_headshot and damage_shove_headshot
- Added QOL's old bayonet changes to QOL config
- Fixed bow shooting too fast and removed 20-round revolver from QOL config (Thanks Kevin)
Thanks to Kevin for spotting some big mistakes in the way bow behavior was working as well as oversights in the Quality of Life weapon config.
The new weapon options (damage_thrown_headshot and damage_shove_headshot) control the amount of damage zombies take when hit in the head by a thrown weapon or weapon shove. If a weapon defines "damage_thrown" but doesn't define "damage_thrown_headshot" then the plugin will fallback to the custom "damage_thrown" value when a zombie is hit in the head by a thrown weapon. Similar thing happens with damage_shove and damage_shove_headshot.
This upload was made using Sourcemod 1.9 so it should work correctly in both Sourcemod versions 1.9 and 1.10.