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[ANY] Anti Rush (Version 1.3 Updated 01.07.2011)


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Jte One
Member
Join Date: Mar 2012
Old 04-09-2019 , 03:26   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #171

Hello,

I just downloaded the AntiRush plugin.

It does not work properly I explain:

- We do not see the red line.
- We can go over and under the line without being pushed back.
- By insisting we can cross the line.

Can you please fix me the plugin so that it works like at the beginning.

Thank you very much in advance for your help.
Cordially Jte One
Jte One is offline
CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 04-09-2019 , 10:12   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #172

Quote:
Originally Posted by Jte One View Post
Hello,

I just downloaded the AntiRush plugin.

It does not work properly I explain:

- We do not see the red line.
- We can go over and under the line without being pushed back.
- By insisting we can cross the line.

Can you please fix me the plugin so that it works like at the beginning.

Thank you very much in advance for your help.
Cordially Jte One
Hello, what version have you tried ? and for which game?

did you download this version ?

https://forums.alliedmods.net/showpo...&postcount=168
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Jte One
Member
Join Date: Mar 2012
Old 04-09-2019 , 11:42   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #173

I install the version you gave me in your last post it works better but still a problem.

We can see the red line so that's settled.

The only problem I have is that you can always pass below and above the red line

Cordially Jte One
Jte One is offline
CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 04-10-2019 , 06:20   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #174

Quote:
Originally Posted by Jte One View Post
I install the version you gave me in your last post it works better but still a problem.

We can see the red line so that's settled.

The only problem I have is that you can always pass below and above the red line

Cordially Jte One
you have to understand that the visible lines are decoration, did you create the rectangular / square area behind these lines?
it is necessary to create a rather concordent zone, as well in height, width and depth. Above all, do not create lines instead of zones. Once the zones have been created, you will be able to set up visible lines to materialize the area that can not be crossed.
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cristi_ip
Senior Member
Join Date: Dec 2010
Location: Bucharest
Old 04-16-2019 , 01:09   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #175

Quote:
Originally Posted by Jte One View Post
I install the version you gave me in your last post it works better but still a problem.

We can see the red line so that's settled.

The only problem I have is that you can always pass below and above the red line

Cordially Jte One

Hello, Cent's version of the plugin works, use the fences and then red line will be displayed, for the creation of the areas raise up the area and wider the select bounce back acction and players will not be able to jump over creates the zones.

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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 05-28-2019 , 10:51   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #176

Quote:
Originally Posted by CenT View Post
Hello, I have fixed the plugin since the last version:

https://forums.alliedmods.net/showpo...&postcount=137

New version 1.5 for CS:GO (Sourcemod 1.8.x version required or later) :
- Fixed anti rush in crouching mode
- Fixed a bug on the fence display during or off warmup
- Fixed "Allow rushing now" message when sm_antirush_enable_at_warmup is set to 0
- Now when sm_antirush_norushtime is set to 0, anti rush is active indefinitely, except when the bomb is laid.
- Delete include "Get Workshop Map Name" then replaced by GetMapDisplayName Function since sourcemod 1.8.0
Make me a feedback, for me, the plugin works.
plugin.sp(2189) : error 021: symbol already defined: "IsNullVector"
plugin.sp(2189) : error 001: expected token: "=", but found "["
plugin.sp(2191) : error 010: invalid function or declaration
plugin.sp(2192) : error 010: invalid function or declaration
plugin.sp(2193) : error 010: invalid function or declaration

5 Errors.


Cant get this to work. Zones (not fences) are not blocking. SM 1.10

Last edited by Ejziponken; 05-28-2019 at 10:52.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 06-26-2019 , 17:01   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #177

Quote:
Originally Posted by CenT View Post
Hello, I have fixed the plugin since the last version:

https://forums.alliedmods.net/showpo...&postcount=137

New version 1.5 for CS:GO (Sourcemod 1.8.x version required or later) :
- Fixed anti rush in crouching mode
- Fixed a bug on the fence display during or off warmup
- Fixed "Allow rushing now" message when sm_antirush_enable_at_warmup is set to 0
- Now when sm_antirush_norushtime is set to 0, anti rush is active indefinitely, except when the bomb is laid.
- Delete include "Get Workshop Map Name" then replaced by GetMapDisplayName Function since sourcemod 1.8.0
Make me a feedback, for me, the plugin works.
Using this version. Im getting reports that when people runs into the zone, they get a big push and sometimes flies out of the aim map (I think straight up)... xD
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eliteroyal
AlliedModders Donor
Join Date: Dec 2016
Location: Moldova
Old 03-28-2020 , 12:47   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #178

Quote:
Originally Posted by CenT View Post
Hello, I have fixed the plugin since the last version:

https://forums.alliedmods.net/showpo...&postcount=137

New version 1.5 for CS:GO (Sourcemod 1.8.x version required or later) :
- Fixed anti rush in crouching mode
- Fixed a bug on the fence display during or off warmup
- Fixed "Allow rushing now" message when sm_antirush_enable_at_warmup is set to 0
- Now when sm_antirush_norushtime is set to 0, anti rush is active indefinitely, except when the bomb is laid.
- Delete include "Get Workshop Map Name" then replaced by GetMapDisplayName Function since sourcemod 1.8.0
Make me a feedback, for me, the plugin works.
it doesnt compile in sm 1.9
Invalid function or declaration - this is the error, i want to use for css
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 04-13-2020 , 15:01   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #179

Someone to test under sourcemod 1.10 and give me a feedback?

Thank you in advance.
Attached Files
File Type: sp Get Plugin or Get Source (antirush-css-v1.3.sp - 236 views - 65.8 KB)
File Type: sp Get Plugin or Get Source (antirush-csgo-v1.5.sp - 305 views - 69.2 KB)

Last edited by CenT; 05-18-2020 at 06:41.
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xSLOW
Senior Member
Join Date: Apr 2019
Location: Romania
Old 05-11-2020 , 14:21   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #180

Quote:
Originally Posted by CenT View Post
Someone to test under sourcemod 1.10 and give me a feedback?

Thank you in advance.
testing it in CSGO.
do you have any ideea how can I make it not to bounce you back that much? you are literally jumping if you BHOP into the zone
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