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[L4D/L4D2] Infected Bots Control (1.0.0)


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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 11-30-2009 , 15:36   Re: [L4D & L4D2] Infected Bots (1.8.6)
Reply With Quote #631

You didnt fix the unnecessary FindConvar things? Theres 29 of them ^^

...

You also left your Gamemode Debug PrintToChatAlls in.
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gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 11-30-2009 , 15:50   Re: [L4D & L4D2] Infected Bots (1.8.6)
Reply With Quote #632

Wait me because i fxed all the cvars i think it might be from the slain cvar.
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extrospect
Member
Join Date: Aug 2009
Old 11-30-2009 , 17:30   Re: [L4D & L4D2] Infected Bots (1.8.5)
Reply With Quote #633

Quote:
Originally Posted by mi123645 View Post
I haven't been able to replicate it so far, I'm assuming you didn't change any cvars in the game or cvars for this plugin?
The plugin would have been using the defaults, and I did have a modified server.cfg at the time but not many cvars were changed and nothing I can think that would interfere with item spawns; the only slightly 'non-standard' cvar in my server.cfg is:

Code:
sm_cvar sb_all_bot_team 1
Other than the basic stuff like region, hostname, steamgroup, searchkey, logging, rates & pure/stv settings; this is the only other stuff that's changed:

Code:
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
sv_allow_color_correction 0 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "[email protected]" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
sv_gametypes "coop,realism,survival,versus,teamversus,scavenge,teamscavenge"
motd_enabled 1

Last edited by extrospect; 11-30-2009 at 17:33.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 11-30-2009 , 19:56   Re: [L4D & L4D2] Infected Bots (1.8.6)
Reply With Quote #634

I have the same problems with no weapons and/or med packs at start of game. It doesn't happen every time, but it is rather annoying. Had to forcefully reboot the server once to get items to spawn. Only using Advertisements, Game Mode Config Loader, Heartbeat Trigger and this plugin.. with this being the only one that actually does anything to change the game. So its either this plugin, or sourcemod itself causing the issue.

I also had this happen once so far: After map 3 (of 4) the server restarted the game at map 1, keeping both teams scores. This was the log:
Code:
L 11/24/2009 - 23:15:26: Log file started (file "logs\L066_225_194_011_27015_200911242315_001.log") (game "c:\servers\9697\gameservers\tc78336024173143155370344\left4dead2\left4dead2") (version "4031")
L 11/24/2009 - 23:15:26: World triggered "Round_Start"
L 11/24/2009 - 23:15:26: CDirector::RunScript, c3m4_nothreat, level: 2
L 11/24/2009 - 23:15:36: "tempbot<182><BOT><>" connected, address "none"
L 11/24/2009 - 23:15:36: OnEndChangelevel tempbot(182): 0 saved players:
L 11/24/2009 - 23:15:36: "tempbot<182><BOT><>" entered the game
L 11/24/2009 - 23:15:36: "tempbot<182><BOT><Unassigned>" joined team "Infected"
L 11/24/2009 - 23:15:36: tempbot spawned as a CHARGER
L 11/24/2009 - 23:15:36: FindNearbySpawnSpot: Moving tempbot from (-4925.239258, -1600.097900, -95.969551) to (-4948.949219, -1725.000000, -85.969551) in a nearby nav area (16618) with max range of 100.000000
L 11/24/2009 - 23:15:36: "tempbot<182><BOT><Infected>" disconnected (reason "Kicked by Console")
L 11/24/2009 - 23:15:36: Reloading original map c3m1_plankcountry
L 11/24/2009 - 23:15:36: Preparing player entities for changelevel
L 11/24/2009 - 23:15:37: [META] Loaded 0 plugins (2 already loaded)
L 11/24/2009 - 23:15:37: [META] Loaded 0 plugins (2 already loaded)
L 11/24/2009 - 23:15:37: Log file closed
It appears the server decided to end the game due to noone being connected except your annoying tempbot (see him at the start of every game).
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mi123645
Veteran Member
Join Date: Feb 2009
Old 11-30-2009 , 23:31   Re: [L4D & L4D2] Infected Bots (1.8.6)
Reply With Quote #635

Working on the problems now, I haven't had time due to work.

I've reuploaded 1.8.6, without the debug messages. I've also commented out the tempbot code, which I suspect may be the root cause of the missing medkits/weapons.
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 12-01-2009 , 07:23   Re: [L4D & L4D2] Infected Bots (1.8.6)
Reply With Quote #636

Could you do us a favor, and compress your first post by only showing the changelog for the active version? Those that're interested in the pervious changes can view the commenting in the .sp file.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 12-01-2009 , 13:45   Re: [L4D & L4D2] Infected Bots (1.8.6)
Reply With Quote #637

Quote:
Originally Posted by DDR Khat View Post
Could you do us a favor, and compress your first post by only showing the changelog for the active version? Those that're interested in the pervious changes can view the commenting in the .sp file.
Very well.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 12-01-2009 , 16:12   Re: [L4D & L4D2] Infected Bots (1.8.6)
Reply With Quote #638

Any missing medkits/weapons in the latest upload of 1.8.6? Would like to know if its still going on.
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Newf
Senior Member
Join Date: Dec 2009
Old 12-01-2009 , 16:34   Re: [L4D & L4D2] Infected Bots (1.8.6)
Reply With Quote #639

Quote:
Originally Posted by mi123645 View Post
Any missing medkits/weapons in the latest upload of 1.8.6? Would like to know if its still going on.
i experienced this yesterday when i was testing 8vs8 on my server. i'll try it when i get home tonight and let you know. thanks for updating it!
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Newf
Senior Member
Join Date: Dec 2009
Old 12-01-2009 , 16:41   Re: [L4D & L4D2] Infected Bots (1.8.6)
Reply With Quote #640

Quote:
Originally Posted by mi123645 View Post
Working on the problems now, I haven't had time due to work.

I've reuploaded 1.8.6, without the debug messages. I've also commented out the tempbot code, which I suspect may be the root cause of the missing medkits/weapons.
this 'tempbot' code...i would see a tempbot infected at the beginning of the map, so i'm assuming that's what you're talking about?

also, i keep getting timer messages showing up for bot infected (i'm guessing), is there any way to disable those? they're quite annoying after a while. thanks!!
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