Raised This Month: $32 Target: $400
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Sell!


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Spacey
Member
Join Date: Aug 2007
Location: Out'a'Space :D
Old 08-20-2007 , 03:22   Re: Sell!
Reply With Quote #11

Yay - Sounds great! Will test it today / the next days
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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 08-20-2007 , 12:34   Re: Sell!
Reply With Quote #12

looks like a useful plugin, thanks! =)
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 08-23-2007 , 09:44   Re: Sell!
Reply With Quote #13

How about adding a cvar that controls how much the item will sell back for. Not a pre-defined amount, but a percent. Here's an example of what I mean:

Player buys a grenade for $300.
Player sells back grenade.
The cvar is set to 0.5 (50%).
Player receives $150.

I think you should understand where I'm going at from this. It seems more logical to have it this way, because that way there is a penalty for buying the wrong weapon or for picking one up at the end of the round to sell.
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dalto
Veteran Member
Join Date: Jul 2007
Old 08-23-2007 , 10:24   Re: Sell!
Reply With Quote #14

Quote:
Originally Posted by bl4nk View Post
How about adding a cvar that controls how much the item will sell back for. Not a pre-defined amount, but a percent. Here's an example of what I mean:

Player buys a grenade for $300.
Player sells back grenade.
The cvar is set to 0.5 (50%).
Player receives $150.

I think you should understand where I'm going at from this. It seems more logical to have it this way, because that way there is a penalty for buying the wrong weapon or for picking one up at the end of the round to sell.
Actually, I meant to put this in originally, I must have forgotten:

New Release: Version 1.1

Changes:
Added sm_sell_multiplier, works as described above

Enjoy!
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franzcis066
Member
Join Date: Nov 2007
Old 03-23-2008 , 05:45   Re: Sell!
Reply With Quote #15

Code:
L 03/23/2008 - 17:50:14: [SM] Native "GetEdictClassname" reported: Invalid edict (163)
L 03/23/2008 - 17:50:14: [SM] Debug mode is not enabled for "sell.smx"
L 03/23/2008 - 17:50:14: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 17 on
L 03/23/2008 - 17:50:30: Error log file session closed.
There's a problem on the plugin when i type sm_sell menu and press sell on the knife.

I know the problem..It has a conflict with the cssdm_remove_drops "1" if i have that it does that error...

Last edited by franzcis066; 03-28-2008 at 12:31. Reason: Found Why..
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rautamiekka
Veteran Member
Join Date: Jan 2009
Location: Finland
Old 08-01-2009 , 15:32   Re: Sell!
Reply With Quote #16

Recently we noticed that this Plugin doesnt work the way it is supposed to: the !sell commands dont work at all and we cant sell other weapons than pri and sec.
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mad_hamster
Member
Join Date: Nov 2009
Old 11-15-2009 , 19:31   Re: Sell!
Reply With Quote #17

Feature request: in the sell menu, show how much each item sell for, accounting for the multiplier. Great mod! thanks.
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mad_hamster
Member
Join Date: Nov 2009
Old 11-15-2009 , 19:47   Re: Sell!
Reply With Quote #18

Please note: the cvar name currently is 'sm_c4_timer_multiplier', not 'sm_sell_multiplier'.
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mad_hamster
Member
Join Date: Nov 2009
Old 11-15-2009 , 20:18   Re: Sell!
Reply With Quote #19

Another thing: selling the secondary weapon seems to deplete the spare primary weapon ammo (and possibly vice-versa).
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LolderPunkt
Junior Member
Join Date: Sep 2010
Location: Germany
Old 09-27-2010 , 11:13   Re: Sell!
Reply With Quote #20

hmm sell plugin dont works... why? in the cvar the : must be? or cvar without :
sorry for bad english
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