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[TF2] Resurrection - Respawn in Arena Mode (updated 12-Mar-2015)


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Jammy
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Join Date: Aug 2014
Old 09-26-2014 , 15:27   Re: [TF2] Resurrection - Respawn in Arena Mode
Reply With Quote #11

Quote:
Originally Posted by pheadxdll View Post
That only happens if the resurrect_enabled cvar is set to 0 when the map starts/first round begins. So by default, the first round will be resurrection mode.
Awesome thanks. What is the difference between your version and the one that Dr McCaw released? I haven't tried it as I'm really diggin yours with its annotations and such. Very nice touch.
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pheadxdll
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Join Date: Jun 2008
Old 09-26-2014 , 16:07   Re: [TF2] Resurrection - Respawn in Arena Mode
Reply With Quote #12

Thanks! My plugin is much more finished (effects, map fixes, features) and has more in common with the arena respawn mod. The private mod even seems to have imitated this mod by adding some of the effects I put in this plugin.
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Last edited by pheadxdll; 09-26-2014 at 16:08.
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Jammy
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Old 09-27-2014 , 11:23   Re: [TF2] Resurrection - Respawn in Arena Mode
Reply With Quote #13

Quote:
Originally Posted by pheadxdll View Post
Thanks! My plugin is much more finished (effects, map fixes, features) and has more in common with the arena respawn mod. The private mod even seems to have imitated this mod by adding some of the effects I put in this plugin.
Nice! yeah we're enjoying this a lot better than Arena:Respawn. This is far superior imo. Not sure if you can help with this problem I'm having or not, but sometimes when new players are joining it'll slowly start putting everyone in "sit out" mode until there's only 1 player left. It's real weird and I can't figure out why its doing this. Can you help?

Thanks!

Last edited by Jammy; 09-27-2014 at 12:12.
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pheadxdll
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Join Date: Jun 2008
Old 09-27-2014 , 17:34   Re: [TF2] Resurrection - Respawn in Arena Mode
Reply With Quote #14

Quote:
Originally Posted by Jammy View Post
Nice! yeah we're enjoying this a lot better than Arena:Respawn. This is far superior imo. Not sure if you can help with this problem I'm having or not, but sometimes when new players are joining it'll slowly start putting everyone in "sit out" mode until there's only 1 player left. It's real weird and I can't figure out why its doing this. Can you help?

Thanks!
Yeah, I hate that too, to disable sitting out, just set this cvar:
Code:
tf_arena_use_queue 0
Note: I think that disables auto team scrambling after a team wins x times in a row. Got an update coming soon!
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Jammy
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Join Date: Aug 2014
Old 09-27-2014 , 17:49   Re: [TF2] Resurrection - Respawn in Arena Mode
Reply With Quote #15

Quote:
Originally Posted by pheadxdll View Post
Yeah, I hate that too, to disable sitting out, just set this cvar:
Code:
tf_arena_use_queue 0
Note: I think that disables auto team scrambling after a team wins x times in a row. Got an update coming soon!
Thank you very much Hopefully that will put an end to that!
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Powerlord
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Old 09-28-2014 , 19:31   Re: [TF2] Resurrection - Respawn in Arena Mode
Reply With Quote #16

Quote:
Originally Posted by pheadxdll View Post
Yeah, I hate that too, to disable sitting out, just set this cvar:
Code:
tf_arena_use_queue 0
Note: I think that disables auto team scrambling after a team wins x times in a row. Got an update coming soon!
Just to confirm this, yes setting tf_arena_use_queue 0 has the side effect of disabling arena's auto-scramble mode.
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pheadxdll
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Join Date: Jun 2008
Old 09-28-2014 , 20:29   Re: [TF2] Resurrection - Respawn in Arena Mode
Reply With Quote #17

New version: 0.4!
Quote:
## 0.4 (2014-09-28 )

Features:

+ Added the admin commands `resurrect_toggle` and `resurrect_vote`.
+ Added admin menu integration to the above commands for ease of use.
+ Added automatic votes after a map begins to change the state of the mod.
+ Added nominated votes players may start by typing `res` into chat to change the state of the mod.
+ Added the translation file `resurrect.phrases.txt`

Bug fixes:

+ Added map fixes for **arena_brakawa** and **arena_blackwoodvalley**

Changes:

+ Players are marked for death only while defending the control point instead of all the time.
You got your vote when the map begins @robotortoise. The automatic and player started votes are turned off by default. Take a look at the cvars and set them according to how you want to run your server.
NOTE: You now need the translation file to run this mod!
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Last edited by pheadxdll; 09-28-2014 at 20:41.
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robotortoise
Senior Member
Join Date: Nov 2013
Old 09-29-2014 , 01:19   Re: [TF2] Resurrection - Respawn in Arena Mode
Reply With Quote #18

Quote:
Originally Posted by pheadxdll View Post
New version: 0.4!

You got your vote when the map begins @robotortoise. The automatic and player started votes are turned off by default. Take a look at the cvars and set them according to how you want to run your server.
NOTE: You now need the translation file to run this mod!
Yay, thank you! Adding it to my server!
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Jammy
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Join Date: Aug 2014
Old 09-29-2014 , 08:38   Re: [TF2] Resurrection - Respawn in Arena Mode (updated 29-Sep-2014)
Reply With Quote #19

Heyo, just curious if this plugin does anything wonky with firing end round events? I'm trying like hell to get it to play a small sound clip when the round is over using the say sounds plugin but it's not working. https://forums.alliedmods.net/showpo...postcount=1152
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Powerlord
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Old 09-29-2014 , 09:11   Re: [TF2] Resurrection - Respawn in Arena Mode (updated 29-Sep-2014)
Reply With Quote #20

Quote:
Originally Posted by Jammy View Post
Heyo, just curious if this plugin does anything wonky with firing end round events? I'm trying like hell to get it to play a small sound clip when the round is over using the say sounds plugin but it's not working. https://forums.alliedmods.net/showpo...postcount=1152
Which round end event are you hooking? TF2 fires teamplay_round_win and arena_win_panel at the end of an arena round.
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