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[L4D/L4D2] MultiTanks - Improved


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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 01-25-2019 , 14:50   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #21

Quote:
Originally Posted by Newbie_Sexy View Post
[...]
I apologize for that.

I will be updating all of my other plugins soon, along with putting proper descriptions.

Last edited by cravenge; 01-25-2019 at 14:50.
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Rogilla
Junior Member
Join Date: Aug 2019
Old 08-26-2019 , 16:42   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #22

Is it still working on l4d2? My server keeps auto restarting with it. I have l4d downtown installed and no other conflicting tank plugins. I tested out other plugins that rely on downtown, and they load fine.
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Voevoda
Senior Member
Join Date: Aug 2016
Old 10-20-2019 , 18:03   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #23

this is the problem L4D_IsMissionFinalMap
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 01-19-2020 , 09:53   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #24

How to prevent 2 tanks from spawning at the same place and at the same time?
this is my cfg:
Quote:
// This file was auto-generated by SourceMod (v1.8.0.6050)
// ConVars for plugin "MultiTank.smx"


// Enable/Disable Announcements
// -
// Default: "1"
multitanks_announce "0"

// Total Count Of Tanks In First Wave Finales
// -
// Default: "1"
multitanks_count_coop_1stwave "1"

// Total Count Of Tanks In Second Wave Finales
// -
// Default: "1"
multitanks_count_coop_2ndwave "1"

// Total Count Of Tanks In Finale Escapes
// -
// Default: "1"
multitanks_count_coop_escape "1"

// Total Count Of Tanks In Finale Maps
// -
// Default: "1"
multitanks_count_coop_finale "1"

// Total Count Of Tanks In Regular Maps
// -
// Default: "1"
multitanks_count_coop_regular "2"

// Total Count Of Tanks (Scavenge)
// -
// Default: "2"
multitanks_count_scavenge "2"

// Total Count Of Tanks (Survival)
// -
// Default: "2"
multitanks_count_survival "2"

// Total Count Of Tanks In First Wave Finales (Versus)
// -
// Default: "2"
multitanks_count_versus_1stwave "2"

// Total Count Of Tanks In Second Wave Finales (Versus)
// -
// Default: "2"
multitanks_count_versus_2ndwave "2"

// Total Count Of Tanks In Finale Escapes (Versus)
// -
// Default: "2"
multitanks_count_versus_escape "2"

// Total Count Of Tanks In Finale Maps (Versus)
// -
// Default: "2"
multitanks_count_versus_finale "2"

// Total Count Of Tanks In Regular Maps (Versus)
// -
// Default: "2"
multitanks_count_versus_regular "2"

// Enable/Disable HUD Display
// -
// Default: "0"
multitanks_display "0"

// Health Of Tanks In First Wave Finales
// -
// Default: "25000"
multitanks_health_coop_1stwave "25000"

// Health Of Tanks In Second Wave Finales
// -
// Default: "27500"
multitanks_health_coop_2ndwave "27500"

// Health Of Tanks In Finale Escapes
// -
// Default: "22500"
multitanks_health_coop_escape "22500"

// Health Of Tanks In Finale Maps
// -
// Default: "20000"
multitanks_health_coop_finale "20000"

// Health Of Tanks In Regular Maps
// -
// Default: "17500"
multitanks_health_coop_regular "35000"

// Health Of Tanks (Scavenge)
// -
// Default: "17500"
multitanks_health_scavenge "17500"

// Health Of Tanks (Survival)
// -
// Default: "17500"
multitanks_health_survival "17500"

// Health Of Tanks In First Wave Finales (Versus)
// -
// Default: "22500"
multitanks_health_versus_1stwave "22500"

// Health Of Tanks In Second Wave Finales (Versus)
// -
// Default: "25000"
multitanks_health_versus_2ndwave "25000"

// Health Of Tanks In Finale Escapes (Versus)
// -
// Default: "20000"
multitanks_health_versus_escape "20000"

// Health Of Tanks In Finale Maps (Versus)
// -
// Default: "17500"
multitanks_health_versus_finale "17500"

// Health Of Tanks In Regular Maps (Versus)
// -
// Default: "15000"
multitanks_health_versus_regular "15000"

// Enable/Disable Plugin
// -
// Default: "1"
multitanks_on "1"

// Enable/Disable Same Spawn Of Tanks In Finale Escapes
// -
// Default: "0"
multitanks_same_spawn_escape "1"

// Enable/Disable Same Spawn Of Tanks In Finale Maps
// -
// Default: "0"
multitanks_same_spawn_finale "1"

// Enable/Disable Same Spawn Of Tanks In Regular Maps
// -
// Default: "0"
multitanks_same_spawn_regular "0"

// Delay Of Spawning Tanks In Finale Escapes
// -
// Default: "2.5"
multitanks_spawn_delay_escape "2.5"

// Delay Of Spawning Tanks
// -
// Default: "5.0"
multitanks_spawn_delay_regular "20.0"

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zszizhar
New Member
Join Date: Dec 2019
Old 04-24-2020 , 03:35   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #25

Quote:
Originally Posted by strikeraot View Post
How to prevent 2 tanks from spawning at the same place and at the same time?
this is my cfg:
And where can I find the default MultiTanks cfg, could you upload the default cfg that is created automatically?
to compare both and see the change please
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rtokuda
Senior Member
Join Date: Dec 2019
Old 05-13-2020 , 16:12   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #26

This plugin no longer works in the latest version of the source mod. Left 4 Downtown is no longer supported, this plugin needs an update.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 05-13-2020 , 16:52   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #27

Quote:
Originally Posted by rtokuda View Post
This plugin no longer works in the latest version of the source mod. Left 4 Downtown is no longer supported, this plugin needs an update.
Compile it with Left 4 DHooks Direct instead. Replace the line "#include <left4downtown>" with "#include <left4dhooks>".

How is it no longer working? What changed? Does the plugin produce errors? Does it not load? Be clear with your explanation so people can actually help you.
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rtokuda
Senior Member
Join Date: Dec 2019
Old 05-14-2020 , 08:20   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #28

I compiled the plugin and gave this error


[SM] Unable to load extension "dhooks.ext"
[SM] Unable to load plugin "left4dhooks.smx": Required extension "dhooks" file("dhooks.ext") not running
[SM] Unable to load plugin "multitanks_a-l4d2.smx": Could not find required plugin "left4dhooks"

Quote:
Originally Posted by Crasher_3637 View Post
Compile it with Left 4 DHooks Direct instead. Replace the line "#include <left4downtown>" with "#include <left4dhooks>".

How is it no longer working? What changed? Does the plugin produce errors? Does it not load? Be clear with your explanation so people can actually help you.

Last edited by rtokuda; 05-14-2020 at 08:22.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 05-14-2020 , 08:34   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #29

Quote:
Originally Posted by rtokuda View Post
I compiled the plugin and gave this error


[SM] Unable to load extension "dhooks.ext"
[SM] Unable to load plugin "left4dhooks.smx": Required extension "dhooks" file("dhooks.ext") not running
[SM] Unable to load plugin "multitanks_a-l4d2.smx": Could not find required plugin "left4dhooks"
DHooks: https://forums.alliedmods.net/showpo...&postcount=589
Left 4 DHooks Direct: https://forums.alliedmods.net/showthread.php?t=321696
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Johnnyrouch
Junior Member
Join Date: Jun 2020
Old 06-18-2020 , 04:37   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #30

Tank counts in finale waves are not working, i'm using left4dhooks and A version multitanks
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