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[L4D] Safe Room Hunter Glitch Blocker


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Author
djromero
Senior Member
Join Date: Dec 2008
Location: Maracaibo, Venezuela
Plugin ID:
806
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    15 
    Plugin Description:
    It prevents hunters (or any other infected) to enter the safe room while the door is closed
    Old 03-09-2009 , 22:35   [L4D] Safe Room Hunter Glitch Blocker
    Reply With Quote #1

    Simple plugin that prevents the glitch where the Hunter is able to pounce his way into the safe room while the door is closed.

    If a hunter (or any other infected) enters the safe room (while alive) after the door has been closed, he's killed immediately and the action is printed to the chat area.

    When does this happen??? Well, picture this ... just 1 survivor made it to the safe room ... and there's another outside but he's incap ... well, the hunter is able to get inside the safe room by pouncing against the closed door, and is able to kill the last survivor.

    Sometimes 2 hunter are able to get inside to get 2 or more survivors.

    I know some won't like this plugin, but i know some others that will.

    How to install??
    Use "get plugin" and copy the .smx file inside the "plugins" directory.

    How to configure?
    No config needed. If you want to disable it, delete it
    Attached Files
    File Type: sp Get Plugin or Get Source (L4DSafeRoomHunterGlitch.sp - 4006 views - 3.7 KB)
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    David Romero



    Last edited by djromero; 03-12-2009 at 10:31.
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    recon0
    Veteran Member
    Join Date: Sep 2007
    Location: US
    Old 03-09-2009 , 22:44   Re: [L4D] Safe Room Hunter Glitch Blocker
    Reply With Quote #2

    Jumping into the safe room like that is cheating in my book. Nice to see a solution.
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    Last edited by recon0; 03-09-2009 at 22:50.
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    Crazygamer34894
    Senior Member
    Join Date: Feb 2013
    Location: Cape Town Western Cape
    Old 03-25-2015 , 12:32   Re: [L4D] Safe Room Hunter Glitch Blocker
    Reply With Quote #3

    Quote:
    Originally Posted by recon0 View Post
    Jumping into the safe room like that is cheating in my book. Nice to see a solution.
    46.4.55.154:27015 All The noobs on MyGaming Team L4D2 Cheat and Glitch into the Safe room... they say apparently.... that they need to jump forward towards into the door and then they become spawned. 1 zombie can do it after the other not 2 at a time.

    its NOT A engine glitch ....... its some other code in a plugin that causes this accidentally
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    DDR Khat
    SourceMod Donor
    Join Date: Feb 2006
    Old 03-10-2009 , 04:14   Re: [L4D] Safe Room Hunter Glitch Blocker
    Reply With Quote #4

    However what of those that have entered the safe room prior to the survivors getting there, and they close the door? Do we get slain?
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    djromero
    Senior Member
    Join Date: Dec 2008
    Location: Maracaibo, Venezuela
    Old 03-10-2009 , 12:37   Re: [L4D] Safe Room Hunter Glitch Blocker
    Reply With Quote #5

    Quote:
    Originally Posted by DDR Khat View Post
    However what of those that have entered the safe room prior to the survivors getting there, and they close the door? Do we get slain?
    Nope. It only slains infected players that get inside the safe room "after" the door is already closed.

    If the infected was waiting for him inside the safe room, and then the survivor closes the door, the infected won't be killed.
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    Lebson506th
    Veteran Member
    Join Date: Jul 2008
    Old 03-10-2009 , 19:21   Re: [L4D] Safe Room Hunter Glitch Blocker
    Reply With Quote #6

    Quote:
    Originally Posted by djromero View Post
    Nope. It only slains infected players that get inside the safe room "after" the door is already closed.

    If the infected was waiting for him inside the safe room, and then the survivor closes the door, the infected won't be killed.
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    JLmelenchon
    Senior Member
    Join Date: Mar 2019
    Old 04-12-2019 , 01:19   Re: [L4D] Safe Room Hunter Glitch Blocker
    Reply With Quote #7

    Your plugin works well but it causes many false positives.

    For example if a charger charge inside the saferoom right at the moment where survivors close the door he will be slayed. Same if a jockey jump on a survivor at the moment the door close and stay stuck between the door.

    Could that be fixed with a security distance with the door or maybe with some sort of timer ?
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    eyal282
    Veteran Member
    Join Date: Aug 2011
    Old 04-14-2019 , 17:58   Re: [L4D] Safe Room Hunter Glitch Blocker
    Reply With Quote #8

    Quote:
    Originally Posted by djromero View Post
    Nope. It only slains infected players that get inside the safe room "after" the door is already closed.

    If the infected was waiting for him inside the safe room, and then the survivor closes the door, the infected won't be killed.
    What if the door shoves the hunter into his room at safe room? Like he should have been inside but slayed instead?
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    finishlast
    Senior Member
    Join Date: Nov 2018
    Location: In Reno with the vitamin
    Old 04-19-2019 , 07:27   Re: [L4D] Safe Room Hunter Glitch Blocker
    Reply With Quote #9

    Quote:
    Originally Posted by eyal282 View Post
    What if the door shoves the hunter into his room at safe room? Like he should have been inside but slayed instead?
    Unfortunatelly right now all SI get slain when shoved into the saferoom.

    I stopped using the plugin when I realized that rushers entered the saferoom and waited there for the tank.

    They open the door, then close the door when tank enters and it gets slain and they laugh.

    Well that sums it up…

    I assume a very short timer after the door closed would be enough to let SI live when shoved in.
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    eyal282
    Veteran Member
    Join Date: Aug 2011
    Old 04-20-2019 , 06:41   Re: [L4D] Safe Room Hunter Glitch Blocker
    Reply With Quote #10

    Quote:
    Originally Posted by finishlast View Post
    Unfortunatelly right now all SI get slain when shoved into the saferoom.

    I stopped using the plugin when I realized that rushers entered the saferoom and waited there for the tank.

    They open the door, then close the door when tank enters and it gets slain and they laugh.

    Well that sums it up…

    I assume a very short timer after the door closed would be enough to let SI live when shoved in.
    In L4D2 I came up with a better solution assuming they share the same issue:

    https://forums.alliedmods.net/showthread.php?p=2520740

    It's been a long time since I made that fix and I don't know if it works for Left 4 Dead however I tried my best not to use L4D2 exclusive code.
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