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FF2 Freak Fortress 2 1.10.14 Released


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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 03-26-2014 , 21:00   Re: FF2 1.9.2 Released
Reply With Quote #401

Quote:
Originally Posted by hamza47sohail View Post
Ok so Wliu.
I want to stop ff2 from modifying any weapons, so it doesnt change any attributes or any weapon of any kind.
Is there an easy way to do this or do I have to take out the bits of code manually.
Take out code manually.

@Wliu, can you officially add goomba support into ff2 by taking advantage of goomba plugin's forward before stomp to balance it in ff2 without modifying goomba's cvars?
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Wliu
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Old 03-26-2014 , 21:24   Re: FF2 1.9.2 Released
Reply With Quote #402

Quote:
Originally Posted by WildCard65 View Post
Take out code manually.

@Wliu, can you officially add goomba support into ff2 by taking advantage of goomba plugin's forward before stomp to balance it in ff2 without modifying goomba's cvars?
Github issue please (along with your other suggestions in different issues).

@hamza For now, you'll have to remove everything individually. For 2.0.0, you should just be able to leave weapons.cfg blank.
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hamza47sohail
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Join Date: Jan 2014
Old 03-27-2014 , 07:25   Re: FF2 1.9.2 Released
Reply With Quote #403

Quote:
Originally Posted by Wliu View Post
Github issue please (along with your other suggestions in different issues).

@hamza For now, you'll have to remove everything individually. For 2.0.0, you should just be able to leave weapons.cfg blank.
So will 2.0.0 also have stuff like the flarejump/detonator jump and other custom weapons also done via the .cfg?
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Wliu
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Join Date: Apr 2013
Old 03-27-2014 , 15:22   Re: FF2 1.9.2 Released
Reply With Quote #404

Quote:
Originally Posted by hamza47sohail View Post
So will 2.0.0 also have stuff like the flarejump/detonator jump and other custom weapons also done via the .cfg?
Everything weapon-related will hopefully be configurable.
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WildCard65
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Old 03-27-2014 , 16:52   Re: FF2 1.9.2 Released
Reply With Quote #405

Wliu, I left you a pull request.
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xSpeced
AlliedModders Donor
Join Date: Aug 2013
Old 03-27-2014 , 18:04   Re: FF2 1.9.2 Released
Reply With Quote #406

Queue points don't seem to be working for me. Running latest 1.9.2 here
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Wliu
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Join Date: Apr 2013
Old 03-27-2014 , 18:13   Re: FF2 1.9.2 Released
Reply With Quote #407

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Originally Posted by xSpeced View Post
Queue points don't seem to be working for me. Running latest 1.9.2 here
Works fine here. Any console errors?
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Wliu
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Join Date: Apr 2013
Old 03-27-2014 , 21:59   Re: FF2 1.9.2 Released
Reply With Quote #408

Ok, so some updates for 1.9.3/1.10.0:
I plan on making the next version (undecided over whether not it should be 1.9.3 or 1.10.0) as stable as possible so that I can focus all my efforts on 2.0.0. This includes fixing the BGM bug and some other stuffs on my radar.
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hamza47sohail
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Join Date: Jan 2014
Old 03-28-2014 , 15:25   Re: FF2 1.9.2 Released
Reply With Quote #409

Quote:
Originally Posted by Wliu View Post
Ok, so some updates for 1.9.3/1.10.0:
I plan on making the next version (undecided over whether not it should be 1.9.3 or 1.10.0) as stable as possible so that I can focus all my efforts on 2.0.0. This includes fixing the BGM bug and some other stuffs on my radar.
I suggest you go with 1.10.0

Also, I had a question. Has anyone noticed a bug with keyvalues? So that when someone suicides as a boss, it just loops rounds with not taking a boss.
As it thinks the boss is still alive.
I had this issue a couple of times on my modified FF2 2.0

Last edited by hamza47sohail; 03-28-2014 at 15:28.
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Wliu
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Join Date: Apr 2013
Old 03-28-2014 , 16:58   Re: FF2 1.9.2 Released
Reply With Quote #410

Quote:
Originally Posted by hamza47sohail View Post
I suggest you go with 1.10.0

Also, I had a question. Has anyone noticed a bug with keyvalues? So that when someone suicides as a boss, it just loops rounds with not taking a boss.
As it thinks the boss is still alive.
I had this issue a couple of times on my modified FF2 2.0
Keyvalues is annoying, to say the least ;).

And yeah, going with 1.10.0, especially because we're adding some new plugin features (courtesy of WildCard).
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