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Pawn Picture Tutorial


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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 12-25-2010 , 13:59   Re: Pawn Picture Tutorial
Reply With Quote #41

Quote:
Originally Posted by Antixianos View Post
Argh. I wish the pictures for this worked. Is it just me or are the pictures dead?
Pictures work fine.
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Old 12-25-2010, 14:01
DarkGod
This message has been deleted by DarkGod. Reason: Don't know how I was so slow, but meh.
jeroen1212
Member
Join Date: Dec 2010
Old 02-03-2011 , 11:41   Re: Pawn Picture Tutorial
Reply With Quote #42

wow :O

to be honest, this is the best guide if ever seen.
this would realy help people, like me

Thanks alot
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rx1983
Senior Member
Join Date: Jan 2009
Location: BRASIL
Old 02-03-2011 , 14:44   Re: Pawn Picture Tutorial
Reply With Quote #43

because hid this topic for so long????????? ! @! @
I think one day I will no longer be:
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extreem
Member
Join Date: Apr 2011
Location: Czech Republick
Old 04-13-2011 , 08:20   Re: Pawn Picture Tutorial
Reply With Quote #44

Very Goog tutorial, He help me. Thanx
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killerftw
Senior Member
Join Date: Nov 2010
Old 05-22-2011 , 11:59   Re: Pawn Picture Tutorial
Reply With Quote #45

I started in it , it rocks but still some points need to be asked .. :s can we pm you for questions?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-22-2011 , 12:33   Re: Pawn Picture Tutorial
Reply With Quote #46

Why PM ? It's a forum here and what about other people who may be interested by your questions ?Post here, if you have questions about this tutorial.
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killerftw
Senior Member
Join Date: Nov 2010
Old 05-22-2011 , 13:16   Re: Pawn Picture Tutorial
Reply With Quote #47

Lol, strange i found Emp on my friends list in steam? LOL?

i sent him some questions ,


Um..


- Why do we use for comments two " / " , why not / ? and whats diffrence between // , /* , # ? # is for active command?


-variables , N and y? is that algebra? i don't know much in english math ... is that as X and Y? :S

- What we use Variables for ? example of a plugin using variable and those numbers are for ... ? i gonna start 2 charts each day ... hopefully to be good in 3 months ( is it possible? )

thanks
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bibu
Veteran Member
Join Date: Sep 2010
Old 05-22-2011 , 16:39   Re: Pawn Picture Tutorial
Reply With Quote #48

Quote:
Originally Posted by killerftw View Post


- Why do we use for comments two " / " , why not / ? and whats diffrence between // , /* , # ? # is for active command?

Come on......

http://forums.alliedmods.net/showpos...9&postcount=39
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 05-22-2011 , 16:41   Re: Pawn Picture Tutorial
Reply With Quote #49

I find it hard to believe that the Emp you have on your Steam friends list is the same person.

Quote:
Originally Posted by killerftw View Post
- Why do we use for comments two " / " , why not / ? and whats diffrence between // , /*
This is answered in the first post.

Quote:
Originally Posted by killerftw View Post
, # ? # is for active command?
What?

Quote:
Originally Posted by killerftw View Post
-variables , N and y? is that algebra? i don't know much in english math ... is that as X and Y? :S
Yes, but that's really irrelevant. Just write code.

Quote:
Originally Posted by killerftw View Post
- What we use Variables for ? example of a plugin using variable and those numbers are for ... ?
Variables store numbers (stated in the first post). EVERY plugin uses variables.

Quote:
Originally Posted by killerftw View Post
i gonna start 2 charts each day ... hopefully to be good in 3 months ( is it possible? )
What?
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killerftw
Senior Member
Join Date: Nov 2010
Old 05-23-2011 , 08:10   Re: Pawn Picture Tutorial
Reply With Quote #50

Quote:
Originally Posted by fysiks View Post
I find it hard to believe that the Emp you have on your Steam friends list is the same person.


This is answered in the first post.


What?


Yes, but that's really irrelevant. Just write code.


Variables store numbers (stated in the first post). EVERY plugin uses variables.


What?
Defines are used for replacing matching phrases in the code before compilation starts.
Asking why did they choose to use # and not something else is pointless. ?

Well, i don't think its pointless? maybe because you really know what it means
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