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[Request] CS:GO Start Weapon


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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 09-29-2014 , 06:55   [Request] CS:GO Start Weapon
Reply With Quote #1

hello,

I would like to use this plugin on CS: GO, but it does not support it!
someone could create a version for CSGO?

https://forums.alliedmods.net/showthread.php?p=1044014

thank you
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DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 09-29-2014 , 12:21   Re: [Request] CS:GO Start Weapon
Reply With Quote #2

Quote:
Originally Posted by CenT View Post
hello,

I would like to use this plugin on CS: GO, but it does not support it!
someone could create a version for CSGO?

https://forums.alliedmods.net/showthread.php?p=1044014

thank you
Just change the already existing cvars?

mp_ct_default_melee "weapon_knife"
mp_ct_default_secondary "weapon_hkp2000"
mp_ct_default_primary ""

mp_t_default_melee "weapon_knife"
mp_t_default_secondary "weapon_glock"
mp_t_default_primary ""
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 09-29-2014 , 16:51   Re: [Request] CS:GO Start Weapon
Reply With Quote #3

Quote:
Originally Posted by DoPe^ View Post
Just change the already existing cvars?

mp_ct_default_melee "weapon_knife"
mp_ct_default_secondary "weapon_hkp2000"
mp_ct_default_primary ""

mp_t_default_melee "weapon_knife"
mp_t_default_secondary "weapon_glock"
mp_t_default_primary ""
I especially request the support weapons on CSGO
me I need "CZ75 Auto" particularly

Last edited by CenT; 09-29-2014 at 16:52.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 09-29-2014 , 17:11   Re: [Request] CS:GO Start Weapon
Reply With Quote #4

Quote:
Originally Posted by CenT View Post
I especially request the support weapons on CSGO
me I need "CZ75 Auto" particularly
Those are specifically CS:GO cvars...
The CZ75-Auto is a secondary weapon, so set it as such.
Code:
mp_ct_default_secondary "weapon_cz75a"
mp_t_default_secondary "weapon_cz75a"

Last edited by Maxximou5; 09-29-2014 at 17:11.
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 09-30-2014 , 14:16   Re: [Request] CS:GO Start Weapon
Reply With Quote #5

Quote:
Originally Posted by Maxximou5 View Post
Those are specifically CS:GO cvars...
The CZ75-Auto is a secondary weapon, so set it as such.
Code:
mp_ct_default_secondary "weapon_cz75a"
mp_t_default_secondary "weapon_cz75a"

This command is not help me, I need a plugin that forces her to have weapons that I want ... the other concern I have is that weapon restrict does not support either the "CZ75 Auto"...

when the round starts I need the player automatically drop the CZ75 Auto AIM map...

On css, I use start_weapon.smx but it is not compatible for the new CSGO weapons ...

Last edited by CenT; 09-30-2014 at 14:17.
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DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 09-30-2014 , 14:39   Re: [Request] CS:GO Start Weapon
Reply With Quote #6

Quote:
Originally Posted by CenT View Post
This command is not help me, I need a plugin that forces her to have weapons that I want ... the other concern I have is that weapon restrict does not support either the "CZ75 Auto"...

when the round starts I need the player automatically drop the CZ75 Auto AIM map...

On css, I use start_weapon.smx but it is not compatible for the new CSGO weapons ...
Explain it better then.

mp_ct_default_secondary "weapon_cz75a"
mp_t_default_secondary "weapon_cz75a"

Changes the default spawn guns when a player spawns.
you need to change it in your gamemode_mode.cfg that is where they are set.
If you put it in the server.cfg I bet they are just overwritten by the cvar in the gamemode_mode.cfg.
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 09-30-2014 , 15:47   Re: [Request] CS:GO Start Weapon
Reply With Quote #7

Quote:
Originally Posted by DoPe^ View Post
Explain it better then.

mp_ct_default_secondary "weapon_cz75a"
mp_t_default_secondary "weapon_cz75a"

Changes the default spawn guns when a player spawns.
you need to change it in your gamemode_mode.cfg that is where they are set.
If you put it in the server.cfg I bet they are just overwritten by the cvar in the gamemode_mode.cfg.
I did, but it shall not.

Maybe restrict weapon blocking it, but what is the name of the weapon used to "CZ75 auto" is used in the configuration of weapon restrict?

thank you

Code:
// This file was auto-generated by SourceMod (v1.5.0-dev+3777)
// ConVars for plugin "weapon_restrict.smx"


// Set to 0 to allow awp pickup ONLY if it is under the max allowed. Set to 1 to use sm_allow_restricted_pickup method.
// -
// Default: "1"
sm_allow_awp_pickup "1"

// Set to 0 to ONLY allow pickup if under the max allowed. Set to 1 to allow restricted weapon pickup
// -
// Default: "0"
sm_allow_restricted_pickup "0"

// If enabled will count bots in per player restricts
// -
// Default: "1"
sm_perplayer_bots "1"

// If enabled will restrict awp per player count
// -
// Default: "0"
sm_perplayer_restrict "0"

// If enabled will count specs in per player restricts
// -
// Default: "1"
sm_perplayer_specs "1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:bizon
// -
// Default: "-1"
sm_restrict_bizon_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:bizon
// -
// Default: "-1"
sm_restrict_bizon_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:c4
// -
// Default: "-1"
sm_restrict_c4 "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:decoy
// -
// Default: "-1"
sm_restrict_decoy_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:decoy
// -
// Default: "-1"
sm_restrict_decoy_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:defuser
// -
// Default: "-1"
sm_restrict_defuser "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:galilar
// -
// Default: "-1"
sm_restrict_galilar_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:galilar
// -
// Default: "-1"
sm_restrict_galilar_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hkp2000
// -
// Default: "-1"
sm_restrict_hkp2000_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hkp2000
// -
// Default: "-1"
sm_restrict_hkp2000_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:incgrenade
// -
// Default: "-1"
sm_restrict_incgrenade_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:incgrenade
// -
// Default: "-1"
sm_restrict_incgrenade_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knifegg
// -
// Default: "-1"
sm_restrict_knifegg_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knifegg
// -
// Default: "-1"
sm_restrict_knifegg_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mag7
// -
// Default: "-1"
sm_restrict_mag7_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mag7
// -
// Default: "-1"
sm_restrict_mag7_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:molotov
// -
// Default: "-1"
sm_restrict_molotov_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:molotov
// -
// Default: "-1"
sm_restrict_molotov_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp7
// -
// Default: "-1"
sm_restrict_mp7_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp7
// -
// Default: "-1"
sm_restrict_mp7_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp9
// -
// Default: "-1"
sm_restrict_mp9_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp9
// -
// Default: "-1"
sm_restrict_mp9_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:negev
// -
// Default: "-1"
sm_restrict_negev_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:negev
// -
// Default: "-1"
sm_restrict_negev_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nova
// -
// Default: "-1"
sm_restrict_nova_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nova
// -
// Default: "-1"
sm_restrict_nova_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p250
// -
// Default: "-1"
sm_restrict_p250_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p250
// -
// Default: "-1"
sm_restrict_p250_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sawedoff
// -
// Default: "-1"
sm_restrict_sawedoff_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sawedoff
// -
// Default: "-1"
sm_restrict_sawedoff_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:scar20
// -
// Default: "-1"
sm_restrict_scar20_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:scar20
// -
// Default: "-1"
sm_restrict_scar20_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg556
// -
// Default: "-1"
sm_restrict_sg556_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg556
// -
// Default: "-1"
sm_restrict_sg556_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ssg08
// -
// Default: "-1"
sm_restrict_ssg08_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ssg08
// -
// Default: "-1"
sm_restrict_ssg08_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:taser
// -
// Default: "-1"
sm_restrict_taser_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:taser
// -
// Default: "-1"
sm_restrict_taser_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:tec9
// -
// Default: "-1"
sm_restrict_tec9_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:tec9
// -
// Default: "-1"
sm_restrict_tec9_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:xm1014
// -
// Default: "-1"
sm_restrict_xm1014_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:xm1014
// -
// Default: "-1"
sm_restrict_xm1014_t "0"

// Sound to play when a weapon is restricted (leave blank to disable)
// -
// Default: "sound/buttons/weapon_cant_buy.wav"
sm_restricted_sound "sound/buttons/weapon_cant_buy.wav"

// If 1 disables ff during warmup. If 0 leaves ff enabled
// -
// Default: "1"
sm_warmup_disable_ff "1"

// Enable warmup.
// -
// Default: "1"
sm_warmup_enable "0"

// Weather or not give infinite grenades if warmup weapon is grenades
// -
// Default: "1"
sm_warmup_infinite "1"

// Respawn players during warmup
// -
// Default: "1"
sm_warmup_respawn "1"

// Time after death before respawning player
// -
// Default: "0.5"
sm_warmup_respawn_time "0.5"

// How long in seconds warmup lasts
// -
// Default: "45"
sm_warmup_time "45"

// Enables admin immunity so admins can buy restricted weapons
// -
// Default: "0"
sm_weapon_restrict_immunity "0"
CenT is offline
CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 10-13-2014 , 09:13   Re: [Request] CS:GO Start Weapon
Reply With Quote #8

Quote:
Originally Posted by DoPe^ View Post
Explain it better then.

mp_ct_default_secondary "weapon_cz75a"
mp_t_default_secondary "weapon_cz75a"

Changes the default spawn guns when a player spawns.
you need to change it in your gamemode_mode.cfg that is where they are set.
If you put it in the server.cfg I bet they are just overwritten by the cvar in the gamemode_mode.cfg.




it does not work when there is no buying area as the map aim...
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GabenNewell
Member
Join Date: May 2013
Old 12-05-2014 , 12:17   Re: [Request] CS:GO Start Weapon
Reply With Quote #9

Quote:
Originally Posted by DoPe^ View Post
Explain it better then.

mp_ct_default_secondary "weapon_cz75a"
mp_t_default_secondary "weapon_cz75a"

Changes the default spawn guns when a player spawns.
you need to change it in your gamemode_mode.cfg that is where they are set.
If you put it in the server.cfg I bet they are just overwritten by the cvar in the gamemode_mode.cfg.
http://steamcommunity.com/app/730/di...1031751078761/

It's bugged.
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