Senior Member
Join Date: Aug 2009
Location: FRANCE
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09-30-2014
, 15:47
Re: [Request] CS:GO Start Weapon
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#7
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Quote:
Originally Posted by DoPe^
Explain it better then.
mp_ct_default_secondary "weapon_cz75a"
mp_t_default_secondary "weapon_cz75a"
Changes the default spawn guns when a player spawns.
you need to change it in your gamemode_mode.cfg that is where they are set.
If you put it in the server.cfg I bet they are just overwritten by the cvar in the gamemode_mode.cfg.
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I did, but it shall not.
Maybe restrict weapon blocking it, but what is the name of the weapon used to "CZ75 auto" is used in the configuration of weapon restrict?
thank you
Code:
// This file was auto-generated by SourceMod (v1.5.0-dev+3777)
// ConVars for plugin "weapon_restrict.smx"
// Set to 0 to allow awp pickup ONLY if it is under the max allowed. Set to 1 to use sm_allow_restricted_pickup method.
// -
// Default: "1"
sm_allow_awp_pickup "1"
// Set to 0 to ONLY allow pickup if under the max allowed. Set to 1 to allow restricted weapon pickup
// -
// Default: "0"
sm_allow_restricted_pickup "0"
// If enabled will count bots in per player restricts
// -
// Default: "1"
sm_perplayer_bots "1"
// If enabled will restrict awp per player count
// -
// Default: "0"
sm_perplayer_restrict "0"
// If enabled will count specs in per player restricts
// -
// Default: "1"
sm_perplayer_specs "1"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:bizon
// -
// Default: "-1"
sm_restrict_bizon_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:bizon
// -
// Default: "-1"
sm_restrict_bizon_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:c4
// -
// Default: "-1"
sm_restrict_c4 "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:decoy
// -
// Default: "-1"
sm_restrict_decoy_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:decoy
// -
// Default: "-1"
sm_restrict_decoy_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:defuser
// -
// Default: "-1"
sm_restrict_defuser "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:galilar
// -
// Default: "-1"
sm_restrict_galilar_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:galilar
// -
// Default: "-1"
sm_restrict_galilar_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hkp2000
// -
// Default: "-1"
sm_restrict_hkp2000_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hkp2000
// -
// Default: "-1"
sm_restrict_hkp2000_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:incgrenade
// -
// Default: "-1"
sm_restrict_incgrenade_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:incgrenade
// -
// Default: "-1"
sm_restrict_incgrenade_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_ct "-1"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_t "-1"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knifegg
// -
// Default: "-1"
sm_restrict_knifegg_ct "-1"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knifegg
// -
// Default: "-1"
sm_restrict_knifegg_t "-1"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mag7
// -
// Default: "-1"
sm_restrict_mag7_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mag7
// -
// Default: "-1"
sm_restrict_mag7_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:molotov
// -
// Default: "-1"
sm_restrict_molotov_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:molotov
// -
// Default: "-1"
sm_restrict_molotov_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp7
// -
// Default: "-1"
sm_restrict_mp7_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp7
// -
// Default: "-1"
sm_restrict_mp7_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp9
// -
// Default: "-1"
sm_restrict_mp9_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp9
// -
// Default: "-1"
sm_restrict_mp9_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:negev
// -
// Default: "-1"
sm_restrict_negev_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:negev
// -
// Default: "-1"
sm_restrict_negev_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nova
// -
// Default: "-1"
sm_restrict_nova_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nova
// -
// Default: "-1"
sm_restrict_nova_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p250
// -
// Default: "-1"
sm_restrict_p250_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p250
// -
// Default: "-1"
sm_restrict_p250_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sawedoff
// -
// Default: "-1"
sm_restrict_sawedoff_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sawedoff
// -
// Default: "-1"
sm_restrict_sawedoff_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:scar20
// -
// Default: "-1"
sm_restrict_scar20_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:scar20
// -
// Default: "-1"
sm_restrict_scar20_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg556
// -
// Default: "-1"
sm_restrict_sg556_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg556
// -
// Default: "-1"
sm_restrict_sg556_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ssg08
// -
// Default: "-1"
sm_restrict_ssg08_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ssg08
// -
// Default: "-1"
sm_restrict_ssg08_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:taser
// -
// Default: "-1"
sm_restrict_taser_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:taser
// -
// Default: "-1"
sm_restrict_taser_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:tec9
// -
// Default: "-1"
sm_restrict_tec9_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:tec9
// -
// Default: "-1"
sm_restrict_tec9_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_t "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:xm1014
// -
// Default: "-1"
sm_restrict_xm1014_ct "0"
// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:xm1014
// -
// Default: "-1"
sm_restrict_xm1014_t "0"
// Sound to play when a weapon is restricted (leave blank to disable)
// -
// Default: "sound/buttons/weapon_cant_buy.wav"
sm_restricted_sound "sound/buttons/weapon_cant_buy.wav"
// If 1 disables ff during warmup. If 0 leaves ff enabled
// -
// Default: "1"
sm_warmup_disable_ff "1"
// Enable warmup.
// -
// Default: "1"
sm_warmup_enable "0"
// Weather or not give infinite grenades if warmup weapon is grenades
// -
// Default: "1"
sm_warmup_infinite "1"
// Respawn players during warmup
// -
// Default: "1"
sm_warmup_respawn "1"
// Time after death before respawning player
// -
// Default: "0.5"
sm_warmup_respawn_time "0.5"
// How long in seconds warmup lasts
// -
// Default: "45"
sm_warmup_time "45"
// Enables admin immunity so admins can buy restricted weapons
// -
// Default: "0"
sm_weapon_restrict_immunity "0"
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