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Player Model 2.13c


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commonbullet
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Join Date: Oct 2005
Old 11-26-2005 , 08:53  
Reply With Quote #11

Ok, I'd like to invite you to forget about that one in this thread.

I really wonder if someone has already tested this plugin to suggest, report bugs, just say it's ok, etc.

Thanks.
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Mulan
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Join Date: Jul 2005
Location: [GER]Worbis
Old 11-26-2005 , 10:19  
Reply With Quote #12

hey, 1 question:

I have the models.ini in the amxmodx/configs/-folder
in the models.ini i written

Code:
"STEAM_0:0:xxxxxx" "chicken"
then i places the chicken.mdl in the player/custommodel/ - folder

is that right and can i see than this model on our server?
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commonbullet
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Old 11-26-2005 , 10:53  
Reply With Quote #13

it uses the default models directory structure. So it should be placed at

Code:
cstrike/models/player/chicken/chicken.mdl
or if you're running czero

Code:
czero/models/player/chicken/chicken.mdl
if the model couldn't be loaded because the file was not found, you should get this message in console :
Code:
[model error] File Not Found: chicken.mdl
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Mulan
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Old 11-26-2005 , 11:23  
Reply With Quote #14

yeah thx
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SweatyBanana
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Old 11-26-2005 , 13:11  
Reply With Quote #15

What is the max # of models you would suggest using on a server (forgetting about the d-load time)...
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commonbullet
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Old 11-26-2005 , 13:51  
Reply With Quote #16

Custom models - I'm not sure what's the limit. I know it depends on file size and how many polygons it has got to be rendered and how many stuff you are already precaching (including those maps with too many models, etc)

About the polygons, a custom model should respect the avarage poly count for a player model, so the game won't slow down.
I guess the worst part is precaching. I suppose the engine has a limited size for precaching files, and users has got a limited patient to download them.

I'll try to find more precise numbers. Or maybe someone in here has got more precise information.
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commonbullet
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Old 11-27-2005 , 09:59  
Reply With Quote #17

correcting info...

precache limit is 512.
The avarage poly counts for a player is 1000.

So it's too hard to determine which are the max, because it actually depends on the map, plugins you're running, etc.

So I guess the should test each map with the customs models you want in your server.
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Mulan
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Old 11-28-2005 , 09:56  
Reply With Quote #18

hmmm... its dosnt work on our server

here my models.ini
Code:
;  Examples:
;
;"STEAM_0:0:1234567" "model1"
;"127.0.0.1" "model1"
;   model1.mdl model will be set to a player no matter which team he’s in.
;
;
;"STEAM_0:0:1234567" "model1" "model2"
;"127.0.0.1" "model1" "model2"
;
;   if  the player is a Terrorist his model will be model1.mdl, if he’s a CT he’ll be model2.mdl
;
;
;"STEAM_0:0:1234567" "#2"
;"127.0.0.1" "#4"
;   As if a player selected "2" in team menu – particularly useful for setting bots models
;   #1 urban,terror
;   #2 gsg9,leet
;   #3 sas,arctic
;   #4 gign,guerilla
;   #5 spetsnaz,militia (czero only)
;
;
;"Botname" "#3"
;"Botname" "stalone" "bush"
;"Botname  "duke"
;   Bots don’t have steamid, but you can set their model using the bot name instead.
;   Names only work for bots.
;
;
;"*BOTDEFAULT" "#4"
;"*BOTDEFAULT" "iglesias" "rickmartin"
;"*BOTDEFAULT "shakira"
;   You can set a default bot model scheme. A individual bot model setting overwrites this one
"STEAM_0:0:xxxxxx" "aimy"
"STEAM_0:1:xxxxxx" "mulan"
"STEAM_0:0:xxxxxx" "resident"
the models.ini is in the folder
Code:
cstrike/addons/amxmodx/configs/models.ini
the models in the folder
Code:
cstrike/models/player/aimy/aimy.mdl
cstrike/models/player/mulan/mulan.mdl
cstrike/models/player/resident/resident.mdl
plugin running
Code:
          [ 23] UAIO (Admin Menu)  1.1      xeroblood         uaio_admin.amxx  running  
          [ 24] Player Model       1.0      commonbullet      playermodel.amx  running  
          [ 25] Join_Leave deutsc  1.3      Dynamite          join_leave.amxx  running
i cant see the models ingame. whats wrong?
Im using amxmodx 1.50
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commonbullet
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Old 11-28-2005 , 18:01  
Reply With Quote #19

Everything seems to be correct.
I've never tried that in amxmodx 1.5 but let's just assure:

- you're playing counter-strike 1.6 (and not condition zero)
- "STEAM_0:1xxxxx" - this xxxxxx is a valid steam id
- check if you get any [model error] messages in the console

I'll try to test it today in a condition zero server.
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Mulan
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Location: [GER]Worbis
Old 11-28-2005 , 18:30  
Reply With Quote #20

than plugin not works with amxx1.50?

* We played cs 1.6 (not cs:cz)
* Steam-Id's are correct
* models are correct
* player downloaded the models from server

In log-files and console comes not the message "[model error] File Not Found: blablabla.mdl"

i compiled the sma with the 1.50-Compiler local.
Not errors

Whats wrong?
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