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SMAC Development Thread


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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 05-13-2011 , 11:50   Re: SMAC Development thread
#11

http://forums.alliedmods.net/showthread.php?t=125226

Will the anti-flash modual have any effect on this plugin because the knives are flashbangs.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 05-13-2011 , 13:26   Re: SMAC Development thread
#12

Quote:
Originally Posted by psychonic View Post
As you can see, I've done a bit of thread surgery. It is in the works for SMAC to just takeover this subforum.
I like that idea.

Quote:
Originally Posted by Xp3r7 View Post
Will the anti-flash modual have any effect on this plugin because the knives are flashbangs.
No, the anti-flash module only comes into effect when players are blinded. These two plugins should work fine together.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 05-13-2011 , 19:45   Re: SMAC Development thread
#13

Great idea!

I'll create a patch to merge my changes in.
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Mister_Magotchi
SourceMod Donor
Join Date: Dec 2006
Location: Nampa, Idaho
Old 05-13-2011 , 20:05   Re: SMAC Development thread
#14

What changes are you planning, Kyle?
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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 05-13-2011 , 21:48   Re: SMAC Development thread
#15

Anti-flash hack module
very cool.
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vintage.59
Junior Member
Join Date: Jul 2008
Location: France
Old 05-14-2011 , 05:09   Re: SMAC Development thread
#16

Hi all,
I'm not discussing of what happened, just want to help if I can and with what I can..
I've seen that you change french translation I've made for Kigen.
I've redone a new one with correct phrases.
See attachment

[edit] correction made next post/

Last edited by vintage.59; 05-15-2011 at 13:03.
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DaRk56
Senior Member
Join Date: Jul 2009
Location: France
Old 05-14-2011 , 14:31   Re: SMAC Development thread
#17

thanks vintage.59

Last edited by DaRk56; 05-14-2011 at 17:45.
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 05-14-2011 , 17:46   Re: SMAC Development thread
#18

I am assuming that this means that KAC stops at the latest version and that in order to take advantage of new features I should be switching to this when the next release comes out?
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Mister_Magotchi
SourceMod Donor
Join Date: Dec 2006
Location: Nampa, Idaho
Old 05-14-2011 , 17:59   Re: SMAC Development thread
#19

You're free to continue to use KAC or to use SMAC. Kigen has changed his mind about supporting KAC, so it will likely continue to exist as a separate plugin. In my opinion it is a better option to use SMAC, but that's up to you.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 05-15-2011 , 02:53   Re: SMAC Development thread
#20

It looks like this subforum is official now!

Quote:
Originally Posted by nightrider View Post
Anti-flash hack module
very cool.
I've added one for smokes as well. They still need to be tested on a public server before I know if there are any major bugs with them.

Quote:
Originally Posted by vintage.59 View Post
I've seen that you change french translation I've made for Kigen.
I've redone a new one with correct phrases.
See attachment
It looks like we have two French translations. CenT posted his here: http://forums.alliedmods.net/showpos...&postcount=220

Is yours a updated version of that?

Last edited by GoD-Tony; 05-15-2011 at 03:04.
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