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[CS:GO] TE_SetupBeamPoints don't render in grond/walls


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Indarello
Senior Member
Join Date: Nov 2015
Location: Russia
Old 07-10-2018 , 14:04   [CS:GO] TE_SetupBeamPoints don't render in grond/walls
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Somebody know way to make TE_SetupBeamPoints, TE_SetupBeamRingPoint render always?
Because in some cases, when it cross ground/walls it dont render
One guy sad to use TR_TraceHullFilter, it can help, but then he go offline and i dont have code example how to use it
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