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[L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)


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Halfux
Junior Member
Join Date: Aug 2009
Location: Lithuania
Old 10-02-2009 , 02:37   Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)
Reply With Quote #381

You you you
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Serelaw
Junior Member
Join Date: Sep 2009
Old 10-02-2009 , 03:11   Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)
Reply With Quote #382

I have a gameservers Linux server

I deleted mm and sm

From the Mods tab do this.

installed mm

installed sm

install update

Installed krx,rpgdrop,cloud damage, ff and client timeout.
All work fine today. With this formula you should find success.
E-mail me with questions if I can help


208.167.245.211:27015 server

Teamspeak: ts30.gameservers.com:8827 Channel password killorbekilled

Last edited by Serelaw; 10-02-2009 at 04:07.
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quadhog
Member
Join Date: Jan 2009
Old 10-02-2009 , 21:08   Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)
Reply With Quote #383

I too have GS server (linux), Serelaw.

I went so far as full reinstall (wipe), then installed MM, SM and update. Just running KRX mine hangs...you see connection timout above right corner.
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Don Punch
Junior Member
Join Date: Mar 2008
Old 10-02-2009 , 23:30   Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)
Reply With Quote #384

use newest build of sm you can find the link the the big post in the gerenal section.
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Serelaw
Junior Member
Join Date: Sep 2009
Old 10-03-2009 , 03:36   Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)
Reply With Quote #385

Quote:
Originally Posted by quadhog View Post
I too have GS server (linux), Serelaw.

I went so far as full reinstall (wipe), then installed MM, SM and update. Just running KRX mine hangs...you see connection timout above right corner.
Ok That is unfortunate.
Perhaps the KrX_surup.smx was in the plugins but the .cfg was not in the l4d/left4dead/cfg/sourcemod dirtectory?

I put the ones I saved in a folder on my server and it worked..

I hope you have better luck tomorro.
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quadhog
Member
Join Date: Jan 2009
Old 10-03-2009 , 18:36   Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)
Reply With Quote #386

I think I'm back in business...courtesy of SM 1.24.
I forgot to mention I still use 1.11 of KRX.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 10-04-2009 , 06:16   Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)
Reply With Quote #387

Quote:
Originally Posted by quadhog View Post

I forgot to mention I still use 1.11 of KRX.
Why? O.o
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rxk0953
New Member
Join Date: Oct 2009
Old 10-06-2009 , 21:59   Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)
Reply With Quote #388

I'm trying to change the following variables in-game but they don't seem to change:

surup_upgrades_kill_amount
surup_upgrades_kill_award
surup_upgrades_kill_count

Even when I change the "surup_upgrades_kill_count" to another number, like 1, it always gives me ammo upgrades after every 100 kills instead of 1.

I also can't seem to change "surup_upgrades_kill_award" since it ALWAYS gives me special ammo instead of other upgrades when I set it to zero. Any idea what's causing this problem?
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leiftiger
Junior Member
Join Date: Oct 2009
Old 10-07-2009 , 14:49   Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)
Reply With Quote #389

You should probably change the settings in the cfg file created by the plugin.

Also, it would be great if anyone could make so that upgrades are disabled on Expert and Advanced since there are achivements...

Edit: Just saw that you wrote ingame, so maybe this plugin does not check for all kill counts after being started?

Last edited by leiftiger; 10-07-2009 at 15:10.
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rxk0953
New Member
Join Date: Oct 2009
Old 10-07-2009 , 15:44   Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)
Reply With Quote #390

Quote:
Originally Posted by leiftiger View Post
You should probably change the settings in the cfg file created by the plugin.

Also, it would be great if anyone could make so that upgrades are disabled on Expert and Advanced since there are achivements...

Edit: Just saw that you wrote ingame, so maybe this plugin does not check for all kill counts after being started?
I changed it via .cfg and in-game and nothing works. The value changes but other than that the changes has no impact in the game and acts as the default ammo awarded after 100 kills.
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