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[L4D] Frustian's Competitive L4D Plugin (1.3.2)


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olj
Veteran Member
Join Date: Jun 2009
Old 09-02-2009 , 07:39   Re: [L4D] Frustian's Competitive L4D Plugin (0.2.1)
Reply With Quote #31

Quote:
Originally Posted by Hauwexis View Post
Hello,

nice Plugin but im missing one Option. Can you include a CVAR which enables a medkit for each survivor in Safehouse but converts the rest of the maps in pills? I think at the beginning its better to have 4 medkits for the start. It will be great if you could do this because we have then 2 options with your plugin. 1st option =only pills 2nd option 4 medkits in saferooms, rest pills.



Greets
That can be achieved by ingame cvars
director_convert_pills 0
director_vs_convert_pills 0 (thats for versus mode)
director_scavenge_item_override 1 This will ensure you wont find any random medkits, except for safehouse's and finale's.

Use these and disable plugin's option to replace startup medkits. And you will get what you want - only 4 meds and the rest are pills around map.
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Hauwexis
Junior Member
Join Date: Aug 2009
Old 09-02-2009 , 07:55   Re: [L4D] Frustian's Competitive L4D Plugin (0.2.1)
Reply With Quote #32

hmmm,

and where can i use this cvars? I want that they are always active. I dont want to type them if im in the game u know?


Dont understand it completely.


director_convert_pills 0 = medkits not converted?



director_vs_convert_pills 0 (thats for versus mode) = medkits not converted for vs?

director_scavenge_item_override 1 This will ensure you wont find any random medkits, except for safehouse's and finale's. = medkits found in safehouse and finale and rest are pills?
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savagekid
Senior Member
Join Date: Apr 2009
Location: Canada
Old 09-02-2009 , 08:24   Re: [L4D] Frustian's Competitive L4D Plugin (0.2.1)
Reply With Quote #33

This is a plugin to create a certain defined setting. Like CEVO (No Meds, Tank ever level....) it is static. You don't see people calling CEVO config Meds + Tank ever level or Pills + Random Tanks. Same applies to this config.
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olj
Veteran Member
Join Date: Jun 2009
Old 09-02-2009 , 08:32   Re: [L4D] Frustian's Competitive L4D Plugin (0.2.1)
Reply With Quote #34

Quote:
Originally Posted by Hauwexis View Post
hmmm,

and where can i use this cvars? I want that they are always active. I dont want to type them if im in the game u know?


Dont understand it completely.


director_convert_pills 0 = medkits not converted?



director_vs_convert_pills 0 (thats for versus mode) = medkits not converted for vs?

director_scavenge_item_override 1 This will ensure you wont find any random medkits, except for safehouse's and finale's. = medkits found in safehouse and finale and rest are pills?

Put these in server.cfg or sourcemod.cfg. Its easy. And make sure to use sm_cvar before. For example : sm_cvar director_vs_convert_pills 0
BTW this means that PILLS wont be converted into medkits
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ChillyWI
Senior Member
Join Date: Aug 2008
Old 09-02-2009 , 12:46   Re: [L4D] Frustian's Competitive L4D Plugin (0.2.1)
Reply With Quote #35

Quote:
Originally Posted by vinneger View Post
I would like to request something, - for a tank to spawn everyround. It would be even more competitive and even scarier for the survivors. This game's intention is to allow survivors to crawl into the safehouse and not running healthily even with pills.(i think). And even normal coordinated attacks could not damage the survivors much(depending on the team), so having a tank everyround could allow a tremendous change in the gameplay. Don't flame me pls, sorry for my bad english
Right from the CEVO config. Just add to your server.cfg.

Code:
//Adjust tank spawns: 100% chance on every map
sm_cvar versus_tank_chance_intro 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance 1

//Tanks spawn in the same place for both teams
sm_cvar versus_tank_flow_team_variation 0.0
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Frus
Senior Member
Join Date: Aug 2009
Old 09-02-2009 , 17:08   Re: [L4D] Frustian's Competitive L4D Plugin (0.2.1)
Reply With Quote #36

Quote:
Originally Posted by ChillyWI View Post
Right from the CEVO config. Just add to your server.cfg.

Code:
//Adjust tank spawns: 100% chance on every map
sm_cvar versus_tank_chance_intro 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance 1

//Tanks spawn in the same place for both teams
sm_cvar versus_tank_flow_team_variation 0.0
While you are correct, you must also disable witch spawns on level 1 and 5. Otherwise if a witch spawns on those levels a tank will not.

The full code you require is

Code:
//Adjust tank spawns: 100% chance on every map
sm_cvar versus_tank_chance_intro 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance 1

//Adjust witch spawns: 0% chance on 1,5, default chance on 2,3,4
sm_cvar versus_witch_chance_intro 0
sm_cvar versus_witch_chance_finale 0
sm_resetcvar versus_witch_chance

//Tanks spawn in the same place for both teams
sm_cvar versus_tank_flow_team_variation 0.0
The tank flow variation cvar is not necessary, you could remove it if you want.
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quadhog
Member
Join Date: Jan 2009
Old 09-03-2009 , 18:10   Re: [L4D] Frustian's Competitive L4D Plugin (0.2.1)
Reply With Quote #37

If I intend to use tankfix only, can I include the plugin and use the tankfix CVAR only...or must I use all CVARS and disable every other command I do not want executed?

Another way to ask the question is, without CVARS entered in server.cfg and the plugin loaded on the server, is anything (like defaults) being modified/controlled?
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kiwi87
Member
Join Date: Sep 2009
Old 09-03-2009 , 18:31   Re: [L4D] Frustian's Competitive L4D Plugin (0.2.1)
Reply With Quote #38

Quote:
Originally Posted by quadhog View Post
If I intend to use tankfix only, can I include the plugin and use the tankfix CVAR only...or must I use all CVARS and disable every other command I do not want executed?

Another way to ask the question is, without CVARS entered in server.cfg and the plugin loaded on the server, is anything (like defaults) being modified/controlled?
Yeah i also felt that the tank fix was the most practical and useful
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Frus
Senior Member
Join Date: Aug 2009
Old 09-03-2009 , 19:10   Re: [L4D] Frustian's Competitive L4D Plugin (0.2.1)
Reply With Quote #39

Quote:
Originally Posted by quadhog View Post
If I intend to use tankfix only, can I include the plugin and use the tankfix CVAR only...or must I use all CVARS and disable every other command I do not want executed?

Another way to ask the question is, without CVARS entered in server.cfg and the plugin loaded on the server, is anything (like defaults) being modified/controlled?
If you install the plugin and don't touch any cvars, it will not do anything. After l4d_comp_enabled is 1, it will go to all the individual cvars which default to be on (the global cvar overrides the individual ones).

If you only want the tank fix part of the the plugin, you will want this in your server.cfg

Code:
l4d_comp_enable 1
l4d_kit_disable 0
l4d_finale_kit_enable 0 
l4d_tier2_disable 0
l4d_tankfix 1
The only cvar this plugin changes is it will try to set director_convert_pills to 0 if you have l4d_kit_disable 1

Last edited by Frus; 09-03-2009 at 19:12.
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Frus
Senior Member
Join Date: Aug 2009
Old 09-08-2009 , 23:49   Re: [L4D] Frustian's Competitive L4D Plugin (1.0.0)
Reply With Quote #40

I just uploaded version 1.0.0. Sorry for taking a while with it.

I haven't had a lot of testing with it so I expect some silly little bug to crop up, especially with something as big as adding pause functionality.

But almost every part of the plugin was re-written in some way so anything can pop up.

Just a note, I haven't been able to reproduce the duplicate pill glitch, so if anybody sees the message [SM] Glitched Pills Removed, or 5 pills in the safe room let me know.
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