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[L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)


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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 08-17-2009 , 08:53   Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.3: 17 August 2009)
Reply With Quote #61

Quote:
Originally Posted by olj View Post
Can you pls state if tank user gets any messages about getting upgrade? And how often it happens?

As for the Tank kill event in finale - i believe this existed since Jerrith's version. This is how finale tank events handled.

And about hot meal, as i already said 0.5.3 version dont give tanks 150 hp, check 0.5.3 > 0.5.4 changes. How about adding extra team check RIGHT BEFORE SDK CALL (will be more reliable) ? We wont give upgrades to spectators or infected anyway.
Changes from 0.5.3 > 0.5.4.dev1
Changes from 0.5.3 > 0.5.4.dev2
Changes from 0.5.4.dev1 > 0.5.4.dev2

Quote:
Originally Posted by lexantis View Post
no the message didn't appeared.

in fact it can be helped, for help how to do it, please contact mi123645
When I have the time. Sorry I'm in the middle of tests and stuffs now.
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chunXray
Member
Join Date: Jul 2009
Old 08-17-2009 , 10:01   Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.3: 17 August 2009)
Reply With Quote #62

Code:
L 08/17/2009 - 21:59:43: [SM]   [0]  Line 1790, E:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\addons\sourcemod\scripting\KrX_surup103.sp::ListMyUpgrades()
L 08/17/2009 - 21:59:43: [SM]   [1]  Line 2011, E:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\addons\sourcemod\scripting\KrX_surup103.sp::ShowUpgrades()
L 08/17/2009 - 21:59:43: [SM] Native "PrintToChat" reported: Could not send a usermessage
L 08/17/2009 - 21:59:43: [SM] Displaying call stack trace for plugin "KrX_surup103.smx":
what's the problem
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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 08-17-2009 , 10:04   Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.3: 17 August 2009)
Reply With Quote #63

Okay I haven't seen that error before. Did it happen often?
Were you the one calling /upgrades? Are you hosting a Local server or dedicated server?
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 08-17-2009 , 10:44   Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.3: 17 August 2009)
Reply With Quote #64

when i played today on survival mode, bots are winning upgrades for killing 100 infected, even when i have the cvar set on surup_upgrade_bots "0" wtf ?

Last edited by lexantis; 08-17-2009 at 11:01.
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meanman
Junior Member
Join Date: Aug 2009
Old 08-17-2009 , 10:44   Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.3: 17 August 2009)
Reply With Quote #65

I put the new KrX_surup smx on my server and it wrote the cfg but it doesnt work at all maybe im doing something wrong i did delete the survivor_upgrades_k smx and the survivor_upgrades_k cfg first, my server is linux and it has run the other version just fine any help would be good
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quadhog
Member
Join Date: Jan 2009
Old 08-17-2009 , 11:24   Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.3: 17 August 2009)
Reply With Quote #66

[quote=Whosat;903173]Is the tank user getting only 150 hp not occuring if hotmeal is turned off?

Correct..when turned off...tank is unaffected with normal 6000 health.

[quote=olj;903235]Can you pls state if tank user gets any messages about getting upgrade? And how often it happens?

Yes, when hot meal is enabled, as soon as the player becomes the tank, he/she is presented with the same text as the start of a map (as a survivor)...showing all upgrades the user received. When this happens, the tank is set to 150 health.
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Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 08-17-2009 , 12:00   Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.3: 17 August 2009)
Reply With Quote #67

By what principle the plug-in sometimes gives +50 hp on the following level if value are that:

// How many random upgrades to give survivors when they spawn.
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "15.000000"
surup_upgrades_spawn_all "0"

// Reset all upgrades and re-give initial upgrades on map change (Proceeding to next mission)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
surup_reset_on_mapchange "1"

Last edited by Ja-Forces; 08-17-2009 at 12:04.
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kricuto
New Member
Join Date: Aug 2009
Old 08-17-2009 , 12:06   Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.3: 17 August 2009)
Reply With Quote #68

I would like to ask how to delete Hollow Point Ammo and Incendiary Ammo ?
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 08-17-2009 , 12:39   Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.3: 17 August 2009)
Reply With Quote #69

are you guys having Ointment upgrade working? should move faster when injured but the speed is all the same, i mean slow as before
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Ook1
Junior Member
Join Date: Aug 2009
Old 08-17-2009 , 13:12   Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.3: 17 August 2009)
Reply With Quote #70

Quote:
Originally Posted by illkid69 View Post
did you put KrX_surup.phrases.txt into /sourcemod/translations/ folder?
i've no problem running this plugin on my coop server.
Bingo! Plugin was giving errors in console because the phrases.txt file was missing. Seems to be working fine now
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