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[L4D] Director Controller (All4Dead)


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quadhog
Member
Join Date: Jan 2009
Old 04-25-2010 , 12:26   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #381

Quote:
Originally Posted by grandwazir View Post
Is this just on the new maps or all maps?
Good question grandwazir, here's what I went in and clarified:

Parrish--------------------------------------

Campaign mode - spawn witch OK
Campaign mode - spawn items OK
Versus Mode - spawn witch OK
Versus mode - spawn items OK
Versus mode - spawn melees OK

Passing--------------------------------------

Campaign mode - spawn witch = server crash
Campaign mode - spawn items OK
Versus Mode - spawn witch OK
Versus mode - spawn items = menu disappears
Versus mode - spawn melees = menu disappears

So it seems that the new Passing campaign kills a lot of the access menus but they seem unaffected in the regular campaigns from before.

I also do not have the new maps showing selectable in the change map rotation (which I know is not your issue).
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quadhog
Member
Join Date: Jan 2009
Old 04-25-2010 , 12:30   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #382

Tried to compile current source:

Your plugin failed to compile! Read the errors below:

SourcePawn Compiler 1.3.1Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC

/home/groups/sourcemod/upload_tmp/phpB0CYA1.sp(33) : fatal error 120: cannot read from file: "sdkhooks"

Compilation aborted.1 Error.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 04-25-2010 , 12:51   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #383

Quote:
Originally Posted by ball2hi View Post
FOUND OUT WHERE SERVER IS CRASHING!

I can spawn everything fine, except on C6_m1 (The first map of the passing, haven't tested it on any of the other 2 passing maps) if you attempt to spawn a witch, the server will then crash.

EDIT-
Just tested the other 2 Passing Maps. I can spawn Witches just fine on Passing maps C6_M2 - C6_M3. Its C6_M1 (The first Passing Map) that will crash the server if you force a witch to spawn. Probably has something to do with the bridge witch perhaps?
Could you try spawning a witch witch this plugin and see if server still crashes?

Last edited by Visual77; 05-06-2010 at 11:37.
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ball2hi
Senior Member
Join Date: Feb 2010
Old 04-25-2010 , 15:57   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #384

Quote:
Originally Posted by Visual77 View Post
Could you try spawning a witch witch this plugin and see if server still crashes?
Will do, one second.

Nope, no crash.
I'm thinking perhaps it doesn't pre-cache the witch in The Passing FIRST map because of the bride witch. I was able to spawn a witch and have no crashes on Campaign. Ty.

Last edited by ball2hi; 04-25-2010 at 16:01.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 04-25-2010 , 16:13   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #385

Np
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Yggdrasil
Junior Member
Join Date: Apr 2010
Old 04-25-2010 , 17:12   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #386

I noticed today that slaying a tank also causes a crash.
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ball2hi
Senior Member
Join Date: Feb 2010
Old 04-25-2010 , 18:46   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #387

Quote:
Originally Posted by Yggdrasil View Post
I noticed today that slaying a tank also causes a crash.
I dont think so.... I've been slaying tanks all the time lol.
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ne0cha0s
Senior Member
Join Date: Mar 2010
Old 04-26-2010 , 00:32   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #388

Quote:
Originally Posted by grandwazir View Post
The new weapons should be easy to add and I'll look to doing it over the next couple of days. Same with the footlocker.

Witch might be a bit harder - I'll have a look all the same.
sounds good, looking forward to update.
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grandwazir
Senior Member
Join Date: Jan 2009
Old 04-26-2010 , 07:37   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #389

Quote:
Originally Posted by quadhog View Post
Your plugin failed to compile!
It won't compile with the web compiler because you need to link against SDKHooks. If you try compiling it on your machine it will work.
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grandwazir
Senior Member
Join Date: Jan 2009
Old 04-26-2010 , 07:40   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #390

Quote:
Originally Posted by ball2hi View Post
I'm thinking perhaps it doesn't pre-cache the witch in The Passing FIRST map because of the bride witch.
That would make sense. The Left4Dead2 is much more aggressive in only caching what it actually needs. Which is why you can't spawn all melee weapons on all maps for example.

I'll update the plugin to cache the model if necessary. Thanks for solving that one Visual77!
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Last edited by grandwazir; 04-26-2010 at 07:43.
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