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[L4D2] Points System v1.6.9 Beta R1


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kirahaku
Member
Join Date: Dec 2012
Old 03-23-2014 , 22:16   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #391

yea i tried that, and then nothing would spawn, kept saying fail to spawn
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noxman
Member
Join Date: Jun 2012
Old 03-24-2014 , 06:16   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #392

Quote:
Originally Posted by kirahaku View Post
Hey so how do you make it so when you buy Infected, they don't spawn right on top of Survivor?? having an issue where people are spawning the infected right on the survivors and even in the Safe room before they open the door, please let me know!! Thanks in advance!
Try this

https://forums.alliedmods.net/showpo...&postcount=386
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kirahaku
Member
Join Date: Dec 2012
Old 03-24-2014 , 19:18   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #393

Quote:
Originally Posted by noxman View Post

Ah! can't believe I didn't see that, thank you works perfect
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Neevar
Senior Member
Join Date: Mar 2014
Old 03-25-2014 , 06:11   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #394

any idea how to spawn them as ghosts?
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Neevar
Senior Member
Join Date: Mar 2014
Old 03-25-2014 , 09:27   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #395

hi, another problem i'm facing

No matter what i put my fireworks crate value, it's always at 2. any help?

FIX: Deleted .\left4dead2\cfg\sourcemod\l4d2_points_system .cfg" and reloaded plugin for new cfg to be created. Problem fixed!

Last edited by Neevar; 03-25-2014 at 10:47. Reason: found solution
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Neevar
Senior Member
Join Date: Mar 2014
Old 04-04-2014 , 04:08   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #396

I've tried setting the cvar l4d2_points_reset_mapchange "versus,teamversus" to l4d2_points_reset_mapchange ""

but the points still don't get carried over. any help?
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 04-04-2014 , 05:20   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #397

@Neevar try using l4d2_points_reset_mapchange "mutation19" I believe you need something written in there you cant leave it blank.
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Neevar
Senior Member
Join Date: Mar 2014
Old 04-07-2014 , 03:14   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #398

Quote:
Originally Posted by RavenDan29 View Post
@Neevar try using l4d2_points_reset_mapchange "mutation19" I believe you need something written in there you cant leave it blank.

Hi RavenDan,

I will try that out today. It's because in the first page,
McFlurry said,
Quote:
Originally Posted by McFlurry View Post
If you're playing versus or realism versus no the points don't carry over they're determined by this cvar l4d2_points_reset_mapchange "versus,teamversus" leave that empty if you want points to carry over.
But I'll try your solution and see if it works.



EDIT: Yep it worked. I am running a versus gamemode and so when I tried to delete the versus and leave teamversus there, it still didn't work. I changed it to mutation19 and also tried on realism. Both worked perfectly!

Thank you so much!

Last edited by Neevar; 04-07-2014 at 03:30.
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SoleFern5524094
New Member
Join Date: Apr 2014
Old 04-23-2014 , 02:01   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #399

When I click "Get Plugin" it says "Plugin Failed to Complile"

Can you please help with this?
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delirium_trigger
SourceMod Donor
Join Date: Apr 2009
Location: Washington
Old 04-23-2014 , 04:50   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #400

Quote:
Originally Posted by SoleFern5524094 View Post
When I click "Get Plugin" it says "Plugin Failed to Complile"

Can you please help with this?
Just download the smx file under it. Its the same thing.

Last edited by delirium_trigger; 04-23-2014 at 04:51.
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