I'm running a HLDS server and apparently there is a bug somewhere in the setup.
Whenever the Crossfire map is loaded after a map with a dark sky texture (e.g. nighttime), the sky on Crossfire will be also dark, so the sky's texture is inherited from the previous map instead of the original.
It looks just like the top 2 screenshots on the below page, except that it is not being simply darkened, but inherited as explained above.
http://botman.planethalflife.gamespy...rkulator.shtml
Do you know a workaround for this? I thought of replacing the .bsp with a newer version. Do you maybe know where I could find one?
Thanks for your help in advance.