Description: This article provides an example of a standard file server.cfg server Counter-Strike Source/1.6
Every owner of a server must know the structure of the file.
Logging:
log on
Keep a log server
sv_logbans 1
Record in the log bans
sv_logecho 1
Show information from server logs to the console (server)
sv_logfile 1
Write the server logs to a file
mp_logdetail 3
Record in the log of damage from: 0 - off, 1 - opponents, 2 - Fire, third from opponents and from himself.
Management bots
bot_allow_grenades 0
Allow bots to use grenades
bot_allow_machine_guns 0
Allow bots to use machine guns
bot_allow_pistols 0
Allow bots to use pistols
bot_allow_rifles 0
Allow bots to use rifles
bot_allow_shotguns 0
Allow bots to use shotguns
bot_allow_snipers 0
Allow bots to use sniper rifles
bot_allow_sub_machine_guns 0
Allow bots to use the mini-machine guns
Office of the players:
mp_allowNPCs 1
Allow NPC server
mp_allowspectators 1
Allow players to watch after the death of the other players
mp_autocrosshair 0
Allow avtopritselivanie
mp_autokick 0
AutoKICKed from the channel to allow for killing players of his team?
mp_autoteambalance 1
Allow automatic balancing teams
mp_buytime 0.5
The time of purchase in minutes
mp_c4timer 35
The timer bombs
mp_chattime 10
The time during which the players can talk to each other after the end of the current map
mp_decals 200
Number of authorized decals (sprays, blood stains, bullet holes)
mp_fadetoblack 0
After the death of a black screen, not allowing the player to watch the other players in spectator mode
mp_falldamage 1
Damage from falling
mp_flashlight 1
Allow flashlight
mp_forcecamera 1
Allow the camera switching in spectator mode
mp_forcerespawn 1
The command for Half-Life 2: Deathmatch. The player appears immediately after death
mp_fraglimit 0
Maximum number of kills at which a certain player map will change to the following
mp_freezetime 5
Initial timing at the beginning of each round (for purchase) seconds
mp_footsteps 1
The sound of footsteps
mp_friendlyfire 1
Their ability to attack
mp_hostagepenalty 0
Kika terrorists from killing hostages specified limit
mp_limitteams 1
The maximum number of players on the team 1 which may exceed the number of players in the team 2
mp_maxrounds 0
The maximum number of rounds on one card
mp_playerid 1
Control the information that the player sees on the status bar: 0 all names, only one player names his team, and 2 without names
mp_spawnprotectiontime 10
Kick players who kill members of his team during the # seconds after the restart round
mp_roundtime 3
Round length in minutes
mp_startmoney 800
Number of primary money from players
mp_teamplay 0
The command for Half-Life 2: Deathmatch. Game Command (Alliance and the rebels)
mp_timelimit 30
Time limit map in mins
mp_tkpunish 0
In the next round, kill the one who killed the player's team
mp_weaponstay 0
The command for Half-Life 2: Deathmatch. After picking up weapons, it remains in place. (Only applies to weapons in advance located on the map by developers)
mp_winlimit 0
The maximum number of wins, after which there is a change cards
Server management
sv_airaccelerate 10
Determines the acceleration of a player when he is in the air (such as falls)
sv_allowdownload 1
Allow downloading from the server (such as maps)
sv_allowupload 1
Allow uploading to the server (eg sprays)
sv_alltalk 0
Allow all heard talking to each other on the microphone, regardless of the instruction
sv_cheats 0
Allow the game cheats on the server (example: noclip)
sv_consistency 1
Instructs the server is the sequence file for critical files
sv_contact
[email protected]
E-mail server administrator
sv_enableoldqueries 1
Enable support for old style (Half-life 1) server requests
sv_footsteps 1
Use the sound of footsteps when moving player
sv_friction 4
The coefficient of friction of the game
sv_gravity 800
Gravity in the game
sv_maxrate 20000
Maximum number of bytes per second that can be transferred to the server (0 == no limit)
sv_maxspeed 320
The maximum speed of the player
sv_maxunlag 0.5
Maximum lagokompensatsiya, per second
sv_maxupdaterate 40
Maximum number of updates (Number of packets) is allowed on the server
sv_minrate 0
Minimum number of bytes per second that can be transferred to the server (0 == no limit)
sv_minupdaterate 10
Minimum number of updates (Number of packets) is allowed on the server
sv_pausable 0
Allow to put a pause in the game
sv_rcon_banpenalty 15
Number of minutes for which the player tries to pick banitsya rcon-password to the server
sv_rcon_maxfailures 5
Maximum number of attempts at a set rcon-password, after which the player will be banned
sv_rcon_minfailures 5
Number of attempts at a set rcon-password during the set sv_rcon_minfailuretime, after which the player will be banned
sv_rcon_minfailuretime 30
Number of seconds to determine incorrect rcon-autenfikatsii
sv_specaccelerate 5
The acceleration in the movement in spectator mode
sv_specnoclip 1
The player in spectator mode can fly through walls and objects
sv_specspeed 3
The speed of movement in spectator mode
sv_stats 1
Collect statistics on CPU usage
sv_stepsize 18
The step length in units
sv_stopspeed 75
The minimum speed stop on the surface
sv_timeout 30
If the server does not receive a response from the client during the # seconds, the client is disconnected from the server
sv_unlag 1
Lagokompensatsiya
sv_voiceenable 1
Allow the use of the microphone