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Hero: Young Goku


  
 
 
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Kojiro
Junior Member
Join Date: Nov 2004
Old 11-10-2004 , 01:46   Hero: Young Goku
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Young Goku



shconfig.cfg CVARS
Code:
//Young Goku
kidgoku_level 2				//Level able to receive this hero.
kidgoku_reelspeed 700			//How strong the pushback is.
kidgoku_hooksky 0				//0=no sky hooking 1=sky hooking allowed
kidgoku_teamcolored 0			//1=teamcolored pole 0=white pole
kidgoku_maxhooks -1			//Max amount of pole uses -1 is infinite.
kidgoku_cooldown 2 			//Pole Cooldown, 0 still gives no cooldown.
kidgoku_duration 3			//Max time the powerpole will last.
kidgoku_damage 15
This is my very first, completed, (and working) hero.
I will now unveil the mystical arts of... Young Goku!


Young Goku
(As opposed to the older version in the later Dragonball Z series)
Young Goku hails from the original Dragonball series, the series that came before Dragonball Z, you people remember that don't you? It swept like a plague infesting the 8 to 13 year old minds of small children. Well, Goku had a magical rod, called the power pole, this pole had the ability to extend from a tiny hand held stick, to a full blown lightning rod, (far as I remember.) It's useful I swear.

Abilities:
Power Pole
The Power Pole can be used to vault yourself into the air, jump over large gaps, and leap to platforms high above. The Power Pole is usefull for slowing a potentially deadly descent and can be used to bounce off walls, or swing around corners.

(Out of Context)
I made this ability, thinking it was a pretty neat idea. Basically a reverse spiderman. HEAVILY HEAVILY modified. I added how long the pole can be used for (the base is 3 seconds at a time) and gave it a cooldown (2 seconds). This took me some time to figure out. And acctually, spiderman's reel code proved too difficult for me to understand and I just created my own code based from the "cheap reel" version. I don't really know what else to say about it, besides the fact that it took me a total of 2 days to do, remember, this is my very first (working) hero. When the pole hits the ground, it creates sparks, unfortunatly I couldn't find a better sound than the regular batgirl grapple animation so... sorry.

Overall, I'd like feedback and commentary if you will. I have included in the zip 3 different versions of amx and amxx.


EDIT: There, I just updated it to add general damage, not targetbody specific damage, I could have... but I dunno, seems kinda lame. I just ripped the code from cyclops. Done for Dragon.
Attached Files
File Type: zip YoungGoku2.zip (17.9 KB, 2415 views)
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