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ZR port in Sourcemod 1.7


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weas
Senior Member
Join Date: Dec 2012
Old 03-22-2015 , 14:02   ZR port in Sourcemod 1.7
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Hello developers!

When the port ZR in Sourcemod 1.7 for CS:GO?

Even if prompt!
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 03-22-2015 , 18:22   Re: ZR port in Sourcemod 1.7
Reply With Quote #2

In general, existing plugins should still work because SourceMod should be backwards compatible. This should also include the source. And the ZR code compiles on 1.7 too.

Updating the complete source code is like rewriting ZR, so there's no ETA for that task.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Last edited by rhelgeby; 03-23-2015 at 02:56.
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 03-22-2015 , 19:59   Re: ZR port in Sourcemod 1.7
Reply With Quote #3

I have had no issues running it on 1.7 since I updated over a month ago.
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weas
Senior Member
Join Date: Dec 2012
Old 03-24-2015 , 14:28   Re: ZR port in Sourcemod 1.7
Reply With Quote #4

Quote:
Originally Posted by rhelgeby View Post
In general, existing plugins should still work because SourceMod should be backwards compatible. This should also include the source. And the ZR code compiles on 1.7 too.

Updating the complete source code is like rewriting ZR, so there's no ETA for that task.


https://github.com/rhelgeby/sm-zombi...4ab4d31d96761e

thank you!! port sourcemod 1.7! Wait ZR official CS:GO!

Last edited by weas; 03-24-2015 at 14:29.
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weas
Senior Member
Join Date: Dec 2012
Old 03-27-2015 , 15:21   Re: ZR port in Sourcemod 1.7
Reply With Quote #5

Hello developers!

Interesting! You can do separately Counter Strike: Zombie Reloaded?

as Counter Strike Nexon Zombies!

Last edited by weas; 03-27-2015 at 15:29.
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rhelgeby
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Join Date: Oct 2008
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Old 03-28-2015 , 12:18   Re: ZR port in Sourcemod 1.7
Reply With Quote #6

I will most likely not do this, but I speak for myself now. It's easy to underestimate how much work it really is.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
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weas
Senior Member
Join Date: Dec 2012
Old 03-29-2015 , 11:53   Re: ZR port in Sourcemod 1.7
Reply With Quote #7

Quote:
Originally Posted by rhelgeby View Post
I will most likely not do this, but I speak for myself now. It's easy to underestimate how much work it really is.
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