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[CS:S/CS:GO] GunGame


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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 03-15-2011 , 04:47   Re: GunGame
Reply With Quote #2591

No, i haven't.
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Carlo2201
New Member
Join Date: Mar 2011
Old 03-15-2011 , 13:24   Re: GunGame
Reply With Quote #2592

Hi,

i'm new here and i don't have to much experience with it!
I'm running a server with gungame on it! That works fine so far!

I also added the "!give" function as linked in this thread --> https://forums.alliedmods.net/showpo...&postcount=701

The only problem i've that in the chat windows all "!give" are actually shown. I thought that i actually should not be shown in the chat! However it works but it's pretty annoying havin the chat flodded with "!give"!

Anyone knows how to fix it?

Greets
Carlo

Ps: Is there also a possibility to restrict give to 1-2-3-4 times a round ?

Last edited by Carlo2201; 03-15-2011 at 13:33.
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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 03-15-2011 , 13:52   Re: GunGame
Reply With Quote #2593

Quote:
Originally Posted by altex View Post
No, i haven't.
Well what would you need in order to look into it, because it's very annoying. I have setup my config exactly as the examples on this thread.
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LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 03-15-2011 , 15:18   Re: GunGame
Reply With Quote #2594

Quote:
Originally Posted by altex View Post
It's very weird. Can you test it with something like the following example?
Code:
Handle:KvWeapon;

OnMapStart()
{
    KvWeapon = CreateKeyValues("gg_WeaponInfo", "", "");
    WeaponOpen = FileToKeyValues(KvWeapon, "cfg\\gungame\\weaponinfo.txt");
    KvRewind(KvWeapon);
    KvGotoFirstSubKey(KvWeapon);

    new String:name[24];
    KvGetSectionName(KvWeapon, name, sizeof(name));
    LogError("name is '%s'", name);
}
What does this code change? I'm not able to restart new server so often now .

Btw, do you guys get strange lag spikes on your servers as described here: http://forum.i3d.net/hlds-valve-linu...ag-spikes.html ?
It started to happen yesterday.
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templetonpeck
Senior Member
Join Date: Apr 2009
Old 03-15-2011 , 15:40   Re: GunGame
Reply With Quote #2595

Quote:
Originally Posted by Carlo2201 View Post
Hi,

i'm new here and i don't have to much experience with it!
I'm running a server with gungame on it! That works fine so far!

I also added the "!give" function as linked in this thread --> https://forums.alliedmods.net/showpo...&postcount=701

The only problem i've that in the chat windows all "!give" are actually shown. I thought that i actually should not be shown in the chat! However it works but it's pretty annoying havin the chat flodded with "!give"!

Anyone knows how to fix it?

Greets
Carlo

Ps: Is there also a possibility to restrict give to 1-2-3-4 times a round ?

Players should use /give instead of !give...this is a quite command and wont be displayed in chat. You should add an advertisement to inform your players about that.
It took many weeks on our server, until everybody got that, but it works right now.

A give-limit is possible by adding sm_give_limit (whatever) to your server.config.
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Last edited by templetonpeck; 03-15-2011 at 15:42.
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Rocknrolla
Member
Join Date: Jun 2010
Old 03-15-2011 , 15:48   Re: GunGame
Reply With Quote #2596

Yup lagg spikes all too often over the past couple of days. Btw Lord Marqus can u check yor pm's as I've got a question for you cheers.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 03-15-2011 , 16:02   Re: GunGame
Reply With Quote #2597

Quote:
Originally Posted by daleGEND View Post
Well what would you need in order to look into it, because it's very annoying. I have setup my config exactly as the examples on this thread.
disable all plugins and extensions, restart server and try again
show me your error logs and configs
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 03-15-2011 , 16:03   Re: GunGame
Reply With Quote #2598

Quote:
Originally Posted by LordMarqus View Post
What does this code change? I'm not able to restart new server so often now .
you dont need to restart server to test it, just upload file and type sm plugins load test; then sm plugins unload test. then send me error logs
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LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 03-15-2011 , 16:04   Re: GunGame
Reply With Quote #2599

Quote:
Originally Posted by Rocknrolla View Post
Yup lagg spikes all too often over the past couple of days. Btw Lord Marqus can u check yor pm's as I've got a question for you cheers.
Sorry, I just forgot about it. I will post it soon.
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LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 03-15-2011 , 16:11   Re: GunGame
Reply With Quote #2600

Quote:
Originally Posted by altex View Post
It's very weird. Can you test it with something like the following example?
Code:
Handle:KvWeapon;

OnMapStart()
{
    KvWeapon = CreateKeyValues("gg_WeaponInfo", "", "");
    WeaponOpen = FileToKeyValues(KvWeapon, "cfg\\gungame\\weaponinfo.txt");
    KvRewind(KvWeapon);
    KvGotoFirstSubKey(KvWeapon);

    new String:name[24];
    KvGetSectionName(KvWeapon, name, sizeof(name));
    LogError("name is '%s'", name);
}
I've just noticed that this is similar debug code I had, I posted you an output. The result was "Knife" but I had "knife" in weaponsinfo.txt.
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