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BombSite Lock


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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 09-24-2010 , 12:01   Re: BombSite Lock
Reply With Quote #11

As I intially said, instead of checking targetnames, models or whatever... just check the order of func_bomb_target, add a numeral table that specifies if the first one is A or B and the second is what's left.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 09-24-2010 , 12:52   Re: BombSite Lock
Reply With Quote #12

You are totally correct Connor, I guess I wasn't really thinking and my tests were done with only myself in the server so I didn't catch it. I will fix this when I get home from work, I can do a user_has_weapon check in CurWeapon before doing the weapon == c4 check.

Hunter, I will keep this in mind when I add more map support, for now my method is fine.
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Last edited by Bugsy; 09-24-2010 at 13:34.
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nuked
Member
Join Date: Oct 2009
Old 09-24-2010 , 13:51   Re: BombSite Lock
Reply With Quote #13

a cvar for minimum players on each team should be implemented as well so that it unlocks the second bombplace automatically. For example 3-4 - B2 closed, 4-4 - B2 opened

if that was included I would use it right away
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 09-24-2010 , 13:56   Re: BombSite Lock
Reply With Quote #14

I do plan on adding auto-lock features, this is only an initial release. I will consider all suggestions.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 09-24-2010 , 14:25   Re: BombSite Lock
Reply With Quote #15

Quote:
Originally Posted by nuked View Post
a cvar for minimum players on each team should be implemented as well so that it unlocks the second bombplace automatically. For example 3-4 - B2 closed, 4-4 - B2 opened

if that was included I would use it right away
Consider this plugin : http://forums.alliedmods.net/showthread.php?p=562807
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am_amx
Senior Member
Join Date: Jul 2010
Location: here
Old 09-25-2010 , 12:50   Re: BombSite Lock
Reply With Quote #16

Thanx a lot waiting for auto lock
(say when 5 players only A/B by some cvar,cvar for number of player and which area to lock)
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 09-26-2010 , 21:04   Re: BombSite Lock
Reply With Quote #17

New release posted, please let me know if you notice any bugs or have suggestions. I no longer run a server so I am unable to test with real players .
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Last edited by Bugsy; 09-26-2010 at 21:07.
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wrecked_
Veteran Member
Join Date: Jan 2010
Location: New York (GMT-5)
Old 09-27-2010 , 06:32   Re: BombSite Lock
Reply With Quote #18

Impressive plugin. Good work, as always!
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Alucard^
AMXX Moderator: Others
Join Date: Sep 2007
Location: Street
Old 09-27-2010 , 08:59   Re: BombSite Lock
Reply With Quote #19

Nice plugin... one simple suggestion, that is not a big difference but....



-->

1. Lock A
2. Lock B
3. Lock A & B

And for example if you lock the bombsite A:

1. Unlock A
2. Lock B
3. Lock A & B

You understand what i mean?
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 09-27-2010 , 09:05   Re: BombSite Lock
Reply With Quote #20

I personally like how it is now, it is easy to use once you are acclimated to each menu item #. Plus, it allows you to quickly see the lock status of both sites; yes, I am aware you can determine this with your suggested menu, too. If others prefer your way I will change it.
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Last edited by Bugsy; 09-27-2010 at 13:48.
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