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Biohazard v2.00 Beta 3b (Zombie Mod)


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gummybear
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Join Date: Mar 2008
Location: Singapore
Old 03-18-2008 , 13:26   Re: Biohazard
Reply With Quote #31

Quote:
Originally Posted by bombey View Post
Where do I put the biohazard.cfg? addons/amxmodx/scripting/... or addons/amxmodx/configs/... ?
ive got the same question as this dude, im at a lost. ive tried changing the weapon menu, and placing biohazard.cfg almost everywhere like the cstrike, config, scripting folders. none seem to have any effect. ive even tried manually executing the cfg file.

edit: also i am unable to re-compile the biohazard.sma file, i need to change the gamedescription

Last edited by gummybear; 03-18-2008 at 13:31.
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bombey
Member
Join Date: Jul 2006
Old 03-18-2008 , 13:31   Re: Biohazard
Reply With Quote #32

Quote:
Originally Posted by gummybear View Post
ive got the same question as this dude, im at a lost. ive tried changing the weapon menu, and placing biohazard.cfg almost everywhere like the cstrike, config, scripting folders. none seem to have any effect. ive even tried manually executing the cfg file.
I don't know why but my server is always crashing down... I just changed the gamedescription from "biohazard" to "zombiemod" and I compiled it successfully! but it isn't working at me... help
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Salamon
Senior Member
Join Date: Dec 2007
Location: P(r)oland
Old 03-18-2008 , 13:31   Re: Biohazard
Reply With Quote #33

Quote:
Originally Posted by Cheap_Suit View Post
Missing translation thats why.
in german yes, but ive edited my post in the same hour, or day when you add this last line in translation

http://forums.alliedmods.net/showpos...&postcount=451
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dekken
Veteran Member
Join Date: Jul 2007
Old 03-18-2008 , 13:58   Re: Biohazard
Reply With Quote #34

Bug:
the Menu will keep showing up Every new round
even tho you Choosed Option 3.
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Skyman
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Join Date: Mar 2008
Location: Venezuela
Old 03-18-2008 , 15:26   Re: Biohazard
Reply With Quote #35

ehhh a find a bug:

A zombie attack with secondary attack (with knife) and made a headshot for the victim and the victim is not infected, the victim die?

Another bug:
When the server is lag, the zombie cant infect the humans, only kill.

Please Fix the bug thank you
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dekken
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Join Date: Jul 2007
Old 03-18-2008 , 15:41   Re: Biohazard
Reply With Quote #36

Quote:
Originally Posted by Skyman View Post
ehhh a find a bug:

A zombie attack with secondary attack (with knife) and made a headshot for the victim and the victim is not infected, the victim die?

Another bug:
When the server is lag, the zombie cant infect the humans, only kill.
Cant be fixed? its the server problem..get new host

Please Fix the bug thank you
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Skyman
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Join Date: Mar 2008
Location: Venezuela
Old 03-18-2008 , 15:45   Re: Biohazard
Reply With Quote #37

Thanks you, I try to use it... (I think)
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Cheap_Suit
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Join Date: May 2004
Old 03-18-2008 , 18:25   Re: Biohazard
Reply With Quote #38

@DeLiriuM: Are you running any other metamod plugin beside AMX Mod X. Type in meta list and post the results.

Quote:
Originally Posted by gummybear View Post
ive got the same question as this dude, im at a lost. ive tried changing the weapon menu, and placing biohazard.cfg almost everywhere like the cstrike, config, scripting folders. none seem to have any effect. ive even tried manually executing the cfg file.

edit: also i am unable to re-compile the biohazard.sma file, i need to change the gamedescription
Please re-read the installation section on where to extract the files.

Quote:
Originally Posted by bombey View Post
I don't know why but my server is always crashing down... I just changed the gamedescription from "biohazard" to "zombiemod" and I compiled it successfully! but it isn't working at me... help
You may have forgotten to install the models.

Quote:
Originally Posted by Salamon View Post
in german yes, but ive edited my post in the same hour, or day when you add this last line in translation

http://forums.alliedmods.net/showpos...&postcount=451
Thanks, i'll add it.

Quote:
Originally Posted by dekken View Post
Bug:
the Menu will keep showing up Every new round
even tho you Choosed Option 3.
Do you have mp_freezetime to 0?

Quote:
Originally Posted by Skyman View Post
ehhh a find a bug:

A zombie attack with secondary attack (with knife) and made a headshot for the victim and the victim is not infected, the victim die?

Please Fix the bug thank you
Not a bug, max zombies is reached.
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Last edited by Cheap_Suit; 03-18-2008 at 18:37.
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dekken
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Join Date: Jul 2007
Old 03-18-2008 , 20:32   Re: Biohazard
Reply With Quote #39

Quote:
Originally Posted by Cheap_Suit View Post
Do you have mp_freezetime to 0?
Of Course..
just check your code
probably some typo.
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Old 03-18-2008, 21:46
gummybear
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Cheap_Suit
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Join Date: May 2004
Old 03-18-2008 , 22:01   Re: Biohazard
Reply With Quote #40

Quote:
Originally Posted by dekken View Post
Of Course..
just check your code
probably some typo.
Will be fix. If you want fix this right now though, just set mp_freezetime to at least 1.

Quote:
Originally Posted by gummybear View Post
I have done that. My biohazard.cfg is in my scripting file, but the changes i have made arent affecting anything. I tried removing the M4A1 from the menu, but it still shows up.
You need to remove the line completely.

Code:
 
// weapon name (menu)
new g_primmenunames[][] = 
{ 
    "", 
    "AK47", 
    "AUG", 
    "SG552", 
    "Galil", 
    "Famas", 
    "M249", 
    "MP5 Navy", 
    "XM1014",
    "M3",
    "P90", 
    "SG550", 
    "G3SG1"                        
}
 
// weapon name (game)
new g_primweaponnames[][] = 
{ 
    "", 
    "weapon_ak47", 
    "weapon_aug", 
    "weapon_sg552", 
    "weapon_galil", 
    "weapon_famas", 
    "weapon_m249", 
    "weapon_mp5navy", 
    "weapon_xm1014", 
    "weapon_m3",
    "weapon_p90", 
    "weapon_sg550", 
    "weapon_g3sg1"                     
}
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